//贩卖机
{
"ID": 1011014,
"Specials": {
"BeTriggeredEvent": 1011014,
"op_stamina_2":40,
//出现卡牌的种类
"genrecase1": 50,
"genrecase2": 50,
"genrecase3": 50,
"genrecase4": 50,
"genrecase5": 50,
"genrecase6": 50,
//下面两个如果有不为0的情况,说明出现问题了
"genrecaseother1": 0,
"genrecaseother2": 0,
//流派库各ID
"genreEvade": 1011,
"genreSP": 1004,
"genreCrit": 1005,
"genreArmor": 1006,
"genreStun": 1010,
"genreLowHP": 1003,
"genreother": 0,
//最终决定掉什么,4对应了错误处理
"drop1": 0,
"drop2": 0,
//装卡牌的容器
"RandomCard1": 0,
"RandomCard2": 0,
"Award": 1200,
"stamina": 60,
//坏掉贩卖机概率
"odds1": 30,
"odds2": 70,
"odds3": 100,
"var1": 0,
"var2": 0,
"var3": 0
},
"Events": {
"OnStart": {
"Actions": [
//对诅咒的预处理
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "odds2",
"SpecialValue": "specials(odds3)",
"Predicates": [
{
"$type": "Share.CConfigEventByCurse",
"Count": 0,
"Type": 1,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发,1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 100,
"Actions": [
//决定本次可能出现的流派库
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase1",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreEvade)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase2",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreSP)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase3",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreCrit)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase4",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreArmor)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase5",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreStun)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecase6",
"SpecialValue": 0,
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCardGenre",
"Count": 2,
"Type": 0,
"Genre": [
"specials(genreLowHP)"
],
"Rare": [
3,
4
],
"CompareType": "Less"
}
]
},
//如果所有概率都为0,则出现other情况,容错,其实已经错了
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecaseother1",
"SpecialValue": 50,
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "genrecaseother1",
"Param": "specials(genrecase1)+specials(genrecase2)+specials(genrecase3)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "genrecaseother2",
"SpecialValue": 50,
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "genrecaseother2",
"Param": "specials(genrecase4)+specials(genrecase5)+specials(genrecase6)",
"CompareType": "Equal"
}
]
},
//决定本次实际会出现的两个流派 - drop1
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": "specials(genrecase1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop1",
"SpecialValue": 1
}
]
},
{
"Weight": "specials(genrecase2)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop1",
"SpecialValue": 2
}
]
},
{
"Weight": "specials(genrecase3)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop1",
"SpecialValue": 3
}
]
},
{
"Weight": "specials(genrecaseother1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop1",
"SpecialValue": 4
}
]
}
]
},
//决定本次实际会出现的两个流派 - drop2
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": "specials(genrecase4)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop2",
"SpecialValue": 1
}
]
},
{
"Weight": "specials(genrecase5)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop2",
"SpecialValue": 2
}
]
},
{
"Weight": "specials(genrecase6)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop2",
"SpecialValue": 3
}
]
},
{
"Weight": "specials(genrecaseother2)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "drop2",
"SpecialValue": 4
}
]
}
]
}
]
}
]
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "昏暗的房间里有一个自动贩卖机还在勉强运作"
"JsonText_857" // 你们看见了一只负伤的邦布商人,看样子不是以骸弄的,而是被某个东西砸了。这一下砸得不轻,自主AI都有些紊乱了。
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "试试看能不能买点东西",
"Description": "Event_1011014_Sec1_Des_1",
"Choices": [
//【1】买买买!,如果拥有两张B卡
{
// "OptionText" : "看看能不能“买”点东西",
"OptionText": "Event_1011014_Sec1_OP_1",
"OptionText2": "Event_1011014_Sec1_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventByTarotCard",
"Count": 2,
"CardType": 0,
"CardRare": [
2
],
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec1"
}
]
}
]
},
//【2】零元购
{
// "OptionText" : "再大胆点,看看能不能“零元购”。",
"OptionText": "Event_1011014_Sec1_OP_2",
"OptionText2": "Event_1011014_Sec1_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec2"
}
]
}
]
},
//【3】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec1_OP_3",
"OptionText2": "Event_1011014_Sec1_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "够了,见好就收,别到时候诬赖说是我们把它弄坏的。"
"Event_1011014_Sec1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Choose_Sec1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "“欢迎光……嗝!”",
