//急布 { "ID": 1011017, "Specials": { "TriggerEvent": 1011018, "TriggerEvent2": 1011016, "BeTriggeredEvent": 1011017, //Pre "BlessID1": 1105011, "BlessPrice": 100, "Award": 1200, //After "HpRecoverRatio": 30, "BlessID2": 1105012, "byOdds": 10, "CurseCount": 1, //状态参数 //剧情选项屏蔽 "var1": 0, "op_stamina_2":20, "op_stamina_3":20 }, "Events": { "OnStart": { "Actions": [ { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011017, "WeightFactor": 0 }, { "$type": "Share.CActionChangeHollowEventWeightCfg", "EventID": 1011018, "WeightFactor": 10000, "Predicates": [ { "$type": "Share.CConfigEventByHollowVariable", "Key": "HaveBeenTo.1011018", "Count": 0, "CompareType": "Equal" } ] }, { "$type": "Share.CConfigSetHollowVariable", "Key": "HaveBeenTo.1011017", "Value": 1 }, //设置下一个任务的触发状态 { "$type": "Share.CConfigSetHollowVariable", "Key": "EventTrigger.{specials(TriggerEvent)}", "Value": 1 }, { "$type": "Share.CConfigSetHollowVariable", "Key": "EventTrigger.{specials(TriggerEvent2)}", "Value": "scenevar(EventTrigger.{specials(TriggerEvent2)})+1" }, { "$type": "Share.CConfigLog", "ShowVariables": "HollowVariables" }, { "$type": "Share.CConfigIf", "Conditions": [ //0是先触发,1是后触发 { "$type": "Share.CConfigEventByHollowVariable", "Key": "EventTrigger.{specials(BeTriggeredEvent)}", "Count": 0, "CompareType": "Equal" } ], "OnSuccess": "OnStartPre", "OnFailure": "OnStartAfter" } ] }, "OnStartPre": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你远远地看到一只邦布举着牌子向你跑了过来。“我叫忙布!我在寻找一个叫迷布的同伴,它长这样,有见过吗?”", // "忙布一边说着,一边将画着同伴的牌子伸了过来。会自我介绍的邦布够少见的了,更别提会画画的了!", "Event_1011017_Sec1_Log_1", "Event_1011017_Sec1_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, "Pre_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011017_Sec1_Des_1", "Choices": [ //【1】剧情选项 { // "OptionText" : "看一下迷布的画像", "OptionText": "Event_1011017_Sec1_OP_1", "OptionText2": "Event_1011017_Sec1_OP_1_split", "Predicates": [ { "$type": "Share.CConfigEventBySpecials", "ParamName": "var1", "Param": 1, "CompareType": "GreaterEqual" } ], "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigSetSpecial", "SpecialName": "var1", "SpecialValue": 1 }, { "$type": "Share.CConfigJump", "Jump": "Pre_Op_1_Over_1" } ] } ] }, //【2】物资一,发放祝福,有10%它是永久的 { // "OptionText" : "帮它找一下同伴(获得【振奋】特立独行)", "OptionText": "Event_1011017_Sec1_OP_2", "OptionText2": "Event_1011017_Sec1_OP_2_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_2_Over_1" } ] } ] }, //【3】物资二,最大生命值提升10% { // "OptionText" : "帮它留意一下同伴(恢复{specials(HpRecoverRatio)}}%生命值)", "OptionText": "Event_1011017_Sec1_OP_3", "OptionText2": "Event_1011017_Sec1_OP_3_split", "OptionContents": [ { "Actions": [ //最大值上升 { "$type": "Share.CConfigModifyProperty", "Property": "Hp", "Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01", "ModifyType": "Add" }, //可能的对应的回血 //跳转结束 { "$type": "Share.CConfigJump", "Jump": "Pre_Op_3_Over_1" } ] } ] }, //【4】什么都不要 { // "OptionText" : "离开", "OptionText": "Event_1011017_Sec1_OP_4", "OptionText2": "Event_1011017_Sec1_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "Pre_Op_4_Over_1" } ] } ] } ] } ] }, //剧情选项结果 "Pre_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "这是一只眯着眼的邦布,最大的特征是只有一只耳朵。“那是在打瞌睡的时候被以骸咬掉的”一旁的忙布补充道。" "Event_1011017_Sec1_OP_1_Over_1" ] }, //回到选项中 { "$type": "Share.CConfigJump", "Jump": "Pre_Choice" } ] }, //定制祝福,概率随机 "Pre_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“谢谢你们!