{ //AttachState功能Loop循环测试脚本 "AbilityName" : "TestPlayer_Ability_Tianheng_68", "AbilityStacking": "Unique", "AbilityMixins" : [ { "$type" : "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Idle", "LayerIndex": 0, "NormalizedTimeLow": 0.5, "NormalizedTimeHigh": 1.0, "IsLoop": true, "ModifierNameList": [ "SepcialEffectModifier_Dust", ] }, ] } ], "Modifiers" : { "SepcialEffectModifier_Dust": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded" : [ { "$type": "MoleMole.AttachEffect", "EffectPattern": "Eff_Billy_Fire_Normal_Dust_01", "Target": "Self", }, ] } } }