"Description": "Event_1011014_Sec1_OP_1_Des_1",
"Choices": [
//【1】资源一,部分指定流派随机
{
// "OptionText" : "红色盲盒(将两个低级骸章,替换成闪避倾向骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_1_1",
"OptionText2": "Event_1011014_Sec1_OP_1_1_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop1",
"Param": 1,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreEvade)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
{
// "OptionText" : "红色盲盒(将两个低级骸章,替换成SP倾向骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_1_2",
"OptionText2": "Event_1011014_Sec1_OP_1_1_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop1",
"Param": 2,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreSP)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
{
// "OptionText" : "红色盲盒(将两张低级卡牌,等量替换成某种倾向的高级卡牌)",
"OptionText": "Event_1011014_Sec1_OP_1_1_3",
"OptionText2": "Event_1011014_Sec1_OP_1_1_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop1",
"Param": 3,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreCrit)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
//【2】资源二,部分指定流派随机
{
// "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_2_1",
"OptionText2": "Event_1011014_Sec1_OP_1_2_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop2",
"Param": 1,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreArmor)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
{
// "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_2_2",
"OptionText2": "Event_1011014_Sec1_OP_1_2_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop2",
"Param": 2,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreStun)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
{
// "OptionText" : "蓝色盲盒(将两张低级骸章,等量替换成某种倾向的高级骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_2_3",
"OptionText2": "Event_1011014_Sec1_OP_1_2_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "drop2",
"Param": 3,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 2,
"Type": 0,
"Genre": [
"specials(genreLowHP)"
],
"Rare": [
3,
4
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"Rare": [
2
],
"Type": 0,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
//【3】资源三,全范围随机
{
// "OptionText" : "白色盲盒(将两张低级骸章,等量替换成随机的高级骸章)",
"OptionText": "Event_1011014_Sec1_OP_1_3",
"OptionText2": "Event_1011014_Sec1_OP_1_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 1,
"Type": 0,
"Specials": [
"RandomCard1"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
// {
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "ItemID" : "specials(RandomCard2)",
// "Num" : 1
// },
// {
// "$type":"Share.CConfigRemoveCard",
// "Rare":[2],
// "Type":0,
// "Count":2
// },
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_1_Over_1"
}
]
}
]
},
//【4】不买
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec1_OP_1_4",
"OptionText2": "Event_1011014_Sec1_OP_1_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_1_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“谢谢惠……嗝!”邦布嗝了一下,一副不认识齿轮硬币的样子,用不需要的骸章糊弄过去吧!"
"Event_1011014_Sec1_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Choose_Sec2": {
"Actions": [
//零元购
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "“欢迎光……嗝!”",
"Description": "Event_1011014_Sec1_OP_2_Des_1",
"Choices": [
//【1】资源一,金币+1200
{
// "OptionText" : "我要买齿轮硬币(增加{specials(Award)}齿轮硬币)",
"OptionText": "Event_1011014_Sec1_OP_2_1",
"OptionText2": "Event_1011014_Sec1_OP_2_1_split",
"OptionContents": [
{
"Actions": [
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_1_Over_1"
}
]
}
]
},
//【2】资源二,全范围随机
{
// "OptionText" : "我要买0硬币的骸章(随机获得一张高级骸章)",
"OptionText": "Event_1011014_Sec1_OP_2_2",
"OptionText2": "Event_1011014_Sec1_OP_2_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropCard",
"Num": 1,
"Type": 0,
"Rare": [
3,
4
],
"Specials": [
"RandomCard1"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_2_Over_1"
}
]
}
]
},
//【3】资源三,降压
{
// "OptionText" : "我要买火辣热舞(降低{specials(stamina)}压力)",
"OptionText": "Event_1011014_Sec1_OP_2_3",
"OptionText2": "Event_1011014_Sec1_OP_2_3_split",
"OptionContents": [
{
"Actions": [
{
//降低
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(stamina)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_3_Over_1"
}
]
}
]
},
//【4】不买
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec1_OP_2_4",
"OptionText2": "Event_1011014_Sec1_OP_2_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_2_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“谢谢惠……嗝!”邦布商人乖乖交出了齿轮硬币,看来它的确出BUG了,好耶!"
