{ //敌人造成更高伤害 "AbilityName" : "StaminaPunish_MonsterDmgUp", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_AddedDamageRatio" : "%AddedAtkRatio" } }, "AbilitySpecials": { "AddedAtkRatio": { "Value" : 0 } } }