{ "AbilityName" : "Guardian_Ability_RangeAttack_02", "AbilityStacking":"Unique", "AbilityMixins" : [ { //初始位置及朝向 "$type" : "MoleMole.BulletMixin", "BulletName" : "Bullet_Empty", "Targetting" : "Enemy", "AliveDuration" : 3, "BulletInitPosRot" : { "CoordsOption" : "ReferTarget", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self", "AttachPoint" : "GunPoint02", "IsUseAttachPointPos" : true, "IsUseAttachPointRotation" : true, }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : true, }, }, //位移 "MovementConfig" : { "$type" : "MoleMole.ConfigMovementSimple", "Duration" : -1, "Gravity" : 0.0, "HitTangentialRatio" : 1, "HitNormalRatio" : 1, "TimesUpMoveOption" : "Remain", "TargetPosRot" : { "CoordsOption" : "Relative", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Target", }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, }, "InitVelocity" : {"x":0, "y":0, "z":80}, "Acceleration" : {"x":0, "y":0, "z":0}, "CoordinateType" : "Local", }, //子弹打击相关 "BulletColliderConfig": { "ColliderType" : "Capsule", "CapsuleColliderRadius" : 0.2, "CapsuleColliderHeight" : 1.0, "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.5}, "ColliderAngleOffset" : {"x":90.0, "y":0.0, "z":0.0}, }, "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击 "CanHitStage" : true, //能否命中墙壁 "IsCanReflect" : true, //能否被反弹(设计预期为榴弹类技能仍然能被反弹 —— 2020.12.25) "MaxHitNum" : 0, //总打击次数 "MaxHitTargetNum" : 0, //单位打击次数 "MaxHitStageNum" : 0, //墙壁打击次数 "MaxTouchStageNum" : 0, //墙壁反弹次数 //"HitAnimEventID" : "Guardian_RangeAttack02_Attackproperty", //子弹爆炸相关 "HitOtherExplode" : true, //命中怪物是否爆炸 "HitStageExplode" : true, //命中墙壁是否爆炸 "DestroyExplode" : true, //消失是否爆炸(达到最大打击次数时即为消失) "OverrideReflectDestroyExplode" : "NotExplode", //反弹是否爆炸(Override DestroyExplode配置) "ExplodePosType": "HitPoint", "HitExplodeRadius" : 2.5, "ExplodeAnimEventID" : "Guardian_RangeAttack02_Attackproperty", //子弹预判定相关 "DodgeColliderConfig": { "ColliderType" : "Capsule", "CapsuleColliderRadius" : 1.0, "CapsuleColliderHeight" : 16.0, "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":8.0}, "ColliderAngleOffset" : {"x":90.0, "y":0.0, "z":0.0}, }, //子弹特效 "BulletEffect" : { "EffectPattern" : "Eff_RandomSkill_Magic_FireBall_Flying" }, //拖尾特效 "TrailEffect" : { "EffectPattern" : "Eff_Monster_RangeSoldier_Attack_3_Trail" }, //爆炸特效 "HitExplodeEffect" : { "EffectPattern" : "Eff_Rocket_Explosive" }, //子弹反弹特效 "ReflectEffect" : { "EffectPattern" : "TestHit_Reflector_Bullet_3" }, //爆炸震屏 "OnBulletDestroyAction": [ { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Monster_Guardian_RangeAttack02_CamShake_03", "ExtraParam" : "HitStage" }, { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Monster_Guardian_RangeAttack02_CamShake_03", "ExtraParam" : "HitOther" }, { "$type" : "MoleMole.AttackCameraShakeAction", "ShakeConfigKey" : "Monster_Guardian_RangeAttack02_CamShake_03", "ExtraParam" : "TimeUp" } ] } ] }