{ //触发消失 "AbilityName" : "GamePlaySUMO_OutRangeDie", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnAdded": [ //触发受击演出 { "$type": "MoleMole.ApplyModifier", "ModifierName": "OutRangeDie_Trigger_Mark", "Target": "Self", }, ] }, "Modifiers" : { "OutRangeDie_Modifier" : { "ModifierStacking" : "Unique", "Duration" : -1, //ModifierMixin与Modifier同生共死 "OnRemoved" : [ //添加ShaderMatCap表现 { "$type" : "MoleMole.ApplyMatCapAction", "MatCapKey" : "OutRangeDie_Trigger_Mark", "Target" : "Self", }, ], }, "OutRangeDie_Trigger_Mark": { "ModifierStacking":"Unique", "Duration": -1, "IgnoreTimeScale" : false, //"ThinkInterval" : 0.5, "OnAdded" : [ //设置死亡途径 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_LivingState", "Target" : "Self", "IntVal" : 1, }, //原地死亡 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_DeathWay", "Target" : "Self", "IntVal" : 1, }, //触发受击动作 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Die", "Target" : "Self", "BoolVal" : true, }, ] }, }, "AbilitySpecials" : { //表格参数 "HpPercentage" : { "Value" : 100.0 }, "ShieldAmount" : { "Value" : 1 } } }