{ //受到伤害提高20% "AbilityName" : "Curse_DamageTakenUp", "AbilityStacking":"UniqueOverrideMap", "DefaultModifier": { "ModifierStacking":"Unique", "Properties" : { "Actor_DamageTakeRatio" : "%DamageTakeRatio" } }, "AbilitySpecials" : { //表格参数 "DamageTakeRatio" : { "Value" : 0.2 } } }