{ //怪物基础攻击增加 "AbilityName" : "Hollow_Bane_EnemyAtkUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_AddedDamageRatio" : "%AddedEnemyAttack", }, }, "AbilitySpecials": { "AddedEnemyAttack": { "Value" : 0.25 }, } }