{ //连续触发的QTE,必定是EX QTE //被砸到的话可怨不得别人,要怪就怪自己逃得不够远。 "AbilityName" : "Card_Blunt_1000708", //注意修改ProcessModifierBlockAction "AbilityStacking":"Unique", "DefaultModifier" : { "OnAdded": [ //充满热度值 { "$type" : "MoleMole.ModifyTeamFeverAction", "ModifyFunction" : "Add", "Percent" : "%FeverRate", "Predicates": [ { "$type" : "MoleMole.ByIsLocalAvatar", "Target" : "Self", "IsLocalAvatar" : true } ] } ] }, "AbilitySpecials" : { //表格参数 "FeverRate" : { "Value" : 1 } } }