HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011016.json

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//急布迷布
{
"ID": 1011016,
"Specials": {
"TriggerEvent": 1011017,
"BeTriggeredEvent": 1011016,
//Pre
"BlessID1": 1105009,
"BlessPrice": 100,
"Award": 1200,
//After
"HpRecoverRatio": 30,
"BlessID2": 1105010,
"byOdds": 10,
//状态参数
//留言板
"var1": 0,
"op_stamina_1":20,
"op_stamina_2":20
},
"Events": {
//判断触发顺序
"OnStart": {
"Actions": [
//设置下一个任务的触发状态
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent)}",
"Value": 1
},
{
"$type": "Share.CConfigLog",
"ShowVariables": "HollowVariables"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 2,
"CompareType": "Less"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
//先触发
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "不远处插着一块留言板,上面用邦布语写着:“给迷布,看到这块牌子不要再走动了,在这里等我回来!忙布留。”背面似乎还有一行小字。",
"Event_1011016_Sec1_Log_1",
// "“我留了些齿轮硬币给你,万一我没回来就去向路过的调查员求助吧。”然而并没有看到齿轮硬币……估计被谁拿走了吧。"
"Event_1011016_Sec1_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
"Pre_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么办?",
"Description": "Event_1011016_Sec1_Des_1",
"Choices": [
//【1】剧情选项
{
// "OptionText" : "仔细检查留言板",
"OptionText": "Event_1011016_Sec1_OP_1",
"OptionText2": "Event_1011016_Sec1_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_1"
}
]
}
]
},
//【2】物资一发放祝福本体持续3回合(如果有100金币以下时触发的内容)
{
// "OptionText" : "希望留言板上的两只邦布能团聚~<color=#A5A5A5>(获得【振奋】邦布式友谊)</color>",
"OptionText": "Event_1011016_Sec1_OP_2",
"OptionText2": "Event_1011016_Sec1_OP_2_split",
// "Predicates" :
// [
// {
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : 1,
// "CompareType" : "Less",
// "Count" : "specials(BlessPrice)"
// }
// ],
"OptionContents": [
{
"Actions": [
//获得祝福,持续回合由它自己定
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_1)"
},
//没钱,直接跳结束
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
//【2】物资一发放祝福本体持续3回合(如果有100金币以上时触发的内容)
// {
// // "OptionText" : "希望留言板上的两只邦布能团聚~<color=#A5A5A5>(获得特殊的祝福)</color>",
// "OptionText" : "Event_1011016_Sec1_OP_3",
// "Predicates" :
// [
// {
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : 1,
// "CompareType" : "GreaterEqual",
// "Count" : "specials(BlessPrice)"
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// //获得祝福,持续回合由它自己定
// {
// "$type":"Share.CConfigDropCurse",
// "CurseID":"specials(BlessID1)"
// },
// //还有点钱,可以续一下
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Pre_Op_2_ExtraChoice_1"
// }
// ]
// }
// ]
// },
//【3】物资二获得金币
{
"OptionText": "JsonText_858", // 你的援助邦布探知到了齿轮硬币
"OptionText2": "JsonText_859", // (获得{specials(Award)}齿轮硬币)
"OptionContents": [
{
"Actions": [
{
//+800金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
},
//【4】什么都不要
{
"OptionText": "JsonText_847", // 离开
"OptionText2": "JsonText_860", // (结束)
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这是一块轻便的合成板,上面的邦布语是用激光刻下的,看来的确出自某个邦布之手……这年头,邦布都会用暗号给同类留言了?",
"Event_1011016_Sec1_OP_1_Over_1"
]
},
//回到选项中
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice"
}
]
},
"Pre_Op_2_ExtraChoice_1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "邦布间竟也能萌生出这样的友谊,队员们不禁为此感动,精神为之一振。",
"Description": "Event_1011016_Sec1_OP_2_Des_1",
"Choices": [
//【1】如果至少有200金币
{
// "OptionText" : "留下一些齿轮硬币<color=#A5A5A5>(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)</color>",
"OptionText": "Event_1011016_Sec1_OP_2_1",
"OptionText2": "Event_1011016_Sec1_OP_2_1_split",
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 1,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_1"
}
]
}
]
},
//【1】如果没有200金币,但至少100
{
// "OptionText" : "留下一些齿轮硬币<color=#A5A5A5>(消耗{specials(BlessPrice)}齿轮硬币,持续回合加一)</color>",
"OptionText": "Event_1011016_Sec1_OP_2_1",
"OptionText2": "Event_1011016_Sec1_OP_2_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "Less",
"Count": "specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 1,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_2"
}
]
}
]
},
//【2】如果至少有300金币
{
// "OptionText" : "多留一些齿轮硬币<color=#A5A5A5>(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)</color>",
"OptionText": "Event_1011016_Sec1_OP_2_3",
"OptionText2": "Event_1011016_Sec1_OP_2_3_split",
"Predicates": [
//至少300金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)*3"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 2,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_extra_op_2"
}
]
}
]
},
//【2】如果至少有200金币
{
// "OptionText" : "多留一些齿轮硬币<color=#A5A5A5>(消耗{specials(BlessPrice)*2}齿轮硬币,持续回合加二)</color>",
"OptionText": "Event_1011016_Sec1_OP_2_3",
"OptionText2": "Event_1011016_Sec1_OP_2_3_split",
"Predicates": [
//至少200金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(BlessPrice)*2"
},
//至多299金币
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "Less",
"Count": "specials(BlessPrice)*3"
}
],
"OptionContents": [
{
"Actions": [
{
//-100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(BlessPrice)*2"
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID1)",
"TimeCount": 2,
"Stack": "Stack"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_2"
}
]
}
]
},
//【3】不强化
{
// "OptionText" : "离开",
"OptionText": "Event_1011016_Sec1_OP_2_5",
"OptionText2": "Event_1011016_Sec1_OP_2_5_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_3"
}
]
}
]
}
]
}
]
},
"Pre_extra_op_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "以防万一替忙布放一些齿轮硬币在这里吧。不知道100枚够不够"
"Event_1011016_Sec1_OP_2_1_Over_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoice_1"
}
]
},
"Pre_extra_op_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "以防万一,替忙布多放一些齿轮硬币在这里吧。这样大家也更安心一些了。"
"Event_1011016_Sec1_OP_2_3_Over_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoice_1"
}
]
},
//有一点点钱的时候
"Pre_Op_2_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "以防万一,替忙布放一些齿轮硬币在这里吧,再多也没有了。"
"Event_1011016_Sec1_OP_2_2_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_Over_3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "虽然想在这里多留一些齿轮硬币给素未谋面的邦布,不过实在是捉襟见肘……"
"Event_1011016_Sec1_OP_2_5_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//完全没钱的时候
"Pre_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "虽然想在这里多留一些齿轮硬币给素未谋面的邦布,不过实在是捉襟见肘……"
"Event_1011016_Sec1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "原来忙布留下的齿轮硬币被埋在了留言板下面,全部拿走吧!"
