HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011019.json

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//少女
{
"ID": 1011019,
"Specials": {
"TriggerEvent": 1011020,
"BeTriggeredEvent": 1011019,
"HpItem": 900003,
"HpRecover": 20,
"GoldItem": 900001,
"Gold": 400,
"StaminaItem": 900002,
"Stamina": 20,
"BattleID": 2010101,
"Award": 600,
//战斗影响的分支
"TextKey_Branch": 0,
//复活币
"BlessID1": 1105016,
//未完成的心愿
"BlessID2": 1105015,
//怪物的追踪
"CurseID1": 1155001,
//状态参数
//剧情
"var1": 0,
"op_stamina_1":20
},
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011019,
"WeightFactor": 0
},
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011020,
"WeightFactor": 10000,
"Predicates": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "HaveBeenTo.1011020",
"Count": 0,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011019",
"Value": 1
},
//设置下一个任务的触发状态
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent)}",
"Value": 1
},
{
"$type": "Share.CConfigLog",
"ShowVariables": "HollowVariables"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventMarker.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre_Sec1",
"OnFailure": "OnStartPre_Sec2"
}
]
},
"OnStartPre_Sec1": {
"Actions": [
//是否触发一阶段0或非0、以及触发的层数自然数
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventMarker.{specials(BeTriggeredEvent)}",
"Value": "hollowlevel()+1"
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到一个盗洞客打扮的少女,正蹲在地上抱着邦布哭泣。"
"Event_1011019_Sec11_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice_Sec1"
}
]
},
"Pre_Choice_Sec1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011019_Sec11_Des_1",
"Choices": [
//【1】剧情选项
{
// "OptionText" : "询问",
"OptionText": "Event_1011019_Sec11_OP_1",
"OptionText2": "Event_1011019_Sec11_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "GreaterEqual"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_1"
}
]
}
]
},
//【2】物资一生命、压力、金币三选一
{
// "OptionText" : "少女<color=#A5A5A5>(基础资源三选一)</color>",
"OptionText": "Event_1011019_Sec11_OP_2",
"OptionText2": "Event_1011019_Sec11_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoice_1"
}
]
}
]
},
//【3】什么都不要
{
// "OptionText" : "无视<color=#A5A5A5>(离开)</color>",
"OptionText": "Event_1011019_Sec11_OP_3",
"OptionText2": "Event_1011019_Sec11_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
]
},
//剧情选项结果
"Pre_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“我的同伴……在前面……全都被以骸……呜呜呜……”",
"Event_1011019_Sec11_OP_1_Over_11",
// "在断断续续的询问中得知,她的盗洞客伙伴遭遇了一个巨大以骸的袭击,而她独自逃了出来。"
"Event_1011019_Sec11_OP_1_Over_12"
]
},
//回到选项中
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice_Sec1"
}
]
},
"Pre_Op_2_ExtraChoice_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "少女的盗洞客同伴全部遇害了,凶手就是前方不远处的巨大以骸,帮她报仇吧!"
"Event_1011019_Sec11_OP_2_Over_11",
// "少女抽噎着向你们表示感谢,并抵递来一些补给品。"
"Event_1011019_Sec11_OP_2_Over_12"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Event",
"Choices": [
{
"OptionText": "Event_Common_RecoverHp",
"OptionItemID1": "specials(HpItem)",
// "OptionDesc1": "全队<color=#00CC44>生命值回复{specials(HpRecover)}%</color>",
"OptionDesc1": "Event_1011019_NormalChoice1_Des",
// "TitleText" : "回复剂",
"TitleText": "Item_TeamMedicineHp_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecover)*0.01"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_GetCoin",
"OptionItemID1": "specials(GoldItem)",
"OptionDesc1": "Event_Common_GetCoin_Des",
// "TitleText" : "一袋齿轮硬币",
"TitleText": "Item_RL_Purse_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Gold)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
{
"SelectGroup": 3,
"OptionText": "Event_Common_StaminaDown",
"OptionText2": "NormalBattleChoice3_Title_split",
