{ //以太剑盾Skill_01格挡蓄力反击脚本 "AbilityName" : "Durahan_ChargeAttack", "AbilityStacking":"Unique", "OnAbilityStart": [ { "$type":"MoleMole.ApplyModifier", "ModifierName":"Skill_01_Hit_Front_Modifier", "Target":"Self", "Predicates" : [ { "$type": "MoleMole.ByAnimatorStateNormalizedTime", "AnimatorStateName": "Skill_01_Hit_Front", "LayerIndex": 0, "NormalizedTimeLow" : 0.0, "NormalizedTimeHigh" : 1.0, "Target" : "Self", }, ] }, { "$type":"MoleMole.ApplyModifier", "ModifierName":"Skill_01_Hit_Back_Modifier", "Target":"Self", "Predicates" : [ { "$type": "MoleMole.ByAnimatorStateNormalizedTime", "AnimatorStateName": "Skill_01_Hit_Back", "LayerIndex": 0, "NormalizedTimeLow" : 0.0, "NormalizedTimeHigh" : 1.0, "Target" : "Self", }, ] }, ], "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Skill_01_Charge", "LayerIndex": 0, "NormalizedTimeLow": 0.144, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "HitListenerModifier" ] }, { "AnimatorStateName": "Skill_01_Hit_Front", "LayerIndex": 0, "NormalizedTimeLow": 0.308, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "HitListenerModifier" ] }, { "AnimatorStateName": "Skill_01_Hit_Back", "LayerIndex": 0, "NormalizedTimeLow": 0.308, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "HitListenerModifier" ] }, { "AnimatorStateName": "Skill_01_Charge", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BreakListenerModifier", "ChargePointModifier", "ReduceDamageModifier", ] }, { "AnimatorStateName": "Skill_01_Hit_Front", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BreakListenerModifier", "ChargePointModifier", "ReduceDamageModifier", ] }, { "AnimatorStateName": "Skill_01_Hit_Back", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "ModifierNameList": [ "BreakListenerModifier", "ChargePointModifier", "ReduceDamageModifier", ] } ] }, { "$type": "MoleMole.ActionsOnPropertyChangeMixin", "PropertyActions": [ { "PropertyType": "Custom", "CustomPropertyType": "ChargePoint_Skill_01_Cur", "ReferMaxPropertyType": "Custom", "CustomReferMaxPropertyType": "ChargePoint_Skill_01_Max", "IsUsePercentage": false, "ValueRangeActions": [ //LowTo //Int_ChargePointIndex = 1 { "Val": 8, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 1, }, ], }, //Int_ChargePointIndex = 2 { "Val": 15, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 2, }, ], }, //Int_ChargePointIndex = 3 { "Val": 22, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 3, }, ], }, //Int_ChargePointIndex = 4 { "Val": 29, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 4, }, ], }, //Int_ChargePointIndex = 5 { "Val": 36, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 5, }, ], }, //Int_ChargePointIndex = 6 { "Val": 43, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 6, }, ], }, //Int_ChargePointIndex = 7 { "Val": 50, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 7, }, ], }, //Int_ChargePointIndex = 8 { "Val": 58, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 8, }, ], }, //Int_ChargePointIndex = 9 { "Val": 65, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 9, }, ], }, //Int_ChargePointIndex = 10 { "Val": 72, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 10, }, ], }, //Int_ChargePointIndex = 11 { "Val": 79, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 11, }, ], }, //Int_ChargePointIndex = 12 { "Val": 86, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 12, }, ], }, //Int_ChargePointIndex = 13 { "Val": 93, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 13, }, ], }, //Int_ChargePointIndex = 14 { "Val": 100, "LowToValueActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 14, }, //不能受击 { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_HitReady", "ParamType": "float", "ModifyFunction": "Replace", "Param": 1 }, ], }, //HighTo { "Val": 100, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 13, }, ], }, { "Val": 93, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 12, }, ], }, { "Val": 86, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 11, }, ], }, { "Val": 79, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 10, }, ], }, { "Val": 72, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 