{ //生命值越低,全伤害越高。每损失1%生命值,提升1%全伤害 "AbilityName":"Card_Medical_1000606", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnHitOther": [ { //给AddedDamageRatio加表达式 "$type":"MoleMole.SetAbilitySpecialByExpression", "ParamName":"AddedDamageRatio", "ValueType":"float", "Expression":"specials(DamageRatio)*(1-property(CurHP)/property(MaxHP))" //损失生命值%=提升伤害% }, { //给角色增加伤害倍率 "$type":"MoleMole.ModifyAttackDataAction", "PropertyKey":"Actor_AddedDamageRatio", "PropertyValue":"%AddedDamageRatio", "Target":"Self" } ] }, "AbilitySpecials" : { //表格参数 "AddedDamageRatio" : { "Value" : 0 }, "DamageRatio": { "Value" : 1 } } }