{ //被[引燃]的敌人,有10%的概率为其他敌人施加[引燃] "AbilityName" : "Card_Ashes_1000104", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "OnBuffAddToOther": [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "BurnBuffTriggerModifier", "Target":"Target", "Predicates" : [ { "$type" : "MoleMole.ByBuffID", "BuffIDList" : [1], //添加的Buff是灼烧本体Buff "Target" : "Target" } ] } ] }, "Modifiers" : { "BurnBuffTriggerModifier": { "ModifierStacking":"Unique", "Duration": "%Duration", "ThinkInterval" : 1, "OnThinkInterval": [ { "$type" : "MoleMole.RandomOperator", "Target":"Self", "Odds":"%TriggerOdds", "OnSuccess" :[ { "$type": "MoleMole.ApplyModifier", "ModifierName": "BurnBuffModifier", "Target" : "Custom", "CustomKey": "Card_Ashes_1000104_AbilityTargetting" } ] } ] }, "BurnBuffModifier": { "Duration": -1, "Buff": { "BuffID": 101, //灼烧特制 "IsOverrideDuration" : false, "IsOverrideOdds": false } } }, "AbilitySpecials" : { "Duration": { "Value":10 }, "TriggerOdds" : { "Value" : 1 //此处概率是用于控制敌人给周围敌人引燃,而非角色本身的引燃概率 } } }