{ "ID": 2020607, //人为财死tips "Specials": { //表格参数 "debuff": 0, //玩家坐标 "Player_X":0, "Player_Y":0 }, "Events": { "OnHollowCreated":{ "Actions":[ //锁压力上限 { "$type": "Share.CConfigLockCurse", "Lock":true, "Count":3 } ] }, "OnPlayerMove": { "Actions": [ //拿到玩家坐标 { "$type":"Share.CConfigSetSpecial", "SpecialName":"Player_X", "SpecialValue":"playerpos(X)" }, { "$type":"Share.CConfigSetSpecial", "SpecialName":"Player_Y", "SpecialValue":"playerpos(Y)" }, //判断身上有多少丁尼 //1500 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060079, "Progress":1, "ModifyType":"Add", "Predicates":[ { "$type": "Share.CConfigEventByItemID", "ItemID": 10, "CompareType": "GreaterEqual", "Count": 300 } ] }, //2500 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060080, "Progress":1, "ModifyType":"Add", "Predicates":[ { "$type": "Share.CConfigEventByItemID", "ItemID": 10, "CompareType": "GreaterEqual", "Count": 500 } ] }, //3500 { "$type":"Share.CConfigSetConditionProgress", "ConditionID":30060081, "Progress":1, "ModifyType":"Add", "Predicates":[ { "$type": "Share.CConfigEventByItemID", "ItemID": 10, "CompareType": "GreaterEqual", "Count": 700 } ] }, //判断侵蚀情况 { "$type": "Share.CConfigSetSpecial", "SpecialName": "debuff", "SpecialValue": "specials(debuff)+1", "Predicates": [ { "$type": "Share.CConfigEventBySceneProperty", "Count": 100, "Property": "Stamina", "CompareType": "Equal" } ] }, { "$type":"Share.CConfigJump", "Jump":"OnTips", "Predicates":[ { "$type": "Share.CConfigEventBySceneProperty", "Count": 60, "Property": "Stamina", "CompareType": "Equal" }, { "$type":"Share.CConfigEventByCurse", "CompareType":"Equal", "Count":1 } ] } ] }, "OnTips":{ "Actions":[ { "$type": "Share.CConfigShowTip", "TipID": 202060101, "Type": "Duration", "Delay": 0, "Duration": 50, "NextTips": [ { "$type": "Share.CConfigShowTip", "TipID": 202060102, "Type": "End", "Delay": 0, "Duration": 50, "NextTips": [ { "$type": "Share.CConfigShowTip", "TipID": 202060103, "Delay": 0 } ] } ] }, //去除60压力值时的tips循环 { "$type": "Share.CConfigSetSpecial", "SpecialName": "debuff", "SpecialValue":0, "Predicates": [ { "$type": "Share.CConfigEventBySceneProperty", "Count": 60, "Property": "Stamina", "CompareType": "Equal" } ] } ] } } }