{ //受到来自后面的伤害提高40% "AbilityName":"Curse_DamageTakenUp_FromBack", "AbilityStacking":"UniqueOverrideMap", "DefaultModifier": { "ModifierStacking":"Unique", "OnBeingHitPre": [ { "$type": "MoleMole.ModifyAttackDataAction", "Target" : "Self", "PropertyKey": "Actor_DamageTakeRatio", "PropertyValue": "%DamageTakeRatio", "Predicates": [ { "$type": "MoleMole.ByHitAngleRange", "AngleMin": -180, "AngleMax": 0 } ] } ] }, "AbilitySpecials" : { //表格参数 "DamageTakeRatio" : { "Value" : 0.4 } } }