{ //全队血量上限扣除N% "AbilityName" : "StaminaPunish_HPMaxLose", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking": "Unique", "Properties" : { "Actor_MaxHPRatio" : "%AddedMaxHpRatio" } }, "AbilitySpecials": { "AddedMaxHpRatio": { "Value" : 0 } } }