{ "ID": 9991081, "Events": { "OnHollowCreated": { "Actions": [ { "$type": "Share.CConfigModifySceneProperty", "Property": "Stamina_Increase", "Count": 0, "ModifyType": "Replace" }, { "$type": "Share.CConfigEventModification", "ModifyID": 9991081 }, { "$type": "Share.CConfigEventModification", "ModifyID": 9991082 }, { "$type": "Share.CConfigEventModification", "ModifyID": 9991083 }, { "$type": "Share.CConfigEventModification", "ModifyID": 9991084 }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ "JsonText_1481", // 这次的任务是击杀空洞深处的怪物! "JsonText_1482", // 他似乎察觉到了我们的到来,准备开始释放迷雾了! "JsonText_1483" // 趁现在,得尽力记住当前的地图~迷雾扩散后就只能观察周围了! ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigCameraMove", "StretchKey": "Far", "Type": "Center", "CanControl": false }, { "$type": "Share.CConfigWaitSeconds", "Time": 3 }, //9行 { "$type": "Share.CConfigSetMapState", "X": 9, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 9, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 9, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 9, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 9, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //8行 { "$type": "Share.CConfigSetMapState", "X": 8, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 8, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 8, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 8, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 8, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //7行 { "$type": "Share.CConfigSetMapState", "X": 7, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 7, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 7, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 7, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 7, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //6行 { "$type": "Share.CConfigSetMapState", "X": 6, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 6, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 6, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 6, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 6, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //5行 { "$type": "Share.CConfigSetMapState", "X": 5, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 5, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 5, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 5, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 5, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //4行 { "$type": "Share.CConfigSetMapState", "X": 4, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 4, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 4, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 4, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 4, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //3行 { "$type": "Share.CConfigSetMapState", "X": 3, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 3, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 3, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 3, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 3, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //2行 { "$type": "Share.CConfigSetMapState", "X": 2, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 2, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 2, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 2, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 2, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, //1行 { "$type": "Share.CConfigSetMapState", "X": 1, "Y": 0, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Unlocked"] }, { "$type": "Share.CConfigSetMapState", "X": 1, "Y": 1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 1, "Y": -1, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 1, "Y": 2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigSetMapState", "X": 1, "Y": -2, "Position": "Relative", "NodeType": "All", "Radius": 0, "Count": 1, "FromState": [ "ShowEvent" ], "ToState": ["Locked"] }, { "$type": "Share.CConfigWaitSeconds", "Time": 0.5 }, { "$type": "Share.CConfigOpenDialog" }, { "$type": "Share.CConfigLogText", "Messages": [ "JsonText_1484", // 在迷雾中行动会失去少量生命! "JsonText_1485" // 根据记忆选择最佳的路线击败怪物吧! ] }, { "$type": "Share.CConfigCloseDialog" }, { "$type": "Share.CConfigFinishEvent" } ] }, "OnPlayerMove": { "Actions": [ { "$type": "Share.CConfigModifyProperty", "Property": "Hp", //"Count" : "-property(HpMax_Battle)*0.05" "Count": "-property(HpMax_Battle)*0.05" }, { "$type": "Share.CConfigFinishEvent" } ] } } }