"OptionItemID1": "specials(StaminaItem)",
"OptionDesc1": "Event_Common_StaminaDown_Des",
// "TitleText" : "镇静剂",
"TitleText": "Item_TeamMedicinePr_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Stamina)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"Pre_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "总觉得她的哭声有点假,还是别管她了。"
"Event_1011019_Sec11_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnStartPre_Sec2": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "前方不远处,你们再次遇到了那个盗洞客少女,与先前不同,她哼着小调,看上去心情很好。"
"Event_1011019_Sec12_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choice_Sec2"
}
]
},
"Pre_Choice_Sec2": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "“啊?是你们啊,又见面啦~”",
"Description": "Event_1011019_Sec12_Des_1",
"Choices": [
//【1】物资一基础资源三选一
{
// "OptionText" : "询问情况<color=#A5A5A5>(选择恢复一种基础资源)</color>",
"OptionText": "Event_1011019_Sec12_OP_1",
"OptionText2": "Event_1011019_Sec12_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_ExtraChoice_2"
}
]
}
]
},
//【2】物资二索要祝福
{
// "OptionText" : "告诉她以骸已消灭<color=#A5A5A5>(获得【振奋】盗洞客的智慧)</color>",
"OptionText": "Event_1011019_Sec12_OP_2",
"OptionText2": "Event_1011019_Sec12_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_2"
}
]
}
]
},
//【3】物资三强化祝福,如果有祝福的话
// {
// // "OptionText" : "为死者哀痛<color=#A5A5A5>(将持有的【振奋】复仇的遗志 持续时间变为永久)</color>",
// "OptionText": "Event_1011019_Sec12_OP_3",
// "OptionText2": "Event_1011019_Sec12_OP_3_split",
// "Predicates": [
// {
// "$type": "Share.CConfigEventByCurse",
// "ItemID": "specials(BlessID2)",
// "CompareType": "GreaterEqual",
// "Count": 1
// }
// ],
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_3_Over_2"
// }
// ]
// }
// ]
// },
//【4】什么都不要
{
// "OptionText" : "无视<color=#A5A5A5>(离开)</color>",
"OptionText": "Event_1011019_Sec12_OP_4",
"OptionText2": "Event_1011019_Sec12_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_4_Over_2"
}
]
}
]
}
]
}
]
},
"Pre_Op_1_ExtraChoice_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“情况?没什么情况啦~我只是想找个打手清理一下障碍,就稍~微骗了你们一下啦。”"
"Event_1011019_Sec12_OP_1_Over_11",
// "“其实消灭它还是引开它我都无所谓,只要我能继续……啊呀别生气,收下我的感谢吧~”"
"Event_1011019_Sec12_OP_1_Over_12"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Event",
"Choices": [
{
"OptionText": "Event_Common_RecoverHp",
"OptionItemID1": "specials(HpItem)",
// "OptionDesc1": "全队<color=#00CC44>生命值回复{specials(HpRecover)}%</color>",
"OptionDesc1": "Event_1011019_NormalChoice1_Des",
// "TitleText" : "回复剂",
"TitleText": "Item_TeamMedicineHp_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecover)*0.01"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "Event_Common_GetCoin",
"OptionItemID1": "specials(GoldItem)",
// "OptionDesc1": "获得<color=#FFAF2C>{specials(Gold)}齿轮硬币</color>",
"OptionDesc1": "Event_1011019_NormalChoice2_Des",
"TitleText": "Item_RL_Purse_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Gold)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"SelectGroup": 3,
"OptionText": "Event_Common_StaminaDown",
"OptionText2": "NormalBattleChoice3_Title_split",
"OptionItemID1": "specials(StaminaItem)",
// "OptionDesc1": "Event_Common_StaminaDown_Des",
"OptionDesc1": "Event_1011019_NormalChoice3_Des",
"TitleText": "Item_TeamMedicinePr_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Stamina)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_1_Over_2"
// }
// ]
// }
// ]
// }
}
]
},
"Pre_Op_1_Over_2": {
"Actions": [
{
"$type": "Share.CConfigIf",
"Conditions": [
//是否带有特定的诅咒
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "GreaterEqual"
}
],
"OnSuccess": "Clear_Curse_Sec2",
"OnFailure": "OnEnd_Sec2"
}
]
},
"Pre_Op_2_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“嗯嗯,你们真厉害~多亏你们我才能继续行动。嗯?死去的同伴?”"
