{ // 经过一定时间后,下一次攻击造成伤害提升 "AbilityName" : "Follower_TimeSpan_IncreaseAttack", "AbilityStacking":"Unique", "DefaultModifier" : { "OnAdded" : [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "IncreaseAttackModifier", }, ], }, "Modifiers" : { "TimeCheckModifier": { "ModifierStacking": "Unique", "Duration": "%Dynamic_Timespan", "OnRemoved" : [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "IncreaseAttackModifier", }, ], }, "IncreaseAttackModifier": { "ModifierStacking": "Unique", "OnHitOther" : [ { "$type" : "MoleMole.ModifyAttackDataAction", "PropertyKey" : "Actor_AddedDamageRatio", "PropertyValue" : "%Dynamic_Actor_AddedAttackRatio", }, { "$type": "MoleMole.ApplyModifier", "ModifierName": "TimeCheckModifier", }, { "$type" : "MoleMole.RemoveModifier", "ModifierName" : "IncreaseAttackModifier", }, ], }, }, "AbilitySpecials": { "Dynamic_Actor_AddedAttackRatio": { "Value" : 2 }, "Dynamic_Timespan": { "Value" : 10 }, } }