//急布迷布 { "ID": 1011016, "Specials": { "TriggerEvent": 1011017, "BeTriggeredEvent": 1011016, //Pre "BlessID1": 1105009, "BlessPrice": 100, "Award": 1200, //After "HpRecoverRatio": 30, "BlessID2": 1105010, "byOdds": 10, //状态参数 //留言板 "var1": 0, "op_stamina_1":20, "op_stamina_2":20 }, "Events": { //判断触发顺序 "OnStart": { "Actions": [ //设置下一个任务的触发状态 { "$type": "Share.CConfigSetHollowVariable", "Key": "EventTrigger.{specials(TriggerEvent)}", "Value": 1 }, { "$type": "Share.CConfigLog", "ShowVariables": "HollowVariables" }, { "$type": "Share.CConfigIf", "Conditions": [ //0是先触发,1是后触发 { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent)}", "Count": 2, "CompareType": "Less" } ], "OnSuccess": "OnStartPre", "OnFailure": "OnStartAfter" } ] }, //先触发 "OnStartPre": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "不远处插着一块留言板,上面用邦布语写着:“给迷布,看到这块牌子不要再走动了,在这里等我回来!忙布留。”背面似乎还有一行小字。", "Event_1011016_Sec1_Log_1", // "“我留了些齿轮硬币给你,万一我没回来就去向路过的调查员求助吧。”然而并没有看到齿轮硬币……估计被谁拿走了吧。" "Event_1011016_Sec1_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, "Pre_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么办?", "Description": "Event_1011016_Sec1_Des_1", "Choices": [ //【1】剧情选项 { // "OptionText" : "仔细检查留言板", "OptionText": "Event_1011016_Sec1_OP_1", "OptionText2": "Event_1011016_Sec1_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_1" } ] } ] }, //【2】物资一,发放祝福,本体持续3回合(如果有100金币以下时触发的内容) { // "OptionText" : "希望留言板上的两只邦布能团聚~(获得【振奋】邦布式友谊)", "OptionText": "Event_1011016_Sec1_OP_2", "OptionText2": "Event_1011016_Sec1_OP_2_split", // "Predicates" : // [ // { // "$type" : "Share.CConfigEventByItemID", // "ItemID" : 1, // "CompareType" : "Less", // "Count" : "specials(BlessPrice)" // } // ], "OptionContents": [ { "Actions": [ //获得祝福,持续回合由它自己定 { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_1)" }, //没钱,直接跳结束 { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, //【2】物资一,发放祝福,本体持续3回合(如果有100金币以上时触发的内容) // { // // "OptionText" : "希望留言板上的两只邦布能团聚~(获得特殊的祝福)", // "OptionText" : "Event_1011016_Sec1_OP_3", // "Predicates" : // [ // { // "$type" : "Share.CConfigEventByItemID", // "ItemID" : 1, // "CompareType" : "GreaterEqual", // "Count" : "specials(BlessPrice)" // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // //获得祝福,持续回合由它自己定 // { // "$type":"Share.CConfigDropCurse", // "CurseID":"specials(BlessID1)" // }, // //还有点钱,可以续一下 // { // "$type" : "Share.CConfigJump", // "Jump" : "Pre_Op_2_ExtraChoice_1" // } // ] // } // ] // }, //【3】物资二,获得金币 { "OptionText": "JsonText_858", // 你的援助邦布探知到了齿轮硬币 "OptionText2": "JsonText_859", // (获得{specials(Award)}齿轮硬币) "OptionContents": [ { "Actions": [ { //+800金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] }, //【4】什么都不要 { "OptionText": "JsonText_847", // 离开 "OptionText2": "JsonText_860", // (结束) "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_4_Over_1" } ] } ] } ] } ] }, "Pre_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这是一块轻便的合成板,上面的邦布语是用激光刻下的,看来的确出自某个邦布之手……这年头,邦布都会用暗号给同类留言了?", "Event_1011016_Sec1_OP_1_Over_1" ] }, //回到选项中 { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, "Pre_Op_2_ExtraChoice_1": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "邦布间竟也能萌生出这样的友谊,队员们不禁为此感动,精神为之一振。", "Description": "Event_1011016_Sec1_OP_2_Des_1", "Choices": [ //【1】如果至少有200金币 { // "OptionText" : "留下一些齿轮硬币(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)", "OptionText": "Event_1011016_Sec1_OP_2_1", "OptionText2": "Event_1011016_Sec1_OP_2_1_split", "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 1, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_1" } ] } ] }, //【1】如果没有200金币,但至少100 { // "OptionText" : "留下一些齿轮硬币(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)", "OptionText": "Event_1011016_Sec1_OP_2_1", "OptionText2": "Event_1011016_Sec1_OP_2_1_split", "Predicates": [ { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "Less", "Count": "specials(BlessPrice)*2" }, { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 1, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_2" } ] } ] }, //【2】如果至少有300金币 { // "OptionText" : "多留一些齿轮硬币(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)", "OptionText": "Event_1011016_Sec1_OP_2_3", "OptionText2": "Event_1011016_Sec1_OP_2_3_split", "Predicates": [ //至少300金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)*3" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)*2" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 2, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_extra_op_2" } ] } ] }, //【2】如果至少有200金币 { // "OptionText" : "多留一些齿轮硬币(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)", "OptionText": "Event_1011016_Sec1_OP_2_3", "OptionText2": "Event_1011016_Sec1_OP_2_3_split", "Predicates": [ //至少200金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "GreaterEqual", "Count": "specials(BlessPrice)*2" }, //至多299金币 { "$type": "Share.CConfigEventByItemID", "ItemID": 1, "CompareType": "Less", "Count": "specials(BlessPrice)*3" } ], "OptionContents": [ { "Actions": [ { //-100金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(BlessPrice)*2" }, { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": 2, "Stack": "Stack" }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_2" } ] } ] }, //【3】不强化 { // "OptionText" : "离开", "OptionText": "Event_1011016_Sec1_OP_2_5", "OptionText2": "Event_1011016_Sec1_OP_2_5_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_3" } ] } ] } ] } ] }, "Pre_extra_op_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "以防万一,替忙布放一些齿轮硬币在这里吧。不知道100枚够不够?" "Event_1011016_Sec1_OP_2_1_Over_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_ExtraChoice_1" } ] }, "Pre_extra_op_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "以防万一,替忙布多放一些齿轮硬币在这里吧。这样大家也更安心一些了。" "Event_1011016_Sec1_OP_2_3_Over_1" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_ExtraChoice_1" } ] }, //有一点点钱的时候 "Pre_Op_2_Over_2": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "以防万一,替忙布放一些齿轮硬币在这里吧,再多也没有了。" "Event_1011016_Sec1_OP_2_2_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_2_Over_3": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "虽然想在这里多留一些齿轮硬币给素未谋面的邦布,不过实在是捉襟见肘……" "Event_1011016_Sec1_OP_2_5_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //完全没钱的时候 "Pre_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "虽然想在这里多留一些齿轮硬币给素未谋面的邦布,不过实在是捉襟见肘……" "Event_1011016_Sec1_OP_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "原来忙布留下的齿轮硬币被埋在了留言板下面,全部拿走吧!" "Event_1011016_Sec1_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "探索的途中留心一下落单的邦布吧,很有可能就是留言板上提到的这两只。" "Event_1011016_Sec1_OP_5_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, //后触发情况 "OnStartAfter": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "不远处插着一块留言板,上面用邦布语写着:“给迷布,看到这块牌子不要再走动了,在这里等我回来!忙布留。”", "Event_1011016_Sec2_Log_1", // "而三只邦布正在围着留言板跳舞……这是什么奇怪的仪式,哪只是迷布,哪只是忙布?