{ "AbilityName": "GoldenBomb_LoopEffect", // "DefaultModifier": { // "OnAdded": [ // { // "$type": "MoleMole.ApplyModifier", // "ModifierName": "GoldenBomb_IdleEffect", // "Target": "Self" // } // ], // }, "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Skill_Tanut_02_Loop", "LayerIndex": 0, "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "TanutModifier" ] }, { "AnimatorStateName": "Skill_Tanut_02_Start", "LayerIndex": 0, "NormalizedTimeLow": 0.261, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "TanutModifier" ] }, { "AnimatorStateName": "Skill_BeScared_Start", "LayerIndex": 0, "NormalizedTimeLow": 0.574, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "BeScaredStart" ] }, { "AnimatorStateName": "Skill_BeScared_Loop", "LayerIndex": 0, "NormalizedTimeLow": 0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "BeScaredLoop" ] }, { "AnimatorStateName": "Skill_BeScared_End", "LayerIndex": 0, "NormalizedTimeLow": 0.11, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "BeScaredEnd" ] }, //进入以下状态,清除自身的光照特效 // { // "LayerIndex": 0, // "AnimatorStateName": "Born", // "MaxFrameCountLow": false, // "FrameCountLow": 0, // "MaxFrameCountHigh": false, // "FrameCountHigh": 60, // "IsLoop": false, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, // { // "LayerIndex": 0, // "AnimatorStateName": "LeaveLevel", // "MaxFrameCountLow": false, // "FrameCountLow": 184, // "MaxFrameCountHigh": true, // "FrameCountHigh": 0, // "IsLoop": false, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, // { // "LayerIndex": 0, // "AnimatorStateName": "Death_Leave", // "MaxFrameCountLow": false, // "FrameCountLow": 184, // "MaxFrameCountHigh": true, // "FrameCountHigh": 0, // "IsLoop": false, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, // { // "LayerIndex": 0, // "AnimatorStateName": "Common_Teleport", // "MaxFrameCountLow": false, // "FrameCountLow": 184, // "MaxFrameCountHigh": true, // "FrameCountHigh": 0, // "IsLoop": false, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, // { // "LayerIndex": 0, // "AnimatorStateName": "Common_Teleport_Invisible", // "MaxFrameCountLow": false, // "FrameCountLow": 0, // "MaxFrameCountHigh": true, // "FrameCountHigh": 0, // "IsLoop": true, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, // { // "LayerIndex": 0, // "AnimatorStateName": "Common_Teleport_Show", // "MaxFrameCountLow": false, // "FrameCountLow": 0, // "MaxFrameCountHigh": false, // "FrameCountHigh": 60, // "IsLoop": false, // "ModifierNameList": [ // "RemoveIdleEffectModifier", // ], // }, { "AnimatorStateName": "Run_Loop", "LayerIndex": 0, "NormalizedTimeLow": 0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "RunLoop" ] }, { "AnimatorStateName": "Run_Fast_Loop", "LayerIndex": 0, "NormalizedTimeLow": 0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "RunLoop" ] }, { "AnimatorStateName": "Skill_Run_Exhausted", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": false, "FrameCountHigh": 47, "IsLoop": false, "ModifierNameList": [ "RunLoop" ] }, { "AnimatorStateName": "Run_Start", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "RunLoop" ] }, { "AnimatorStateName": "Run_Fast_Start", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "RunLoop" ] }, ] } ], "Modifiers": { //除了特定几个状态外持续存在的modifer "GoldenBomb_IdleEffect": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_Loop", "Target": "Self", }, // { // "$type": "MoleMole.LogStringAction", //打Log调试 // "LogStr": "加上光照" // } ], // "OnRemoved": [ // { // "$type": "MoleMole.LogStringAction", //打Log调试 // "LogStr": "移除光照" // } // ] }, "TanutModifier": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_Skill_04", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "RootPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, // "EffectScale": // { // "OverrideScaleX" : 1,//特效X轴缩放 // "OverrideScaleY" : 1,//特效Y轴缩放 // "OverrideScaleZ" : 1,//特效Z轴缩放 // } }, { "$type": "MoleMole.FireAudio", "AudioPattern": "Play_GoldenBomb_Taunt2_2_Loop", } ], "DelayHandlers": [ { "DelayTime": 0.18, "TimeUpActions": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_Skill_04_L", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "HandPoint_L", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, // "EffectScale": // { // "OverrideScaleX" : 1,//特效X轴缩放 // "OverrideScaleY" : 1,//特效Y轴缩放 // "OverrideScaleZ" : 1,//特效Z轴缩放 // } }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_Skill_04_R", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "HandPoint_R", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, // "EffectScale": // { // "OverrideScaleX" : 1,//特效X轴缩放 // "OverrideScaleY" : 1,//特效Y轴缩放 // "OverrideScaleZ" : 1,//特效Z轴缩放 // } } ] } ], "OnRemoved": [ { "$type": "MoleMole.FireAudio", "AudioPattern": "Stop_GoldenBomb_Taunt2_2_Loop", } ], }, "BeScaredStart": { "ModifierStacking": "Unique", "Duration": 2, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_BeScaredEnd", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "RootPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, }, ] }, "BeScaredLoop": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_BeScaredLoop", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "RootPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, }, { "$type": "MoleMole.FireAudio", "AudioPattern": "Play_GoldenBomb_Bescard_3_Loop", } ], "OnRemoved": [ { "$type": "MoleMole.FireAudio", "AudioPattern": "Stop_GoldenBomb_Bescard_3_Loop", } ] }, "BeScaredEnd": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_BeScaredEnd01", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "RootPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, }, ] }, "RunLoop": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ // { // "$type": "MoleMole.FireAudio", // "AudioPattern": "Play_GoldenBomb_Run", // }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_GoldenBomb_Run_Loop", "Target": "Self", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Self", "AttachPoint": "RootPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, }, "Offset": { "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationY": true, "IsUseRotationXZ": true, } }, }, ], // "OnRemoved": [ // { // "$type": "MoleMole.FireAudio", // "AudioPattern": "Stop_GoldenBomb_Run", // }, // ] }, "RemoveIdleEffectModifier": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.RemoveModifier", "ModifierName": "GoldenBomb_IdleEffect", "Target": "Self" }, ], "OnRemoved": [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "GoldenBomb_IdleEffect", "Target": "Self" } ] } } }