//急布 { "ID": 1011018, "Specials": { "TriggerEvent": 1011016, "BeTriggeredEvent": 1011018, //Pre "BlessID1": 1105013, "BlessPrice": 100, "Award": 1200, //After "HpRecoverRatio": 30, "BlessID2": 1105014, "byOdds": 10, //暂时没用上的 "CurseCount": 2, //状态参数 //留言板 "var1": 0, "op_stamina_1":20, "op_stamina_2":20 }, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011018, "WeightFactor": 0 }, { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011016, "WeightFactor": 10000, "Predicates": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "HaveBeenTo.1011016", "Count": 0, "CompareType": "Equal" } ] }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011018", "Value": 1 }, //设置下一个任务的触发状态 { "$type": "Share.CConfigSetHollowVariable", "Key": "EventTrigger.{specials(TriggerEvent)}", "Value": "scenevar(EventTrigger.{specials(TriggerEvent)})+1" }, { "$type": "Share.CConfigLog", "ShowVariables": "HollowVariables" }, { "$type": "Share.CConfigIf", "Conditions": [ //0是先触发,1是后触发 { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent)}", "Count": 0, "CompareType": "Equal" } ], "OnSuccess": "OnStartPre", "OnFailure": "OnStartAfter" } ] }, "OnStartPre": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "不远处,你看到一只邦布,正在……打瞌睡。" "Event_1011018_Sec1_Log_1", // "竟然有敢在空洞里睡大觉的邦布,不是超大胆,就是超懒。" "Event_1011018_Sec1_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "Choice" } ] }, "Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011018_Sec1_Des_1", "Choices": [ //【1】剧情选项 { // "OptionText" : "仔细观察一下这只邦布。", "OptionText": "Event_1011018_Sec11_OP_1", "OptionText2": "Event_1011018_Sec11_OP_1_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Op_Over" } ] } ] } ] } ] }, "Op_Over": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这只邦布眼睛眯成了一条线,睡得特别香。(说穿了只是进入休眠待机模式)", "Event_1011018_Sec11_OP_1_Over_11", // "更奇特的是,它只有一只耳朵。" "Event_1011018_Sec11_OP_1_Over_12" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, "Pre_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要叫醒它吗?", "Description": "Event_1011018_Sec12_Des_1", "Choices": [ //【1】剧情选项 { // "OptionText" : "叫醒它", "OptionText": "Event_1011018_Sec12_OP_1", "OptionText2": "Event_1011018_Sec12_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_1" } ] } ] }, //【2】物资一,发放祝福,本体持续3回合(如果有100金币以下时触发的内容) { // "OptionText" : "大力摇醒它(获得一个特殊的祝福)", "OptionText": "Event_1011018_Sec12_OP_2", "OptionText2": "Event_1011018_Sec12_OP_2_split", // "Predicates" : // [ // { // "$type" : "Share.CConfigEventByItemID", // "ItemID" : 1, // "CompareType" : "Less", // "Count" : "specials(BlessPrice)" // } // ], "OptionContents": [ { "Actions": [ //获得祝福,持续回合由它自己定 { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_1)" }, //没钱,直接跳结束 { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, //【2】物资一,发放祝福,本体持续3回合(如果有100金币以上时触发的内容) // { // // "OptionText" : "大力摇醒它(获得一个特殊的祝福)", // "OptionText" : "Event_1011018_Sec12_OP_2", // "Predicates" : // [ // { // "$type" : "Share.CConfigEventByItemID", // "ItemID" : 1, // "CompareType" : "GreaterEqual", // "Count" : "specials(BlessPrice)" // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // //获得祝福,持续回合由它自己定 // { // "$type":"Share.CConfigDropCurse", // "CurseID":"specials(BlessID1)" // }, // //还有点钱,可以续一下 // { // "$type" : "Share.CConfigJump", // "Jump" : "Pre_Op_2_ExtraChoice_1" // } // ] // } // ] // }, //【3】物资二,最大生命值提升10% { // "OptionText" : "邀请迷布一同行动(恢复{specials(HpRecoverRatio)}}%生命值)", "OptionText": "Event_1011018_Sec12_OP_3", "OptionText2": "Event_1011018_Sec12_OP_3_split", "OptionContents": [ { "Actions": [ //最大值上升 { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01", "ModifyType": "Add" }, //可能的对应的回血 //跳转结束 { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] }, //【4】什么都不要 { // "OptionText" : "离开", "OptionText": "Event_1011018_Sec12_OP_4", "OptionText2": "Event_1011018_Sec12_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_4_Over_1" } ] } ] } ] } ] }, //剧情选项结果 "Pre_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“你好”邦布醒了过来,“选择……服务指令……”但没有完全醒。", "Event_1011018_Sec12_OP_1_Over_11", // "“我是迷布……迷……你们是……调查员吗?”" "Event_1011018_Sec12_OP_1_Over_12" ] }, //回到选项中 { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, "Pre_Op_2_ExtraChoice_1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "迷布清醒了一点:“我和同伴走散了,好像是和以骸打着打着睡着了……我想在这里等同伴来。”", "Description": "Event_1011018_Sec12_OP_2_Des_1", "Choices": [ //【1】如果至少有200金币 { // "OptionText" : "扔一些齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)", "OptionText": "Event_1011018_Sec12_OP_2_1", "OptionText2": "Event_1011018_Sec12_OP_2_1_split", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 1, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_1" } ] } ] }, //【1】如果没有200金币,但至少100 { // "OptionText" : "扔一些齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)", "OptionText": "Event_1011018_Sec12_OP_2_1", "OptionText2": "Event_1011018_Sec12_OP_2_1_split", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "Less", "Count": "specials(BlessPrice)*2" }, { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 1, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_2" } ] } ] }, //【2】如果至少有300金币 { // "OptionText" : "扔一大堆齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)", "OptionText": "Event_1011018_Sec12_OP_2_3", "OptionText2": "Event_1011018_Sec12_OP_2_3_split", "Predicates": [ //至少300金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)*3" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)*2" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 2, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_3" } ] } ] }, //【2】如果至少有200金币 { // "OptionText" : "扔一大堆齿轮硬币,给迷布提提神。(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)", "OptionText": "Event_1011018_Sec12_OP_2_3", "OptionText2": "Event_1011018_Sec12_OP_2_3_split", "Predicates": [ //至少200金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)*2" }, //至多299金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "Less", "Count": "specials(BlessPrice)*3" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)*2" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 2, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_3" } ] } ] }, //【3】不强化 { // "OptionText" : "问问其他的事(离开)", "OptionText": "Event_1011018_Sec12_OP_2_5", "OptionText2": "Event_1011018_Sec12_OP_2_5_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] } ] } ] }, "Pre_extra_op_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "喜欢齿轮硬币是邦布的天性,迷布稍微提起神笑了笑,然后带着笑容睡着了。" "Event_1011018_Sec12_OP_2_1_Over_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_ExtraChoice_1" } ] }, "Pre_extra_op_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "喜欢齿轮硬币是邦布的天性,迷布稍微提起神笑了笑,然后带着笑容睡着了,但看来是没法完全叫醒它了。" "Event_1011018_Sec12_OP_2_2_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_extra_op_3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "迷布这下来了精神,捧着齿轮硬币不撒手:“忙布看到这么多硬币一定会很开心的。”" "Event_1011018_Sec12_OP_2_3_Over_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_ExtraChoice_1" } ] }, "Pre_extra_op_4": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "迷布这下来了精神,捧着齿轮硬币不撒手:“忙布看到这么多硬币一定会很开心的。”" "Event_1011018_Sec12_OP_2_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "迷布就像是一只得了嗜睡症的邦布,趁它还没完全睡着赶紧问问别的。" "Event_1011018_Sec12_OP_2_5_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“按照协议……可是……忙布……呣……这个,给忙布……”", "Event_1011018_Sec12_OP_3_Over_1", // "迷迷糊糊的迷布递出了一瓶强化药,然后又瞌睡起来。还是别在这里浪费时间了。" "Event_1011018_Sec12_OP_3_Over_2" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "真是一只奇怪的邦布,大家离开时,它依旧留在那里……睡觉。" "Event_1011018_Sec12_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnStartAfter": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "不远处,你看到一只邦布,正在打瞌睡。", "Event_1011018_Sec2_Log_1", // "这就是忙布提到的那只走散邦布吧,记得名字叫……迷布。" "Event_1011018_Sec2_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "After_Choice" } ] }, "After_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011018_Sec2_Des_1", "Choices": [ //【1】物资一,金币 { // "OptionText" : "叫醒它,说忙布正在找它。