//急布
{
"ID": 1011018,
"Specials": {
"TriggerEvent": 1011016,
"BeTriggeredEvent": 1011018,
//Pre
"BlessID1": 1105013,
"BlessPrice": 100,
"Award": 1200,
//After
"HpRecoverRatio": 30,
"BlessID2": 1105014,
"byOdds": 10,
//暂时没用上的
"CurseCount": 2,
//状态参数
//留言板
"var1": 0,
"op_stamina_1":20,
"op_stamina_2":20
},
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011018,
"WeightFactor": 0
},
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011016,
"WeightFactor": 10000,
"Predicates": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "HaveBeenTo.1011016",
"Count": 0,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011018",
"Value": 1
},
//设置下一个任务的触发状态
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent)}",
"Value": "scenevar(EventTrigger.{specials(TriggerEvent)})+1"
},
{
"$type": "Share.CConfigLog",
"ShowVariables": "HollowVariables"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发,1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "不远处,你看到一只邦布,正在……打瞌睡。"
"Event_1011018_Sec1_Log_1",
// "竟然有敢在空洞里睡大觉的邦布,不是超大胆,就是超懒。"
"Event_1011018_Sec1_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Choice"
}
]
},
"Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011018_Sec1_Des_1",
"Choices": [
//【1】剧情选项
{
// "OptionText" : "仔细观察一下这只邦布。",
"OptionText": "Event_1011018_Sec11_OP_1",
"OptionText2": "Event_1011018_Sec11_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_Over"
}
]
}
]
}
]
}
]
},
"Op_Over": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这只邦布眼睛眯成了一条线,睡得特别香。(说穿了只是进入休眠待机模式)",
"Event_1011018_Sec11_OP_1_Over_11",
// "更奇特的是,它只有一只耳朵。"
"Event_1011018_Sec11_OP_1_Over_12"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
"Pre_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要叫醒它吗?",
"Description": "Event_1011018_Sec12_Des_1",
"Choices": [
//【1】剧情选项
{
// "OptionText" : "叫醒它",
"OptionText": "Event_1011018_Sec12_OP_1",
"OptionText2": "Event_1011018_Sec12_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_1"
}
]
}
]
},
//【2】物资一,发放祝福,本体持续3回合(如果有100金币以下时触发的内容)
{
// "OptionText" : "大力摇醒它(获得一个特殊的祝福)",
"OptionText": "Event_1011018_Sec12_OP_2",
"OptionText2": "Event_1011018_Sec12_OP_2_split",
// "Predicates" :
// [
// {
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : 1,
// "CompareType" : "Less",
// "Count" : "specials(BlessPrice)"
// }
// ],
"OptionContents": [
{
"Actions": [
//获得祝福,持续回合由它自己定
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_1)"
},
//没钱,直接跳结束
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
//【2】物资一,发放祝福,本体持续3回合(如果有100金币以上时触发的内容)
// {
// // "OptionText" : "大力摇醒它(获得一个特殊的祝福)",
// "OptionText" : "Event_1011018_Sec12_OP_2",
// "Predicates" :
// [
// {
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : 1,
// "CompareType" : "GreaterEqual",
// "Count" : "specials(BlessPrice)"
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// //获得祝福,持续回合由它自己定
// {
// "$type":"Share.CConfigDropCurse",
// "CurseID":"specials(BlessID1)"
// },
// //还有点钱,可以续一下
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Pre_Op_2_ExtraChoice_1"
// }
// ]
// }
// ]
// },
//【3】物资二,最大生命值提升10%
{
// "OptionText" : "邀请迷布一同行动(恢复{specials(HpRecoverRatio)}}%生命值)",
"OptionText": "Event_1011018_Sec12_OP_3",
"OptionText2": "Event_1011018_Sec12_OP_3_split",
"OptionContents": [
{
"Actions": [
//最大值上升
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01",
"ModifyType": "Add"
},
//可能的对应的回血
//跳转结束
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "离开",
"OptionText": "Event_1011018_Sec12_OP_4",
"OptionText2": "Event_1011018_Sec12_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
//剧情选项结果
"Pre_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“你好”邦布醒了过来,“选择……服务指令……”但没有完全醒。",
"Event_1011018_Sec12_OP_1_Over_11",
// "“我是迷布……迷……你们是……调查员吗?”"