见到迷布的话,请告诉它就在走散的地方等我!”这只邦布的AI版本,似乎很高啊。" "Event_1011017_Sec1_OP_2_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(byOdds)" } ], //永久 // "OnSuccess":"Pre_add_bless_const", "OnSuccess": "Pre_add_bless", //限时 "OnFailure": "Pre_add_bless" } ] }, "Pre_add_bless_const": { "Actions": [ { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID1)", "TimeCount": -1, "Stack": "Overwrite" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_add_bless": { "Actions": [ { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_2)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“万分感谢!”忙布说完对着你们跳了一段奇怪的舞蹈,虽然不知道是什么含义,但感觉身心舒爽了不少。" "Event_1011017_Sec1_OP_3_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "Pre_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "大家嘴上答应了会帮它留意,但其实没往心里去。" "Event_1011017_Sec1_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnStartAfter": { "Actions": [ { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ // "你远远地看到一只邦布举着牌子向你跑了过来。“我叫忙布!我在寻找一个叫迷布的同伴,它长这样,有见过吗?”", "Event_1011017_Sec2_Log_1", // "看来它就是写下留言板的那只邦布了。" "Event_1011017_Sec2_Log_2" ] }, { "$type": "Share.CConfigJump", "Jump": "After_Choice" } ] }, "After_Choice": { "Actions": [ { "$type": "Share.CConfigChoiceServer", "OptionsMode": "Normal", // "Description" : "要怎么做?", "Description": "Event_1011017_Sec2_Des_1", "Choices": [ //【1】物资一,金币 { // "OptionText" : "答应帮它找同伴(获得{specials(Award)}齿轮硬币)", "OptionText": "Event_1011017_Sec2_OP_1", "OptionText2": "Event_1011017_Sec2_OP_1_split", "OptionContents": [ { "Actions": [ { //+800金币 "$type": "Share.CConfigAddItem", "ItemID": 1, "Count": "specials(Award)" }, { "$type": "Share.CConfigJump", "Jump": "After_Op_1_Over_1" } ] } ] }, //【2】物资二,清除诅咒 // { // // "OptionText" : "询问它和迷布的关系(随机清除{specials(CurseCount)}个已有诅咒)", // "OptionText": "Event_1011017_Sec2_OP_2", // "OptionText2": "Event_1011017_Sec2_OP_2_split", // "Predicates": [ // { // "$type": "Share.CConfigEventByCurse", // "Count": 1, // "Type": 1, // "CompareType": "GreaterEqual" // } // ], // "OptionContents": [ // { // "Actions": [ // { // "$type": "Share.CConfigRemoveBuff", // "BuffType": 1, // "Count": "specials(CurseCount)" // }, // { // "$type": "Share.CConfigJump", // "Jump": "After_Op_2_Over_1" // } // ] // } // ] // }, //【3】物资三,发放特殊祝福2,10%是永久的 { // "OptionText" : "看看牌子上的内容(获得【振奋】时刻操心)", "OptionText": "Event_1011017_Sec2_OP_3", "OptionText2": "Event_1011017_Sec2_OP_3_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_3_Over_1" } ] } ] }, //【4】离开 { // "OptionText" : "离开", "OptionText": "Event_1011017_Sec2_OP_4", "OptionText2": "Event_1011017_Sec2_OP_4_split", "OptionContents": [ { "Actions": [ { "$type": "Share.CConfigJump", "Jump": "After_Op_4_Over_1" } ] } ] } ] } ] }, "After_Op_1_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“谢谢你们!见到迷布的话,请告诉它就在走散的地方等我!”说完,它捧着一大堆齿轮硬币递了过来。这邦布也太懂事了!" "Event_1011017_Sec2_OP_1_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_2_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "“我们一起辅助调查员探索空洞,但因为迷布太迷糊,被调查员抛弃了,我得自己把它找回来。”这是不是违背了邦布辅助指令?