{ //土方Branch_02延迟斩(种子) "AbilityName": "Unagi_Branch_02_Bullet_01", "AbilityStacking": "Unique", "AbilityMixins": [ { //初始位置及朝向 "$type" : "MoleMole.BulletMixin", "BulletName" : "Bullet_Empty_IgnoreWall", "Targetting" : "Enemy", "AliveDuration" : 0.1, "BulletInitPosRot" : { "CoordsOption" : "Self", "TargetOption" : { "$type" : "MoleMole.ConfigPosRotReferTarget", "OffsetReferTarget" : "Self" }, "Offset" : { "PositionOffset" : {"x":0.0, "y":0.0, "z":0.0}, "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, "RandomPositionRange" : {"x":0.0, "y":0.0, "z":0.0}, "RandomAngleRange": {"x":0.0, "y":0.0, "z":0.0}, "IsUseRotationY" : true, "IsUseRotationXZ" : false } }, //位移 "MovementConfig" : { "$type" : "MoleMole.ConfigMovementSimple", "Duration" : -1, "Gravity" : 0.0, "HitTangentialRatio" : 1, "HitNormalRatio" : 1, "TimesUpMoveOption" : "Remain", "InitVelocity" : {"x":0, "y":0, "z":0}, "Acceleration" : {"x":0, "y":0, "z":0}, "CoordinateType" : "Local" }, //子弹打击相关 "BulletColliderConfig": { "ColliderType" : "Sphere", "SphereColliderRadius" : 0.3, "ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0}, "ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0}, }, "BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击 "CanHitStage" : false, //能否命中墙壁 "MaxHitNum" : -1, //总打击次数 "MaxHitTargetNum" : -1, //单位打击次数 "MaxHitStageNum" : -1, //墙壁打击次数 "MaxTouchStageNum" : 0, //墙壁反弹次数 //"HitAnimEventID" : "Unagi_Attack_Branch_02_Delay_AttackProperty_01", //子弹爆炸相关 "HitOtherExplode" : false, //命中怪物是否爆炸 "HitStageExplode" : false, //命中墙壁是否爆炸 "DestroyExplode" : false, //消失是否爆炸(达到最大打击次数时即为消失) "ExplodePosType": "HitPoint", "HitExplodeRadius" : 2.5, //"ExplodeAnimEventID" : "Unagi_Attack_Branch_02_Delay_AttackProperty_03", //子弹特效 "BulletEffect" : { "EffectPattern" : "Eff_Unagi_Attack_Branch_01_B_Trail_03" }, //将回调替换成OnBulletCreateAction,则子弹和特效均可触发 "OnBulletDestroyAction": [ { "$type" : "MoleMole.TriggerAbilityAction", "AbilityName" : "Unagi_Branch_02_Bullet_02_01", "ExtraParam" : "TimeUp", } ] } ] }