{ //伤害增加N% "AbilityName":"Bless_DamageUp", "AbilityStacking":"UniqueOverrideMap", "DefaultModifier": { "ModifierStacking":"Unique", "Properties" : { "Actor_AddedDamageRatio" : "%AddedDamageRatio" } }, "AbilitySpecials" : { //表格参数 "AddedDamageRatio" : { "Value" : 0.3 } } }