{ //幽灵跟随点脚本 "AbilityName": "Unagi_Follower_Control", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ //小幽灵跟随点默认追随目标 { "$type": "MoleMole.ApplyModifier", "ModifierName": "FollowModifier_01", "Target": "Self" } ] }, //在休闲待机/普攻05/普攻06中,小幽灵跟随点追随目标更改 "AbilityMixins": [ { "$type": "MoleMole.AttachStateWithModifierMixin", "ConfigList": [ { "LayerIndex": 0, "AnimatorStateName": "Idle_AFK_01", "MaxFrameCountLow": false, "FrameCountLow": 6, "MaxFrameCountHigh": false, "FrameCountHigh": 370, "IsLoop": false, "ModifierNameList": [ "SetFollowTargetModifier", "GhostModifier_Idle_AFK_01", "GhostModifier_Interrupt" ] }, { "AnimatorStateName": "Attack_Normal_05", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "SetFollowTargetModifier", "GhostModifier_Attack_05", "GhostModifier_Interrupt" ] }, { "AnimatorStateName": "Attack_Normal_05_End", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "SetFollowTargetModifier", "GhostModifier_Attack_05", "GhostModifier_Interrupt" ] }, { "AnimatorStateName": "Attack_Normal_06", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "SetFollowTargetModifier", "GhostModifier_Attack_06", "GhostModifier_Interrupt" ] }, { "AnimatorStateName": "Attack_Normal_06_End", "LayerIndex": 0, "MaxFrameCountLow": false, "FrameCountLow": 0, "MaxFrameCountHigh": true, "FrameCountHigh": 0, "IsLoop": false, "ModifierNameList": [ "SetFollowTargetModifier", "GhostModifier_Attack_06", "GhostModifier_Interrupt" ] } ] } ], "Modifiers": { //添加时跟随骨骼,移除时回到背后 "SetFollowTargetModifier": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "OnAdded": [ { "$type": "MoleMole.RemoveModifier", "ModifierName": "FollowModifier_01", "Target": "Self" }, { "$type": "MoleMole.ApplyModifier", "ModifierName": "FollowModifier_02", "Target": "Self" } ], "OnRemoved": [ { "$type": "MoleMole.RemoveModifier", "ModifierName": "FollowModifier_02", "Target": "Self" }, { "$type": "MoleMole.ApplyModifier", "ModifierName": "FollowModifier_01", "Target": "Self" } ] }, //让GhostFollowPoint_02去跟随GhostFollowPoint(以Lerp的方式) "FollowModifier_01": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "ModifierMixins": [ { "$type": "MoleMole.AttachPointFollowMixin", "AttachPointName": "GhostFollowPoint_02", //目标位置 "FollowPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Caster", "AttachPoint" : "GhostFollowPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": false }, "Offset": { "PositionOffset": {"x": 0.0, "y": 0.0, "z": 0.0}, "AngleOffset": {"x": 0.0, "y": 0.0, "z": 0.0}, "IsUseRotationY": true, "IsUseRotationXZ": false } }, "PosType": "PolarLerp", //位移(PolarLerp) "PolarRadiusRatio": 15.0, //15 5 8 "PolarAngleRatio": 5.0, "PolarHeightRatio": 8.0, "RotType": "Lerp", //旋转 "RotRatio": 8.0 } ] }, //让GhostFollowPoint_02去跟随Bn_PET(以Instant的方式) "FollowModifier_02": { "ModifierStacking": "Unique", "Duration": -1, "IgnoreTimeScale": false, "ModifierMixins": [ { "$type": "MoleMole.AttachPointFollowMixin", "AttachPointName": "GhostFollowPoint_02", //目标位置 "FollowPosRot": { "CoordsOption": "ReferTarget", "TargetOption": { "$type": "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget": "Caster", "AttachPoint": "Bn_PET", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": false }, "Offset": { "PositionOffset": {"x": 0.0, "y": 0.0, "z": 0.0}, "AngleOffset": {"x": 0.0,"y": 0.0, "z": 0.0}, "IsUseRotationY": true, "IsUseRotationXZ": false } }, "PosType": "Instant", //位移(PolarLerp) "RotType": "Lerp", //旋转 "RotRatio": 8.0 } ] }, //播放休闲待机小幽灵对应动作 "GhostModifier_Idle_AFK_01": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Idle_AFK", "Target": "Custom", "CustomKey": "UnagiGhost_AbilityTargetting_01", "BoolVal" : true } ] }, //播放普攻05小幽灵对应动作 "GhostModifier_Attack_05": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Attack_05", "Target": "Custom", "CustomKey": "UnagiGhost_AbilityTargetting_01", "BoolVal" : true } ] }, //播放普攻06小幽灵对应动作 "GhostModifier_Attack_06": { "ModifierStacking": "Unique", "Duration": -1, "OnAdded": [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Attack_06", "Target": "Custom", "CustomKey": "UnagiGhost_AbilityTargetting_01", "BoolVal" : true } ] }, //当Interrupt被移除时(即2个动作结束时或1动作结束后未继续)恢复小幽灵待机动作 "GhostModifier_Interrupt": { "ModifierStacking": "Unique", "Duration": -1, "OnRemoved" : [ { "$type" : "MoleMole.SetAnimCtrlerParamAction", "ParamType" : 1, "ParamName" : "Trigger_Idle", "Target": "Custom", "CustomKey": "UnagiGhost_AbilityTargetting_01", "BoolVal" : true } ] }, } }