(获得{specials(Award)}齿轮硬币)", "OptionText": "Event_1011018_Sec2_OP_1", "OptionText2": "Event_1011018_Sec2_OP_1_split", "OptionContents": [ { "Actions": [ { //+800金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "After_Op_1_Over_1" } ] } ] }, //【2】物资二,神器三选一 // { // // "OptionText" : "叫醒它,询问认不认识忙布(选择一只支援邦布)", // "OptionText" : "Event_1011018_Sec2_OP_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "After_Op_2_Over_1" // } // ] // } // ] // }, //【3】物资三,发放特殊祝福2,10%是永久的 { // "OptionText" : "让它去走散的地方等忙布(获得【振奋】无争之心)", "OptionText": "Event_1011018_Sec2_OP_3", "OptionText2": "Event_1011018_Sec2_OP_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_3_Over_1" } ] } ] }, //【4】离开 { // "OptionText" : "不管它(离开)", "OptionText": "Event_1011018_Sec2_OP_4", "OptionText2": "Event_1011018_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "迷布对你的关心表示感谢,递过来一些齿轮硬币:“一个路过的光头调查员塞给我的……全部给你们……”" "Event_1011018_Sec2_OP_1_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“忙布……”迷布迷迷糊糊地指了个方向,你们没有发现忙布,却看到了其他落单的邦布。" "Event_1011018_Sec2_OP_2_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "OnEnd" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“好……我这就去……谢谢……”迷布虽然这么回答着,但身子一动也不动。" "Event_1011018_Sec2_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(byOdds)" } ], //永久 // "OnSuccess":"After_add_bless_const", "OnSuccess": "After_add_bless", //限时 "OnFailure": "After_add_bless" } ] }, "After_add_bless_const": { "Actions": [ { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID2)", "TimeCount": -1, "Stack": "Overwrite" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_add_bless": { "Actions": [ { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_2)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "只要它呆在这里不动,忙布总会找到它的。" "Event_1011018_Sec2_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011018, // "EventID" : 1011018, // "Events" : // { // //高温禁止 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // //对话框内容 // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011018_Log_1_1" // ] // }, // { // //根据选项模式选择选项 // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011018_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011018_op_1", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigSetSpecial", // "SpecialName" : "RemoveBaneCardCount", // "SpecialValue" : "cardtype(1)" // }, // { // "$type" : "Share.CConfigRemoveCard", // "Type" : 1, // "Count" : "specials(RemoveBaneCardCount)" // }, // { // "$type" : "Share.CConfigRemoveCard", // "Type" : 0, // "Count" : "specials(RemoveBaneCardCount)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011018_op_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // //20金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_2_0)" // }, // { // //-10点压力 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-specials(op_2_1)" // }, // { // //全体20% // "$type" : "Share.CConfigModifyProperty", // "Property" : "Hp", // "Count" : "property(HpMax_Battle)*specials(op_2_2)*0.01" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011018_op_3", // "OptionContents" : // [ // { // "Weight" : 80, // "Actions" : // [ // { // //80%概率获得1个祝福 // "$type" : "Share.CConfigDropPool", // "Type" : "Blessing", // "Num" : 1 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // }, // { // "Weight" : 20, // "Actions" : // [ // { // //20%概率获得1个诅咒 // "$type" : "Share.CConfigDropPool", // "Type" : "Curse", // "Num" : 1 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_2" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011018_op_1_over_1", // "Event_1011018_op_1_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011018_op_2_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011018_op_3_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_2": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011018_op_3_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // }, // "Specials" : // { // "op_2_0" : 20, // "op_2_1" : 10, // "op_2_2" : 5, // "RemoveBaneCardCount" : 0 // } // }