{ //猫又天赋01:在场上时,每击杀一个敌人,自身暴击率提升2%,最高提升10%;换下场时,该效果消失 "AbilityName": "Tsubaki_Talent_01", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "MoleMole.SetAnimCtrlerParamAction", "ParamType": 2, "ParamName": "Bool_Talent_01", "Target": "Self", "BoolVal": true } ], "OnKillOther": [ { "$type": "MoleMole.ApplyModifier", "ModifierName": "TsubakiTalent01Modifier", "Target": "Self" } ], "OnSwitchOutBegin": [ { "$type": "MoleMole.RemoveModifier", "ModifierName": "TsubakiTalent01Modifier", "StackCount": 5, "Target": "Self" } ] }, "Modifiers": { //暴击率提升2% "TsubakiTalent01Modifier": { "ModifierStacking": "MultipleAllRefresh", "MaxStackingNumber" : 5, "Duration": -1, "IgnoreTimeScale": false, //暴击率提升2% "Properties": { "Actor_CriticalDelta": "%AS_CriticalDelta_Talent_01" } } }, "AbilitySpecials": { //暴击率提升2% "AS_CriticalDelta_Talent_01": { "Value": 0.02 } } }