{ //星见雅天赋01:分支技(魔刃)命中血量低于50%的敌人时,造成的伤害提升28% "AbilityName": "Unagi_Talent_01", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "MoleMole.SetAnimCtrlerParamAction", "ParamType": 2, "ParamName": "Bool_Talent_01", "Target": "Self", "BoolVal": true } ], "OnHitOther": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_AddedDamageRatio", "PropertyValue": "%AS_AddedDamageRatio_Talent_01", "Predicates": [ { "$type" : "MoleMole.ByAnimatorEventIDs", "Target" : "Self", "AnimatorEventIDs" : [ "Unagi_Attack_Normal_06_02_AttackProperty_01_01", "Unagi_Attack_Normal_06_02_AttackProperty_01_02", "Unagi_Attack_Normal_06_02_AttackProperty_02_01", "Unagi_Attack_Normal_06_02_AttackProperty_02_02", "Unagi_Attack_Normal_06_02_AttackProperty_03_01", "Unagi_Attack_Normal_06_02_AttackProperty_03_02", "Unagi_Attack_Normal_06_02_AttackProperty_03_03", "Unagi_Attack_Normal_06_02_AttackProperty_03_04", ] }, { "$type": "MoleMole.ByPlayerPropertyValue", "Numerator": "CurHP", "Denominator": "MaxHP", "IsUsePercent": true, "CompareType": "Less", "Val1" : "%AS_Proportion_Talent_01", "Target" : "Target" } ] } ] }, "AbilitySpecials": { //伤害提升30% "AS_AddedDamageRatio_Talent_01": { "Value": 0.3 }, //增伤生效的生命值比例 "AS_Proportion_Talent_01": { "Value": 0.5 } } }