究竟如何办到的?", "Event_1011017_Sec2_OP_2_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_3_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "上面画着迷布的画像,细致得很难想象是出自一只邦布的手笔。" "Event_1011017_Sec2_OP_3_Over_1" ] }, { "$type": "Share.CConfigIf", "Conditions": [ { "$type": "Share.CConfigEventByRandom", "Odds": "specials(byOdds)" } ], //永久 // "OnSuccess":"After_add_bless_const", "OnSuccess": "After_add_bless", //限时 "OnFailure": "After_add_bless" } ] }, "After_add_bless_const": { "Actions": [ { "$type": "Share.CConfigDropCurse", "CurseID": "specials(BlessID2)", "TimeCount": -1, "Stack": "Overwrite" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_add_bless": { "Actions": [ { //-压力值 "$type" : "Share.CConfigModifySceneProperty", "Property" : "Stamina", "Count" : "-specials(op_stamina_3)" }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "After_Op_4_Over_1": { "Actions": [ { "$type": "Share.CConfigLogText", "Messages": [ // "大家嘴上答应了会帮它留意,但其实没往心里去。" "Event_1011017_Sec2_OP_4_Over_1" ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] } } } // { // "GraphName" : 1011017, // "EventID" : 1011017, // "Events" : // { // //实验室 // "OnStart" : // [ // { // "$type" : "Share.CConfigOpenDialog" // }, // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011017_Log_1_1" // ] // }, // { // "$type" : "Share.CConfigRandomCardIDFromItem", // "Type" : 0, // "SpecialName" : // [ // "card_1" // ] // }, // { // "$type" : "Share.CConfigChoiceServer", // "OptionsMode" : "Normal", // "Description" : "Event_1011017_Des_1", // "Choices" : // [ // { // "OptionText" : "Event_1011017_op_1", // "Predicates" : // [ // { // //有1卡牌 // "$type" : "Share.CConfigEventByTarotCard", // "CardType" : 0, // "CompareType" : "GreaterEqual", // "Count" : 1 // } // ], // "OptionContents" : // [ // { // "Actions" : // [ // { // //失去卡牌 // "$type" : "Share.CConfigRemoveCard", // "ItemID" : "specials(card_1)", // "Count" : 1 // }, // { // //400金币 // "$type" : "Share.CConfigAddItem", // "ItemID" : 1, // "Count" : "specials(op_1_0)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_1_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011017_op_2", // "OptionContents" : // [ // { // "Actions" : // [ // { // "$type" : "Share.CConfigModifySceneProperty", // "ModifyType" : "Replace", // "Property" : "Stamina_OverLevel", // "Count" : 1 // }, // { // "$type" : "Share.CConfigRegenerateStressPunish" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_2_Over_1" // } // ] // } // ] // }, // { // "OptionText" : "Event_1011017_op_3", // "OptionContents" : // [ // { // "Actions" : // [ // { // //每拥有1张卡牌,则降低3点压力值 // "$type" : "Share.CConfigModifySceneProperty", // "Property" : "Stamina", // "Count" : "-cardtype(0)*specials(op_3_0)" // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "Op_3_Over_1" // } // ] // } // ] // } // ] // } // ], // "Op_1_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011017_op_1_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_2_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011017_op_2_over_1", // "Event_1011017_op_2_over_2" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "Op_3_Over_1": // [ // { // "$type" : "Share.CConfigLogText", // "Messages" : // [ // "Event_1011017_op_3_over_1" // ] // }, // { // "$type" : "Share.CConfigJump", // "Jump" : "OnEnd" // } // ], // "OnEnd" : // [ // { // "$type" : "Share.CConfigCloseDialog" // }, // { // "$type" : "Share.CConfigFinishEvent" // } // ] // }, // "Specials" : // { // "op_1_0" : 400, // "op_3_0" : 3, // "card_1" : 0 // } // }