{ //攻击脆弱状态的敌人,角色受到的伤害增加50%,不可叠加,持续6s "AbilityName" : "Curse_DamageTakenUp_ByVulnerable", "AbilityStacking":"UniqueOverrideMap", "DefaultModifier" : { "ModifierStacking":"Unique", "OnHitOther" : [ { "$type": "MoleMole.ApplyModifier", "ModifierName" : "PlayerDamageTakenUp", "Predicates" : [ { "$type" : "MoleMole.ByBuffGroup", "BuffGroupList" : ["Electric"], "Target" : "Target" } ] } ] }, "Modifiers" : { "PlayerDamageTakenUp" : { "Duration" : "%TimeOfDuration", "ModifierStacking" : "Refresh", "Properties" : { "Actor_DamageTakeRatio" : "%DamageTakeRatio" } } }, "AbilitySpecials" : { //表格参数 "DamageTakeRatio" : { "Value" : 0.5 }, "TimeOfDuration" : { "Value" : 6 } } }