"Event_1011014_Sec1_OP_2_1_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“谢谢惠……嗝!”邦布商人乖乖交出了“价值0枚齿轮硬币”的骸章,看来它的确出BUG了,好耶!"
"Event_1011014_Sec1_OP_2_2_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "跳了,它真的跳了!我的天呐太辣眼睛了!"
"Event_1011014_Sec1_OP_2_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//后触发时
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到前方有大量的塌落碎石,这个位置,似乎就是之前塌陷通道的下方。而碎石中间有一双商人邦布的小腿在乱蹬,它的脑袋似乎被埋进了石头里。"
"Event_1011014_Sec2_Log_1"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011014_Sec2_Des_1",
"Choices": [
//【1】拆掉贩卖机,如果没有拆过
{
// "OptionText" : "看看别的碎石(有{specials(odds1)}%几率选择一只支援邦布)",
"OptionText": "Event_1011014_Sec2_OP_1_1",
"OptionText2": "Event_1011014_Sec2_OP_1_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_win"
}
]
},
{
"Weight": "100-specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_1_defeat"
}
]
}
]
},
//【2】找货物,如果没找过
{
// "OptionText" : "搜刮一下邦布商人(有{specials(odds1)}%触发随机两张高级骸章)",
"OptionText": "Event_1011014_Sec2_OP_2_1",
"OptionText2": "Event_1011014_Sec2_OP_2_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_win"
}
]
},
{
"Weight": "100-specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_2_defeat"
}
]
}
]
},
//【3】修复,如果没有修过
{
// "OptionText" : "将它拉出来(有{specials(odds1)}%几率清除两个诅咒)",
"OptionText": "Event_1011014_Sec2_OP_3_1",
"OptionText2": "Event_1011014_Sec2_OP_3_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByCurse",
"Count": 1,
"Type": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Weight": "specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_3_win"
}
]
},
{
"Weight": "100-specials(odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_3_defeat"
}
]
}
]
},
//【4】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec2_OP_4",
"OptionText2": "Event_1011014_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_OnChoice_sec2": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011014_Sec2_Des_1",
"Choices": [
//【1】拆掉贩卖机,如果没有拆过
{
// "OptionText" : "看看别的碎石(有{specials(odds2)}%几率选择一只支援邦布)",
"OptionText": "Event_1011014_Sec2_OP_1_2",
"OptionText2": "Event_1011014_Sec2_OP_1_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_win"
}
]
},
{
"Weight": "100-specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_1_defeat"
}
]
}
]
},
//【2】找货物,如果没找过
{
// "OptionText" : "搜刮一下邦布商人(有{specials(odds2)}%几率随机两张高级骸章)",
"OptionText": "Event_1011014_Sec2_OP_2_2",
"OptionText2": "Event_1011014_Sec2_OP_2_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_win"
}
]
},
{
"Weight": "100-specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_2_defeat"
}
]
}
]
},
//【3】修复,如果没有修过
{
// "OptionText" : "将它拉出来(有{specials(odds2)}%几率清除两个诅咒)",
"OptionText": "Event_1011014_Sec2_OP_3_2",
"OptionText2": "Event_1011014_Sec2_OP_3_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByCurse",
"Count": 1,
"Type": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Weight": "specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_3_win"
}
]
},
{
"Weight": "100-specials(odds2)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_3_defeat"
}
]
}
]
},
//【3】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec2_OP_4",
"OptionText2": "Event_1011014_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_OnChoice_sec3": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011014_Sec2_Des_1",
"Choices": [
//【1】拆掉贩卖机,如果没有拆过
{
// "OptionText" : "看看别的碎石(有{specials(odds3)}%几率获得{specials(Award)}齿轮硬币)",
"OptionText": "Event_1011014_Sec2_OP_1_3",
"OptionText2": "Event_1011014_Sec2_OP_1_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_1_win"
}
]
}
]
},
//【2】找货物,如果没找过
{
// "OptionText" : "搜刮一下邦布商人(有{specials(odds3)}%几率随机两张高级骸章)",
"OptionText": "Event_1011014_Sec2_OP_2_3",
"OptionText2": "Event_1011014_Sec2_OP_2_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_2_win"
}
]
}
]
},
//【3】修复,如果没有修过
{
// "OptionText" : "将它拉出来(有{specials(odds3)}%几率清除两个诅咒)",
"OptionText": "Event_1011014_Sec2_OP_3_3",
"OptionText2": "Event_1011014_Sec2_OP_3_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByCurse",
"Count": 1,
"Type": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_op_3_win"
}
]
}
]
},
//【3】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011014_Sec2_OP_4",
"OptionText2": "Event_1011014_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_op_1_win": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们很快又找到了几双乱蹬的小腿,看来刚才的二次塌陷埋了不少邦布啊。",
"Event_1011014_Sec2_OP_1_Over_11",
// "你们将除邦布商人以外的邦布都拉了出来,按照协议,选一个辅助你们行动吧。"
"Event_1011014_Sec2_OP_1_Over_12"
]
},
//发神器,然后结束
