HollowPS_TV_experiments/extras/zzz-0.1-jsons/Billy_SpecialEffect_Overheat.json

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{
// Billy枪口过热特效脚本
"AbilityName" : "Billy_SpecialEffect_Overheat",
"AbilityStacking": "Unique",
"AbilityMixins" :
[
{
"$type" : "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
//普通攻击(第一段)(废弃)
//普通攻击(第二段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_Start",
"MaxFrameCountLow": false,
"FrameCountLow": 14,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_Start_02_01",
"MaxFrameCountLow": false,
"FrameCountLow": 5,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_Start_02_02",
"MaxFrameCountLow": false,
"FrameCountLow": 5,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_A",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": true,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_B",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": true,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
//普通攻击(第三段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start",
"MaxFrameCountLow": false,
"FrameCountLow": 17,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_01",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_02",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_01",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_02",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_01",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_02",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_01",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_02",
"MaxFrameCountLow": false,
"FrameCountLow": 3,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_A",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": true,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_B",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": true,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_End_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 30,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
//冲刺攻击和闪避反击
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Rush",
"MaxFrameCountLow": false,
"FrameCountLow": 12,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Rush_02",
"MaxFrameCountLow": false,
"FrameCountLow": 9,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Counter",
"MaxFrameCountLow": false,
"FrameCountLow": 20,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
//特殊攻击
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_01",
"MaxFrameCountLow": false,
"FrameCountLow": 18,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02",
"MaxFrameCountLow": false,
"FrameCountLow": 19,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_03",
"MaxFrameCountLow": false,
"FrameCountLow": 14,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_04",
"MaxFrameCountLow": false,
"FrameCountLow": 26,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
// QTE攻击
{
"LayerIndex": 0,
"AnimatorStateName": "SwitchIn_Attack",
"MaxFrameCountLow": false,
"FrameCountLow": 27,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "SwitchIn_Attack_Ex",
"MaxFrameCountLow": false,
"FrameCountLow": 27,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"SepcialEffectModifier_Overheat",
],
},
],
},
],
"Modifiers" :
{
"SepcialEffectModifier_Overheat":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Billy_Overheat_02",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bn_GunBodyF_L",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Billy_Overheat_02",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bn_GunBodyF_R",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
],
},
}
}