"Event_1011016_Sec1_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "探索的途中留心一下落单的邦布吧,很有可能就是留言板上提到的这两只。"
"Event_1011016_Sec1_OP_5_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//后触发情况
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "不远处插着一块留言板,上面用邦布语写着:“给迷布,看到这块牌子不要再走动了,在这里等我回来!忙布留。”",
"Event_1011016_Sec2_Log_1",
// "而三只邦布正在围着留言板跳舞……这是什么奇怪的仪式,哪只是迷布,哪只是忙布?还是……哪只都不是?"
"Event_1011016_Sec2_Log_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice"
}
]
},
"After_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "迷布,忙布……",
"Description": "Event_1011016_Sec2_Des_1",
"Choices": [
//【1】物资一恢复生命
{
// "OptionText" : "和邦布们一起跳舞<color=#A5A5A5>(恢复{specials(HpRecoverRatio)}}%生命值)</color>",
"OptionText": "Event_1011016_Sec2_OP_1",
"OptionText2": "Event_1011016_Sec2_OP_1_split",
"OptionContents": [
{
"Actions": [
//最大值上升
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecoverRatio)*0.01",
"ModifyType": "Add"
},
//可能的对应的回血
//跳转结束
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_1_Over_1"
}
]
}
]
},
// //【2】物资二神器三选一
// {
// // "OptionText" : "询问<color=#A5A5A5>(选择一只支援邦布)</color>",
// "OptionText" : "Event_1011016_Sec2_OP_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "After_Op_2_Over_1"
// }
// ]
// }
// ]
// },
//【3】物资三发放特殊祝福2
{
// "OptionText" : "赶紧拍照<color=#A5A5A5>(获得【振奋】巧合制造者)</color>",
"OptionText": "Event_1011016_Sec2_OP_3",
"OptionText2": "Event_1011016_Sec2_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_3_Over_1"
}
]
}
]
},
//【4】离开
{
// "OptionText" : "挥手道别<color=#A5A5A5>(离开)</color>",
"OptionText": "Event_1011016_Sec2_OP_4",
"OptionText2": "Event_1011016_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "队员们一起加入了它们的奇怪舞蹈,随后,大家感到身体变得更强健了。"
"Event_1011016_Sec2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "结果这是三只互不相识的邦布,哪只都不是迷布和忙布。按照第二辅助协议,可以从中选择一个支援自己。"
"Event_1011016_Sec2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "OnEnd"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这么罕见的景致,当然要拍下来,之后可以向朋友炫耀一番~"
"Event_1011016_Sec2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(byOdds)"
}
],
//永久
// "OnSuccess":"After_add_bless_const",
"OnSuccess": "After_add_bless",
//限时
"OnFailure": "After_add_bless"
}
]
},
// "After_add_bless_const": {
// "Actions": [
// {
// "$type": "Share.CConfigDropCurse",
// "CurseID": "specials(BlessID2)",
// "TimeCount": -1,
// "Stack": "Overwrite"
// },
// {
// "$type": "Share.CConfigCloseDialog"
// },
// {
// "$type": "Share.CConfigFinishEvent"
// }
// ]
// },
"After_add_bless": {
"Actions": [
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_2)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "还是不要牵扯到什么奇怪的事件里为好。"
"Event_1011016_Sec2_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011016,
"WeightFactor": 0
},
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011017,
"WeightFactor": 10000,
"Predicates": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "HaveBeenTo.1011017",
"Count": 0,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011016",
"Value": 1
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011016,
// "EventID" : 1011016,
// "Events" :
// {
// //休憩
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011016_Log_1_1"
// ]
// },
// {
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011016_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011016_op_1",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //获得3张随机R级卡牌
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "Rare" :
// [
// 2
// ],
// "Num" : 2
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011016_op_2",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //失去一半金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "-item(1)/2"
// },
// {
// //获得2张随机SR级卡牌
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "Rare" :
// [
// 3
// ],
// "Num" : 2
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011016_op_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //失去金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "-item(1)"
// },
// {
// //获得1张随机SSR级卡牌
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "Rare" :
// [
// 4
// ],
// "Num" : 2
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011016_op_1_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011016_op_2_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011016_op_3_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// }
// }