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
// {
// "$type":"Share.CConfigRandomArcana",
// "ArcanaCount": 3,
// "Slot1" : 1,
// "Slot2" : 2,
// "Slot3" : 3,
// "OnSuccess" : "After_OnEnd"
// },
{
"$type": "Share.CConfigJump",
"Jump": "After_OnEnd"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_op_2_win": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "趁着它不能动弹,你们好好搜刮了一番,在它身上找到了一些骸章。"
"Event_1011014_Sec2_OP_2_Over_1"
]
},
//发2张A,然后结束
{
"$type": "Share.CConfigDropCard",
"Num": 1,
"Type": 0,
"Rare": [
3
],
"Specials": [
"RandomCard1",
"RandomCard2"
]
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard1)",
"Num": 1
},
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard2)",
"Num": 1
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_op_3_win": {
"Actions": [
//随机清两诅咒,然后结束
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“非常感谢!刚才头顶上掉了一些石头,我刚抬起头看看怎么回事,更多的石头掉下来了。”"
"Event_1011014_Sec2_OP_3_Over_11",
// "……似乎第二次事故,就是我们造成的,还是闭嘴吧。"
"Event_1011014_Sec2_OP_3_Over_12"
]
},
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_2)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_op_1_1_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "找了一圈似乎没发现其它邦布"
"Event_1011014_Sec2_OP_1_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_op_1_2_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "它身上似乎什么也没有"
"Event_1011014_Sec2_OP_2_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_op_1_3_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拉了半天也没办法拉出来"
"Event_1011014_Sec2_OP_3_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_op_2_1_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "找了一圈似乎没发现其它邦布"
"Event_1011014_Sec2_OP_1_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_op_2_2_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "它身上似乎什么也没有"
"Event_1011014_Sec2_OP_2_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_op_2_3_defeat": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "找了一圈似乎没发现其它邦布"
"Event_1011014_Sec2_OP_1_Over_2"
]
},
//进入二阶段
{
"$type": "Share.CConfigJump",
"Jump": "After_OnChoice_sec2"
}
]
},
"After_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这或许能成为一个空洞景点,就这样让它去吧。"
"Event_1011014_Sec2_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_OnEnd": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011014,
"WeightFactor": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011014",
"Value": 1
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011014,
// "EventID" : 1011014,
// "Events" :
// {
// //黑心商人·其三
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_Log_1_1"
// ]
// },
// {
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011014_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011014_op_1",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //178金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_1_0)"
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// //67金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_1_1)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_2"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011014_op_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //祝福
// "$type" : "Share.CConfigDropPool",
// "Type" : "Blessing",
// "Num" : 1
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// //祝福
// "$type" : "Share.CConfigDropPool",
// "Type" : "Blessing",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_2"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011014_op_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //-16点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_3_0)"
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// //-6点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_3_1)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// },
// {
// "Weight" : 50,
// "WeightGroup" : 2,
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_2"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_1_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_1_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_1_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_2_over_1",
// "Event_1011014_op_2_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_2_over_3",
// "Event_1011014_op_2_over_4"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_3_over_1",
// "Event_1011014_op_3_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011014_op_3_over_3"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// "op_1_0" : 178,
// "op_1_1" : 67,
// "op_3_0" : 16,
// "op_3_1" : 6
// }
// }