"Event_1011019_Sec12_OP_2_Over_11",
// "“那个无所谓啦,啊我的意思是,过去的事就让它过去吧,人要活在当下!”她一副喜笑颜开的样子,总感觉哪里不对劲。"
"Event_1011019_Sec12_OP_2_Over_12"
]
},
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_1)"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//是否带有特定的诅咒
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "GreaterEqual"
}
],
"OnSuccess": "Clear_Curse_Sec2",
"OnFailure": "OnEnd_Sec2"
}
]
},
"Pre_Op_3_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“唔……嗯……你们也不用太悲伤……”少女的反应有些别扭,她扯开话题,连同伴的姓名都没交代就跑开了。"
"Event_1011019_Sec12_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID2)",
"TimeCount": -1,
"Stack": "Overwrite"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//是否带有特定的诅咒
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "GreaterEqual"
}
],
"OnSuccess": "Clear_Curse_Sec2",
"OnFailure": "OnEnd_Sec2"
}
]
},
"Pre_Op_4_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "还是别理她,一会儿哭一会儿笑,绝不是好惹的角色。"
"Event_1011019_Sec12_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//是否带有特定的诅咒
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "GreaterEqual"
}
],
// "OnSuccess" : "Clear_Curse_Sec2",
"OnSuccess": "OnEnd_Sec2",
"OnFailure": "OnEnd_Sec2"
}
]
},
"Clear_Curse_Sec2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "关于那只以骸……"
"Event_1011019_Sec12_Log_2"
]
},
// {
// "$type": "Share.CConfigRemoveBuff",
// "ItemID": "specials(CurseID1)",
// "Count": 1
// },
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“那家伙啊,放心吧,就在你们逃跑的时候,被其他盗洞客干掉了。”少女似乎对大家的行动了如指掌。"
"Event_1011019_Sec12_Log_3"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd_Sec2"
}
]
},
"OnEnd_Sec2": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//后触发情况
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到一个盗洞客打扮的少女蹲在地上泣不成声。她指着不远处的以骸:“我的……同伴……都被……呜呜呜……”"
"Event_1011019_Sec2_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Battle_Choice"
}
]
},
"After_Battle_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011019_Sec2_Des_1",
"Choices": [
//【1】加入战斗
{
// "OptionText" : "与以骸战斗<color=#A5A5A5>进入普通战斗额外获得600齿轮硬币</color>",
"OptionText": "Event_1011019_Sec2_OP_1",
"OptionText2": "Event_1011019_Sec2_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_1_Battle"
}
]
}
]
},
{
// "OptionText" : "先躲起来",
"OptionText": "Event_1011019_Sec2_OP_2",
"OptionText2": "Event_1011019_Sec2_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_Over"
}
]
}
]
}
]
}
]
},
"After_Op_1_Battle": {
"Actions": [
{
"$type": "Share.CConfigShowTip",
"TipID": 101101901,
"ShowPage": 3
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "After_Op_1_Over"
}
]
},
"After_Op_1_Over": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "费了好大的劲,终于消灭了以骸。"
"Event_1011019_Sec2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigRemoveCurse",
"ItemID": "specials(CurseID1)",
"Count": 1
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "TextKey_Branch",
"SpecialValue": "1"
},
{
//+800金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice"
}
]
},
"After_Op_2_Over": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们拉着少女远远地躲了起来。过了一段时间后,以骸走开了。"
"Event_1011019_Sec2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "TextKey_Branch",
"SpecialValue": "2"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice"
}
]
},
"After_Choice": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// 少女喜笑颜开,与刚才判若两人:“你们可真是太~厉害了~刚才的战斗好酷哦!”