"Event_1011018_Sec12_OP_1_Over_12"
]
},
//回到选项中
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
"Pre_Op_2_ExtraChoice_1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "迷布清醒了一点:“我和同伴走散了,好像是和以骸打着打着睡着了……我想在这里等同伴来。”",
"Description": "Event_1011018_Sec12_OP_2_Des_1",
"Choices": [
//【1】如果至少有200金币
{
// "OptionText" : "扔一些齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)",
"OptionText": "Event_1011018_Sec12_OP_2_1",
"OptionText2": "Event_1011018_Sec12_OP_2_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 1,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_1"
}
]
}
]
},
//【1】如果没有200金币,但至少100
{
// "OptionText" : "扔一些齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)",
"OptionText": "Event_1011018_Sec12_OP_2_1",
"OptionText2": "Event_1011018_Sec12_OP_2_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "Less",
"Count": "specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 1,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_2"
}
]
}
]
},
//【2】如果至少有300金币
{
// "OptionText" : "扔一大堆齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)",
"OptionText": "Event_1011018_Sec12_OP_2_3",
"OptionText2": "Event_1011018_Sec12_OP_2_3_split",
"Predicates": [
//至少300金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)*3"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 2,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_3"
}
]
}
]
},
//【2】如果至少有200金币
{
// "OptionText" : "扔一大堆齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)",
"OptionText": "Event_1011018_Sec12_OP_2_3",
"OptionText2": "Event_1011018_Sec12_OP_2_3_split",
"Predicates": [
//至少200金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)*2"
},
//至多299金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "Less",
"Count": "specials(BlessPrice)*3"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 2,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_3"
}
]
}
]
},
//【3】不强化
{
// "OptionText" : "问问其他的事(离开)",
"OptionText": "Event_1011018_Sec12_OP_2_5",
"OptionText2": "Event_1011018_Sec12_OP_2_5_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_extra_op_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "喜欢齿轮硬币是邦布的天性,迷布稍微提起神笑了笑,然后带着笑容睡着了。"
"Event_1011018_Sec12_OP_2_1_Over_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoice_1"
}
]
},
"Pre_extra_op_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "喜欢齿轮硬币是邦布的天性,迷布稍微提起神笑了笑,然后带着笑容睡着了,但看来是没法完全叫醒它了。"
"Event_1011018_Sec12_OP_2_2_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_extra_op_3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "迷布这下来了精神,捧着齿轮硬币不撒手:“忙布看到这么多硬币一定会很开心的。”"
"Event_1011018_Sec12_OP_2_3_Over_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoice_1"
}
]
},
"Pre_extra_op_4": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "迷布这下来了精神,捧着齿轮硬币不撒手:“忙布看到这么多硬币一定会很开心的。”"
"Event_1011018_Sec12_OP_2_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "迷布就像是一只得了嗜睡症的邦布,趁它还没完全睡着赶紧问问别的。"
"Event_1011018_Sec12_OP_2_5_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“按照协议……可是……忙布……呣……这个,给忙布……”",
"Event_1011018_Sec12_OP_3_Over_1",
// "迷迷糊糊的迷布递出了一瓶强化药,然后又瞌睡起来。还是别在这里浪费时间了。"
"Event_1011018_Sec12_OP_3_Over_2"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "真是一只奇怪的邦布,大家离开时,它依旧留在那里……睡觉。"
"Event_1011018_Sec12_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "不远处,你看到一只邦布,正在打瞌睡。",
"Event_1011018_Sec2_Log_1",
// "这就是忙布提到的那只走散邦布吧,记得名字叫……迷布。"
"Event_1011018_Sec2_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice"
}
]
},
"After_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011018_Sec2_Des_1",
"Choices": [
//【1】物资一,金币
{
// "OptionText" : "叫醒它,说忙布正在找它。(获得{specials(Award)}齿轮硬币)",
"OptionText": "Event_1011018_Sec2_OP_1",
