{ // 受到伤害后,造成伤害提升,可累积 "AbilityName" : "Follower_BeHit_IncreaseAttack", "AbilityStacking": "Unique", "DefaultModifier": { "OnBeingHit" : [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "IncreaseAttackModifier", }, ], }, "Modifiers" : { "IncreaseAttackModifier": { "MaxStackingNumber": 3, "ModifierStacking": "MultipleAllRefresh", "Duration": "%Dynamic_Duration", "OnAdded" : [ { "$type" : "MoleMole.ModifyAttackDataAction", "PropertyKey" : "Actor_AddedDamageRatio", "PropertyValue" : "%Dynamic_Actor_AddedAttackRatio", }, ], }, }, "AbilitySpecials": { "Dynamic_Actor_AddedAttackRatio": { "Value" : 0 }, "Dynamic_Duration": { "Value" : 5 }, } }