{ // 双臂合拢时特效 "AbilityName" : "Golem_Ability_DefenceArmEffect", "AbilityStacking": "Unique", "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "LayerIndex": 0, "AnimatorStateName": "Attack_5_DefenceStart", "NormalizedTimeLow": 0.568, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "Golem_DefenceArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_5_DefenceLoop", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "Golem_DefenceArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_5_DefenceEnd", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 0.25, "IsLoop": false, "ModifierNameList": [ "Golem_DefenceArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Hit_InDefence", "NormalizedTimeLow": 0.0, "NormalizedTimeHigh": 1.0, "IsLoop": false, "ModifierNameList": [ "Golem_DefenceArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_3", "NormalizedTimeLow": 0.044, "NormalizedTimeHigh": 0.386, "IsLoop": false, "ModifierNameList": [ "Golem_Attack_03_ArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_3_Hit", "NormalizedTimeLow": 0.058, "NormalizedTimeHigh": 0.482, "IsLoop": false, "ModifierNameList": [ "Golem_Attack_03_ArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_4", "NormalizedTimeLow": 0.044, "NormalizedTimeHigh": 0.386, "IsLoop": false, "ModifierNameList": [ "Golem_Attack_03_ArmEffect", ] }, { "LayerIndex": 0, "AnimatorStateName": "Attack_4_Hit", "NormalizedTimeLow": 0.215, "NormalizedTimeHigh": 0.415, "IsLoop": false, "ModifierNameList": [ "Golem_Attack_03_ArmEffect", ] } ] } ], "Modifiers" : { //附加双臂防御特效 "Golem_DefenceArmEffect": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Defence_Loop_R", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 R Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Defence_Loop_L", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 L Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, ], }, //附加双臂防御特效 "Golem_Attack_01_ArmEffect": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 R Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 L Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, ], }, //附加双臂防御特效 "Golem_Attack_03_ArmEffect": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_R", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 R Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_L", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 L Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, ], }, //附加双臂防御特效 "Golem_Attack_04_ArmEffect": { "ModifierStacking" : "Unique", "Duration": -1, "OnAdded": [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_R", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 R Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_L", "Target": "Self", "AttachEffectPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "Bip001 L Forearm", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, } }, }, ], }, }, }