还是……哪只都不是?" "Event_1011016_Sec2_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "After_Choice" } ] }, "After_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "迷布,忙布……", "Description": "Event_1011016_Sec2_Des_1", "Choices": [ //【1】物资一,恢复生命 { // "OptionText" : "和邦布们一起跳舞(恢复{specials(HpRecoverRatio)}}%生命值)", "OptionText": "Event_1011016_Sec2_OP_1", "OptionText2": "Event_1011016_Sec2_OP_1_split", "OptionContents": [ { "Actions": [ //最大值上升 { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01", "ModifyType": "Add" }, //可能的对应的回血 //跳转结束 { "$type": "Share.CConfigJump", "Jump": "After_Op_1_Over_1" } ] } ] }, // //【2】物资二,神器三选一 // { // // "OptionText" : "询问(选择一只支援邦布)", // "OptionText" : "Event_1011016_Sec2_OP_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigJump", // "Jump" : "After_Op_2_Over_1" // } // ] // } // ] // }, //【3】物资三,发放特殊祝福2 { // "OptionText" : "赶紧拍照(获得【振奋】巧合制造者)", "OptionText": "Event_1011016_Sec2_OP_3", "OptionText2": "Event_1011016_Sec2_OP_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_3_Over_1" } ] } ] }, //【4】离开 { // "OptionText" : "挥手道别(离开)", "OptionText": "Event_1011016_Sec2_OP_4", "OptionText2": "Event_1011016_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "队员们一起加入了它们的奇怪舞蹈,随后,大家感到身体变得更强健了。" "Event_1011016_Sec2_OP_1_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "结果这是三只互不相识的邦布,哪只都不是迷布和忙布。按照第二辅助协议,可以从中选择一个支援自己。" "Event_1011016_Sec2_OP_2_Over_1" ] }, { "$type": "Share.CConfigRandomArcana", "ArcanaCount": 3, "Slot1": 1, "Slot2": 2, "Slot3": 3, "OnSuccess": "OnEnd" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这么罕见的景致,当然要拍下来,之后可以向朋友炫耀一番~" "Event_1011016_Sec2_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(byOdds)" } ], //永久 // "OnSuccess":"After_add_bless_const", "OnSuccess": "After_add_bless", //限时 "OnFailure": "After_add_bless" } ] }, // "After_add_bless_const": { // "Actions": [ // { // "$type": "Share.CConfigDropCurse", // "CurseID": "specials(BlessID2)", // "TimeCount": -1, // "Stack": "Overwrite" // }, // { // "$type": "Share.CConfigCloseDialog" // }, // { // "$type": "Share.CConfigFinishEvent" // } // ] // }, "After_add_bless": { "Actions": [ { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_2)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "还是不要牵扯到什么奇怪的事件里为好。" "Event_1011016_Sec2_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011016, "WeightFactor": 0 }, { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011017, "WeightFactor": 10000, "Predicates": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "HaveBeenTo.1011017", "Count": 0, "CompareType": "Equal" } ] }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011016", "Value": 1 }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011016, // "EventID" : 1011016, // "Events" : // { // //休憩 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011016_Log_1_1" // ] // }, // { // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011016_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011016_op_1", // "OptionContents" : // [ // { // "Actions" : // [ // { // //获得3张随机R级卡牌 // "$type" : "Share.CConfigDropPool", // "Type" : "Card", // "Rare" : // [ // 2 // ], // "Num" : 2 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011016_op_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // //失去一半金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "-item(1)/2" // }, // { // //获得2张随机SR级卡牌 // "$type" : "Share.CConfigDropPool", // "Type" : "Card", // "Rare" : // [ // 3 // ], // "Num" : 2 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011016_op_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // //失去金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "-item(1)" // }, // { // //获得1张随机SSR级卡牌 // "$type" : "Share.CConfigDropPool", // "Type" : "Card", // "Rare" : // [ // 4 // ], // "Num" : 2 // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011016_op_1_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011016_op_2_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011016_op_3_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // } // }