{ //通用交互事件ID "ID": 2300, "InterruptType": "Continue", //气泡被打断后的处理逻辑:Pause,Continue,Reset "DirectRestart": true, //气泡结束后,能否直接重新触发 //为True时,只要再次进入交互范围,就能重新触发气泡 //为False时,需要超出Interrupt Distance后,才能重新触发气泡 "EventGraph": { //气泡事件ID "ID": 23000001, "Events": { "OnPerformStart": { "ID": 100, "Actions": [ { "$type": "Share.CActionLog", "ID": 101, "Log": "OnPerformStart" } ] }, "OnPerformInterrupt": { "ID": 200, "Actions": [ { "$type": "Share.CActionLog", "ID": 201, "Log": "OnPerformInterrupt" } ] }, "OnPerformFinish": { "ID": 300, "Actions": [ { "$type": "Share.CActionLog", "ID": 301, "Log": "OnPerformFinish" } ] } } }, "List": [ { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1536", // ZYL老弟!(小妹),怎么样?原料筹集顺利嘛? "StartTime": 0, "EndTime": 3000 }, { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1537", // 什么?已经搞定了? "StartTime": 3000, "EndTime": 6000 }, { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1538", // 哈哈哈,不愧是……叫什么来着?双煞?哦哦,双子神,没错!不愧是你们“双子神“!比空洞调查协会的人可靠多啦! "StartTime": 6000, "EndTime": 9000 }, { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1539", // 放心,我知道规矩,不会泄露你们身份的。 "StartTime": 9000, "EndTime": 12000 }, { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1540", // 总算能开始营业了。对了,作为谢礼,如果你们有想要制作的空洞探索用武装,就来找我吧。 "StartTime": 12000, "EndTime": 15000 }, { "$type": "Share.CConfigNPCChat", "Speaker": "A", "Text": "JsonText_1541", // 我给你们最优先的顺序和最低的折扣!记得保密哈! "StartTime": 15000, "EndTime": 18000 } ] }