//灯塔,废弃 { "ID": 2010306, "Events": { "OnStart": { "Actions":[ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Title":"恶霸立于「萝卜」之上", //这里应该要三种对话? "Description":"空洞延时记录装置,也被盗洞客们称为「萝卜种子」。\n这是由调查协会放置,用于记录空洞环境变化,辅助「萝卜」地图路线更新的装置。不过现在被一群恶霸守着", "QuestionDescription": "想要用什么方式说服他们呢?", "Choices": [ { "OptionText": "当然是干一架", "OptionText2": "进入战斗", "OptionIcon1": 100, "Predicates":[ { "$type":"Share.CConfigEventByOr", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"mode", "Param":0, "CompareType":"Equal" }, { "$type":"Share.CConfigEventBySpecials", "ParamName":"mode", "Param":2, "CompareType":"Equal" } ] } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "OnBattle" } ] } ] }, { "OptionText": "金钱是个好东西", "OptionText2": "支付{specials(coin)}齿轮硬币", "OptionIcon1": 100, "Predicates":[ { "$type":"Share.CConfigEventByOr", "Predicates": [ { "$type":"Share.CConfigEventBySpecials", "ParamName":"mode", "Param":0, "CompareType":"Equal" }, { "$type":"Share.CConfigEventBySpecials", "ParamName":"mode", "Param":1, "CompareType":"Equal" } ] } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "-specials(coin)" }, { "$type": "Share.CConfigJump", "Jump": "LightHouse" } ] } ] }, { "OptionText": "不需要", "OptionText2": "离开", "OptionIcon1": 106, "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "OnEnd" } ] } ] } ] } ] }, "OnBattle":{ "Actions":[ { "$type":"Share.CConfigDropBattleID", "Type":[20,21], "SpecialName":"BattleID" }, { "$type": "Share.CConfigTriggerBattle", "BattleID": "specials(BattleID)", "OnSuccess": "LightHouseBattle", "OnFailure": "LightHouseBattle" } ] }, "LightHouseBattle": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", "Title":"恶霸立于「萝卜」之上", "Description":"威胁清除,数据回收完成。可以安心「吃萝卜」了。", "QuestionDescription": "要读取周围的「萝卜」地图数据吗?", "Choices": [ { "OptionText": "读取地图数据", "OptionText2": "揭露周边隐藏内容", "OptionIcon1": 100, "OptionContents": [ { "Actions": [ ] } ] } ] }, { "$type": "Share.CConfigJump", "Jump": "LightHouse" } ] }, "LightHouse": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigCameraMove", "StretchKey": "Far", "Type": "CustomBound", "BoundHalfW":3, "BoundHalfH":3 }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, { "$type": "Share.CConfigSetMapState", "Position": "Relative", "NodeType": "All", "X": 0, "Y": 0, // "Radius": 2, // "Count": 12, "Radius": 4, "Count": 64, "FromVisibleState": [ "TemporaryVisibleAtAround", "VisibleAtGridAround" ], "ToVisibleState": ["Visible"] }, { "$type": "Share.CConfigSetMapState", "Position": "Relative", "NodeType": "All", "X": 0, "Y": 0, // "Radius": 2, // "Count": 12, "Radius": 3, "Count": 28, "FromVisibleState": [ "Visible" ], "FromState":[ "Locked", "Unlocked" ], "ToState":[ "ShowEvent" ] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, { "$type": "Share.CConfigCameraMove", "Type": "Player", "StretchKey": "Back" }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnEnd": { "Actions": [ { "$type": "Share.CConfigCloseDialog" }, // { // "$type": "Share.CConfigShowTip", // "TipID": 102202, // "Delay": 0 // }, { "$type": "Share.CConfigFinishEvent" } ] } }, "Specials": { "trigger": 0, "BattleID":2020103, "mode":0, "coin":500 } }