9, }, ], }, { "Val": 65, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 8, }, ], }, { "Val": 58, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 7, }, ], }, { "Val": 50, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 6, }, ], }, { "Val": 43, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 5, }, ], }, { "Val": 36, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 4, }, ], }, { "Val": 29, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 3, }, ], }, { "Val": 22, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 2, }, ], }, { "Val": 15, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 1, }, ], }, { "Val": 8, "ValueToLowActions": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 0, }, ], }, ], }, ], }, ], "Modifiers" : { //进入Skill_01_Hit_Front时执行的行为 "Skill_01_Hit_Front_Modifier": { "ModifierStacking": "MultipleRefresh", "Duration": 1.0, "IgnoreTimeScale" : false, "OnAdded" : [ // //播放受击动画时减少积蓄值(最多18帧一次,受NormalizedTime限制) // { // "$type": "MoleMole.ModifyProperty", // "Target" : "Self", // "PropertyType": "Custom", // "CustomPropertyType": "ChargePoint_Skill_01_Cur", // "PropertyModifyFunction": "Add", // "Amount": -1.875, // }, //播放受击动画时累积反击点数(最多18帧一次,受NormalizedTime限制) { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_CounterPoint_Cur", "ParamType": "float", "ModifyFunction": "Add", "Param": 1, }, //反击点数到达指定值时,触发反击 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 2, "ParamName" : "Bool_CounterReady", "Target" : "Self", "BoolVal" : true, "Predicates" : [ { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_CounterPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_CounterPoint_Max" } ] }, //反击点数到达指定值时,不再受击 { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_HitReady", "ParamType": "float", "ModifyFunction": "Replace", "Param": 1, "Predicates" : [ { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_CounterPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_CounterPoint_Max" } ] }, ] }, //进入Skill_01_Hit_Back时执行的行为 "Skill_01_Hit_Back_Modifier": { "ModifierStacking": "MultipleRefresh", "Duration": 1.0, "IgnoreTimeScale" : false, "OnAdded" : [ // //播放受击动画时减少积蓄值(最多18帧一次,受NormalizedTime限制) // { // "$type": "MoleMole.ModifyProperty", // "Target" : "Self", // "PropertyType": "Custom", // "CustomPropertyType": "ChargePoint_Skill_01_Cur", // "PropertyModifyFunction": "Add", // "Amount": -1.875, // }, //播放受击动画时累积反击点数(最多18帧一次,受NormalizedTime限制) { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_CounterPoint_Cur", "ParamType": "float", "ModifyFunction": "Add", "Param": 1, }, //反击点数到达指定值时,触发反击 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 2, "ParamName" : "Bool_CounterReady", "Target" : "Self", "BoolVal" : true, "Predicates" : [ { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_CounterPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_CounterPoint_Max" } ] }, //反击点数到达指定值时,不再受击 { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_HitReady", "ParamType": "float", "ModifyFunction": "Replace", "Param": 1, "Predicates" : [ { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_CounterPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_CounterPoint_Max" } ] }, ] }, //AS_BreakPoint_Cur增加(Counter、ExSp、QTE),内置0.3秒冷却时间 "AS_BreakPoint_Cur_Modifier_01": { "ModifierStacking": "Unique", "Duration": 0.3, "IgnoreTimeScale" : false, "OnAdded" : [ { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_BreakPoint_Cur", "ParamType": "float", "ModifyFunction": "Add", "Param": 10, } ] }, //监听受击 "HitListenerModifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale" : false, // //取消此段注释查看Bug表现 // //原本应该在受击后移除,却没有移除(不再处于Skill_01_Hit_Back的0.308~1.0之间) // "OnRemoved" : // [ // { // "$type" : "MoleMole.FireEffect", // "EffectPattern" : "Eff_Avatar_LevelUp_01", // "Target" : "Self", // } // ], "OnBeingHit" : [ //触发受击动作(前方受击) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_GuardHit_Front", "Target" : "Self", "BoolVal" : true, "Predicates": [ { "$type": "MoleMole.ByHitAngleRange", "AngleMin": 0, "AngleMax": 180 }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_HitReady", "Target": "Self", "ParamType": "float", "CompareType": "Equal", "Param" : 0 } ] }, //触发受击动作(后方受击) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_GuardHit_Back", "Target" : "Self", "BoolVal" : true, "Predicates": [ { "$type": "MoleMole.ByHitAngleRange", "AngleMin": -180, "AngleMax": 0 }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_HitReady", "Target": "Self", "ParamType": "float", "CompareType": "Equal", "Param" : 0 } ] }, // //AS_BreakPoint_Cur增加(前方受击) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_BreakPoint_Cur", // "ParamType": "float", // "ModifyFunction": "Add", // "Param": 1, // "Predicates": // [ // { // "$type": "MoleMole.ByHitAngleRange", // "AngleMin": 0, // "AngleMax": 180 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_HitReady", // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 0 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积 // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 1 // }, // ] // }, // //AS_BreakPoint_Cur增加(后方受击) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_BreakPoint_Cur", // "ParamType": "float", // "ModifyFunction": "Add", // "Param": 3, // "Predicates": // [ // { // "$type": "MoleMole.ByHitAngleRange", // "AngleMin": -180, // "AngleMax": 0 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_HitReady", // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 0 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积 // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 1 // }, // ] // }, // { // "$type" : "MoleMole.FireEffect", // "EffectPattern" : "Eff_Avatar_LevelUp_02", // "Target" : "Self", // "Predicates": // [ // { // "$type": "MoleMole.ByHitAngleRange", // "AngleMin": -180, // "AngleMax": 0 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_HitReady", // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 0 // }, // { // "$type" : "MoleMole.ByAbilitySpecial", // "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积 // "Target": "Self", // "ParamType": "float", // "CompareType": "Equal", // "Param" : 1 // }, // ] // }, //破盾(由于时序问题,需要一式两份) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_GuardBreak", "Target" : "Self", "BoolVal" : true, "Predicates" : [ { "$type" : "MoleMole.ByHeavyAttack", "IsHeavyAttack": true, }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_BreakPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_BreakPoint_Max" }, ] }, //逻辑旋转(由于时序问题,需要一式两份) { "$type": "MoleMole.ApplyLogicMoveAction", "Target": "Self", "RotationConfig" : { "$type" : "MoleMole.ConfigRotationToTarget", "Duration" : 0.1, "TargetPosRot" : { "CoordsOption" : "Relative", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Other", "BackupOffsetReferTarget" : "None" }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0} } }, "RotateType" : "Instant", "RotateSpeed" : 1, "TargetUpdateMode" : "OnStart", "ReachTargetStop" : true }, "Predicates" : [ { "$type" : "MoleMole.ByHeavyAttack", "IsHeavyAttack": true, }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_BreakPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_BreakPoint_Max" }, ] }, //移除自身(防止一帧内触发两次,如可琳) { "$type" : "MoleMole.RemoveModifier", "ModifierName" : "HitListenerModifier", "Target" : "Self", "Predicates": [ { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_HitReady", "Target": "Self", "ParamType": "float", "CompareType": "Equal", "Param" : 0 } ] }, ] }, //监听破盾 "BreakListenerModifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale" : false, "OnAdded" : [ //设置是否破盾还击反击(盾模式) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 2, "ParamName" : "Bool_RevengeReady", "Target" : "Self", "BoolVal" : false, "Predicates" : [ { "$type": "MoleMole.ByPlayerPropertyValue", "IsUsePercent" : false, "Numerator":"Custom", "CustomNumerator":"BossType_Cur", "Denominator":"Custom", "CustomDenominator":"BossType_Max", "CompareType": "Equal", "Val1" : 0, "Val2" : 0, "Target" : "Self" } ] }, //设置是否破盾还击反击(剑盾模式) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 2, "ParamName" : "Bool_RevengeReady", "Target" : "Self", "BoolVal" : true, "Predicates" : [ { "$type": "MoleMole.ByPlayerPropertyValue", "IsUsePercent" : false, "Numerator":"Custom", "CustomNumerator":"BossType_Cur", "Denominator":"Custom", "CustomDenominator":"BossType_Max", "CompareType": "NotEqual", "Val1" : 0, "Val2" : 0, "Target" : "Self" } ] }, //重置受击点数 { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_BreakPoint_Cur", "ParamType": "float", "ModifyFunction": "Replace", "Param": 0 }, //重置反击点数 { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_CounterPoint_Cur", "ParamType": "float", "ModifyFunction": "Replace", "Param": 0 }, //重置反击选项 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 2, "ParamName" : "Bool_CounterReady", "Target" : "Self", "BoolVal" : false, }, // //设置触发反击的概率(盾模式) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Odds_CounterAttack_Cur", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Replace", // "Param": "AS_Odds_CounterAttack_Default_01", // "Predicates" : // [ // { // "$type": "MoleMole.ByPlayerPropertyValue", // "IsUsePercent" : false, // "Numerator":"Custom", // "CustomNumerator":"BossType_Cur", // "Denominator":"Custom", // "CustomDenominator":"BossType_Max", // "CompareType": "Equal", // "Val1" : 0, // "Val2" : 0, // "Target" : "Self" // } // ] // }, // //设置绕背击破的概率(盾模式) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Odds_CounterPoint_Cur", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Replace", // "Param": "AS_Odds_CounterPoint_Default_02", // "Predicates" : // [ // { // "$type": "MoleMole.ByPlayerPropertyValue", // "IsUsePercent" : false, // "Numerator":"Custom", // "CustomNumerator":"BossType_Cur", // "Denominator":"Custom", // "CustomDenominator":"BossType_Max", // "CompareType": "NotEqual", // "Val1" : 0, // "Val2" : 0, // "Target" : "Self" // } // ] // }, // //设置触发反击的概率(剑盾模式) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Odds_CounterAttack_Cur", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Replace", // "Param": "AS_Odds_CounterAttack_Default_02", // "Predicates" : // [ // { // "$type": "MoleMole.ByPlayerPropertyValue", // "IsUsePercent" : false, // "Numerator":"Custom", // "CustomNumerator":"BossType_Cur", // "Denominator":"Custom", // "CustomDenominator":"BossType_Max", // "CompareType": "NotEqual", // "Val1" : 0, // "Val2" : 0, // "Target" : "Self" // } // ] // }, // //设置绕背击破的概率(剑盾模式) // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Odds_CounterPoint_Cur", // "ParamType": "abilitySpecial_float", // "ModifyFunction": "Replace", // "Param": "AS_Odds_CounterPoint_Default_01", // "Predicates" : // [ // { // "$type": "MoleMole.ByPlayerPropertyValue", // "IsUsePercent" : false, // "Numerator":"Custom", // "CustomNumerator":"BossType_Cur", // "Denominator":"Custom", // "CustomDenominator":"BossType_Max", // "CompareType": "Equal", // "Val1" : 0, // "Val2" : 0, // "Target" : "Self" // } // ] // }, // //设置反击次数 // { // "$type" : "MoleMole.RandomOperator", // "Target" : "Self", // "Odds" : "%AS_Odds_CounterAttack_Cur", //触发反击的概率(未触发反击时,直接蓄力死扛到底放大招) // "OnSuccess" : // [ // // { // // "$type" : "MoleMole.FireEffect", // // "EffectPattern" : "Eff_Avatar_LevelUp_02", // // "Target" : "Self", // // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Bool_CounterAttack", // "ParamType": "float", // "ModifyFunction": "Replace", // "Param": 1 // }, // { // "$type" : "MoleMole.RandomOperator", // "Target" : "Self", // "Odds" : "%AS_Odds_CounterPoint_Cur", //触发反击时,受击4次后进行反击的概率(能绕背击破) // "OnSuccess" : // [ // // { // // "$type" : "MoleMole.FireEffect", // // "EffectPattern" : "Eff_Avatar_LevelUp_01", // // "Target" : "Self", // // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_CounterPoint_Max", // "ParamType": "float", // "ModifyFunction": "Replace", // "Param": 4 // }, // ], // "OnFailure" : // [ // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_CounterPoint_Max", // "ParamType": "float", // "ModifyFunction": "Replace", // "Param": 3 // }, // ] // } // ], // "OnFailure" : // [ // // { // // "$type" : "MoleMole.FireEffect", // // "EffectPattern" : "Eff_Avatar_LevelUp_01", // // "Target" : "Self", // // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_Bool_CounterAttack", // "ParamType": "float", // "ModifyFunction": "Replace", // "Param": 0 // }, // { // "$type": "MoleMole.SetAbilitySpecialAction", // "ParamName": "AS_CounterPoint_Max", // "ParamType": "float", // "ModifyFunction": "Replace", // "Param": 9999 // }, // ] // } ], "OnBeingHit" : [ //受击时受击点数增加(Counter、ExSp、QTE) { "$type":"MoleMole.ApplyModifier", "ModifierName":"AS_BreakPoint_Cur_Modifier_01", "Target":"Self", "Predicates": [ { "$type" : "MoleMole.ByHeavyAttack", "IsHeavyAttack": true, }, { "$type" : "MoleMole.ByCauseStun", "IsCauseStun": true, }, { "$type": "MoleMole.ByOr", "Predicates" : [ { "$type" : "MoleMole.ByAnimTagList", "TagList" : [ "AttackNormal", "Counter" ] }, { "$type" : "MoleMole.ByAnimTagList", "TagList" : [ "AttackSpecial", "ExSp" ] }, { "$type" : "MoleMole.ByAnimTagList", "TagList" : [ "AttackQTE", ] }, ] }, ] }, //破盾(由于时序问题,需要一式两份) { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_GuardBreak", "Target" : "Self", "BoolVal" : true, "Predicates" : [ { "$type" : "MoleMole.ByHeavyAttack", "IsHeavyAttack": true, }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_BreakPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_BreakPoint_Max" }, ] }, //逻辑旋转(由于时序问题,需要一式两份) { "$type": "MoleMole.ApplyLogicMoveAction", "Target": "Self", "RotationConfig" : { "$type" : "MoleMole.ConfigRotationToTarget", "Duration" : 0.1, "TargetPosRot" : { "CoordsOption" : "Relative", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Other", "BackupOffsetReferTarget" : "None" }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0} } }, "RotateType" : "Instant", "RotateSpeed" : 1, "TargetUpdateMode" : "OnStart", "ReachTargetStop" : true }, "Predicates" : [ { "$type" : "MoleMole.ByHeavyAttack", "IsHeavyAttack": true, }, { "$type" : "MoleMole.ByAbilitySpecial", "ParamName": "AS_BreakPoint_Cur", "Target": "Self", "ParamType": "abilitySpecial_float", "CompareType": "GreaterEqual", "Param" : "AS_BreakPoint_Max" }, ] } ] }, //平滑增加积蓄值 "ChargePointModifier": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded" : [ //重置积蓄值 { "$type": "MoleMole.ModifyProperty", "Target" : "Self", "PropertyType": "Custom", "CustomPropertyType": "ChargePoint_Skill_01_Cur", "PropertyModifyFunction": "Replace", "Amount": 0, }, //能够受击(累积100点后变为不能) { "$type": "MoleMole.SetAbilitySpecialAction", "ParamName": "AS_HitReady", "ParamType": "float", "ModifyFunction": "Replace", "Param": 0 }, //重置积蓄值表现 { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 3, "ParamName" : "Int_ChargePointIndex", "Target" : "Self", "IntVal" : 0, }, ], "ModifierMixins" : [ //平滑增加积蓄值 { "$type": "MoleMole.SmoothChangePropertyMixin", "PropertyItems" : [ { "PropertyType": "Custom", "CustomPropertyType": "ChargePoint_Skill_01_Cur", "PropertyModifyFunction": "Add", "Percentage": 0, "Amount": 31.25, } ], } ] }, //正面攻击或远程攻击,百分比伤害减免 "ReduceDamageModifier": { "ModifierStacking":"Unique", "Duration": -1, "IgnoreTimeScale" : false, "OnBeingHitPre": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_DamageTakeRatio", "PropertyValue": "%AS_DamageTakeRatio_Common", "Predicates": [ { "$type": "MoleMole.ByOr", "Target" : "Self", "Predicates" : [ { "$type": "MoleMole.ByHitAngleRange", "AngleMin": 0, "AngleMax": 180 }, { "$type": "MoleMole.ByHitDataType", "TheHitDataType": "Range" } ], }, ] }, ] }, }, "AbilitySpecials" : { //当前受击点数 "AS_BreakPoint_Cur" : { "Value" : 0 }, //最大受击点数 "AS_BreakPoint_Max" : { "Value" : 10 }, //当前反击点数 "AS_CounterPoint_Cur" : { "Value" : 0 }, //最大反击点数 "AS_CounterPoint_Max" : { "Value" : 3 //改为挨4刀就反击(2022.06.15) }, //是否可以受击进入Hit或Break "AS_HitReady" : { "Value" : 0 }, //按当前参数,33%概率死扛,33%概率反击(不能绕背击破),33%概率反击(能绕背击破) //触发反击的概率(当前) "AS_Odds_CounterAttack_Cur" : { "Value" : 0 }, //触发反击时,能绕背击破的概率(当前) "AS_Odds_CounterPoint_Cur" : { "Value" : 0 }, //触发反击的概率(盾模式) "AS_Odds_CounterAttack_Default_01" : { "Value" : 1.0 //默认0.6667 }, //触发反击时,能绕背击破的概率(盾模式) "AS_Odds_CounterPoint_Default_01" : { "Value" : 1.0 //默认1.0 }, //触发反击的概率(剑盾模式) "AS_Odds_CounterAttack_Default_02" : { "Value" : 0.3333 //默认0.3333 }, //触发反击时,能绕背击破的概率(剑盾模式) "AS_Odds_CounterPoint_Default_02" : { "Value" : 0.0 //默认0.0 }, //是否反击的标志 "AS_Bool_CounterAttack" : { "Value" : 0 }, //格挡时常驻,针对正面攻击与远程攻击,百分比伤害减免 "AS_DamageTakeRatio_Common": { "Value" : -0.5 }, } }