{ //进圈移除伤害 "AbilityName" : "GamePlaySUMO_Player_OutRange_StopHurt", "AbilityStacking":"Unique", "DefaultModifier": { "ModifierStacking":"Unique", "Duration": 1, "OnAdded": [ //进圈移除伤害 { "$type" : "MoleMole.RemoveAbilityAction", "AbilityName" : "GamePlaySUMO_Player_OutRange_ContinueHurt", "Target":"Self", }, ] }, }