{ //本天赋4:完美格挡反击造成的眩晕值提升100%,且自身血量低于50%时,强化特殊攻击会变得更加容易触发完美格挡 "AbilityName": "Ben_Talent_04", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "MoleMole.SetAnimCtrlerParamAction", "ParamType": 2, "ParamName": "Bool_Talent_04", "Target": "Self", "BoolVal": true } ] }, "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ //完美格挡攻击 { "AnimatorStateName": "Attack_Branch_01_Attack_Block", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BenTalent04Modifier" ] }, { "AnimatorStateName": "Attack_Branch_02_Attack_01_Block", "LayerIndex": 0, "Target": "Self", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BenTalent04Modifier" ] } ] } ], "Modifiers": { //造成伤害时,造成的眩晕值提升100% "BenTalent04Modifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "OnHitOther": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target": "Self", "PropertyKey": "BreakStun_Ratio", "PropertyValue": "%AS_BreakStunRatio_Talent_04", "Predicates": [ { "$type": "MoleMole.ByAnimTagList", "TagList": [ "Block" ] } ] } ] } }, "AbilitySpecials": { //击晕力提升100% "AS_BreakStunRatio_Talent_04": { "Value": 1 } } }