"OptionText2": "Event_1011018_Sec2_OP_1_split",
"OptionContents": [
{
"Actions": [
{
//+800金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_1_Over_1"
}
]
}
]
},
//【2】物资二,神器三选一
// {
// // "OptionText" : "叫醒它,询问认不认识忙布(选择一只支援邦布)",
// "OptionText" : "Event_1011018_Sec2_OP_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "After_Op_2_Over_1"
// }
// ]
// }
// ]
// },
//【3】物资三,发放特殊祝福2,10%是永久的
{
// "OptionText" : "让它去走散的地方等忙布(获得【振奋】无争之心)",
"OptionText": "Event_1011018_Sec2_OP_3",
"OptionText2": "Event_1011018_Sec2_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_3_Over_1"
}
]
}
]
},
//【4】离开
{
// "OptionText" : "不管它(离开)",
"OptionText": "Event_1011018_Sec2_OP_4",
"OptionText2": "Event_1011018_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "迷布对你的关心表示感谢,递过来一些齿轮硬币:“一个路过的光头调查员塞给我的……全部给你们……”"
"Event_1011018_Sec2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“忙布……”迷布迷迷糊糊地指了个方向,你们没有发现忙布,却看到了其他落单的邦布。"
"Event_1011018_Sec2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“好……我这就去……谢谢……”迷布虽然这么回答着,但身子一动也不动。"
"Event_1011018_Sec2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(byOdds)"
}
],
//永久
// "OnSuccess":"After_add_bless_const",
"OnSuccess": "After_add_bless",
//限时
"OnFailure": "After_add_bless"
}
]
},
"After_add_bless_const": {
"Actions": [
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID2)",
"TimeCount": -1,
"Stack": "Overwrite"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_add_bless": {
"Actions": [
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_2)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "只要它呆在这里不动,忙布总会找到它的。"
"Event_1011018_Sec2_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011018,
// "EventID" : 1011018,
// "Events" :
// {
// //高温禁止
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// //对话框内容
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011018_Log_1_1"
// ]
// },
// {
// //根据选项模式选择选项
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011018_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011018_op_1",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigSetSpecial",
// "SpecialName" : "RemoveBaneCardCount",
// "SpecialValue" : "cardtype(1)"
// },
// {
// "$type" : "Share.CConfigRemoveCard",
// "Type" : 1,
// "Count" : "specials(RemoveBaneCardCount)"
// },
// {
// "$type" : "Share.CConfigRemoveCard",
// "Type" : 0,
// "Count" : "specials(RemoveBaneCardCount)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011018_op_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //20金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_2_0)"
// },
// {
// //-10点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_2_1)"
// },
// {
// //全体20%
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "Count" : "property(HpMax_Battle)*specials(op_2_2)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011018_op_3",
// "OptionContents" :
// [
// {
// "Weight" : 80,
// "Actions" :
// [
// {
// //80%概率获得1个祝福
// "$type" : "Share.CConfigDropPool",
// "Type" : "Blessing",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// },
// {
// "Weight" : 20,
// "Actions" :
// [
// {
// //20%概率获得1个诅咒
// "$type" : "Share.CConfigDropPool",
// "Type" : "Curse",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_2"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011018_op_1_over_1",
// "Event_1011018_op_1_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011018_op_2_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011018_op_3_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011018_op_3_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// "op_2_0" : 20,
// "op_2_1" : 10,
// "op_2_2" : 5,
// "RemoveBaneCardCount" : 0
// }
// }