//少女站起身,全然没有了刚才悲伤的表情:“什么嘛,比我想象中要弱啊,我是指你们。”
"Description": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_Des_1",
"Choices": [
//【1】物资一索要祝福
// {
// // "OptionText" : "你的名字……<color=#A5A5A5>(获得一个特殊的祝福)</color>",
// // "OptionText" : "询问她同伴的事<color=#A5A5A5>(获得一个特殊的祝福)</color>",
// "OptionText": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_1",
// "OptionText2": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_1_split",
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "After_Op_1_Over_1"
// }
// ]
// }
// ]
// },
//【2】物资二基础资源三选一
{
// "OptionText" : "你的同伴……<color=#A5A5A5>(选择恢复一种基础资源)</color>",
// "OptionText" : "围住她质问<color=#A5A5A5>(选择恢复一种基础资源)</color>",
"OptionText": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_2",
"OptionText2": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_Over_1"
}
]
}
]
},
//【3】物资三强化祝福,如果有祝福的话
// {
// // "OptionText" : "这个以骸……<color=#A5A5A5>(将遗物处获得的祝福变为常驻)</color>",
// // "OptionText" : "询问她以骸的事<color=#A5A5A5>(将遗物处获得的祝福变为常驻)</color>",
// "OptionText": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_3",
// "OptionText2": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_3_split",
// "Predicates": [
// {
// "$type": "Share.CConfigEventByCurse",
// "ItemID": "specials(BlessID2)",
// "CompareType": "GreaterEqual",
// "Count": 1
// }
// ],
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "After_Op_3_Over_1"
// }
// ]
// }
// ]
// },
//【4】离开
{
// "OptionText" : "离开……",
// "OptionText" : "离开",
"OptionText": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_4",
"OptionText2": "Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“啊呀无关紧要啦~我只是一个路过的柔弱女孩~”少女一边装傻一边跑开了。"
// "“也没什么大不了的,在空洞里单独行动总需要一些手段。”少女收拾好了东西,自顾自跑开了。"
"Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_1_Over_1"
]
},
{
//-压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(op_stamina_1)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_2_ExtraChoice_1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Event",
"Choices": [
{
"OptionText": "Event_Common_RecoverHp",
"OptionItemID1": "specials(HpItem)",
// "OptionDesc1": "全队<color=#00CC44>生命值回复{specials(HpRecover)*2}%</color>",
"OptionDesc1": "Event_1011019_NormalChoice4_Des",
// "TitleText" : "回复剂",
"TitleText": "Item_TeamMedicineHp_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(HpRecover)*0.01*2"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_GetCoin",
"OptionItemID1": "specials(GoldItem)",
// "OptionDesc1": "获得<color=#FFAF2C>{specials(Gold)*2}金币</color>",
"OptionDesc1": "Event_1011019_NormalChoice5_Des",
"TitleText": "Item_RL_Purse_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Gold)*2"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_Over_1"
}
]
}
]
},
{
"SelectGroup": 3,
"OptionText": "Event_Common_StaminaDown",
"OptionText2": "NormalBattleChoice3_Title_split",
"OptionItemID1": "specials(StaminaItem)",
// "OptionDesc1": "<color=#BD00FF>压力值下降{specials(Stamina)*2}点</color>",
"OptionDesc1": "Event_1011019_NormalChoice6_Des",
"TitleText": "Item_TeamMedicinePr_common_name",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Stamina)*2"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "After_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"After_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_Op_2_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_2_Over_11",
"Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_2_Over_12"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Op_2_ExtraChoice_1"
}
]
},
"After_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "还没等少女答话,一直在聒噪警告的邦布消停了:“威胁已解除,以太扰动回归接受值。”"
// "还没等少女答话,一直在聒噪警告的邦布消停了:“威胁已解除,以太扰动回归接受值。”"
"Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_3_Over_1"
]
},
{
"$type": "Share.CConfigDropCurse",
"CurseID": "specials(BlessID2)",
"TimeCount": -1,
"Stack": "Overwrite"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(byOdds)"
}
],
//永久
"OnSuccess": "After_add_bless_const",
//限时
"OnFailure": "After_add_bless"
}
]
},
"After_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们一言未发,与少女告别离开了。"
// "你们一言未发,直接离开了。"
"Event_1011019_Sec2_OP_{specials(TextKey_Branch)}_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011019,
// "EventID" : 1011019,
// "Events" :
// {
// //闪闪发光
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_Log_1_1",
// "Event_1011019_Log_1_2"
// ]
// },
// {
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011019_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011019_op_1",
// "Predicates" :
// [
// {
// //没有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 0
// },
// {
// //有护符
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_2)",
// "CompareType" : "Equal",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //Item_RL_Purse_03_name
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "ItemID" : "specials(card_1)",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_2",
// "Predicates" :
// [
// {
// //没有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 0
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //200金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_2_0)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_3",
// "Predicates" :
// [
// {
// //有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "item(1)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_4",
// "Predicates" :
// [
// {
// //有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 1
// },
// {
// //没有金护符
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_2)",
// "CompareType" : "Equal",
// "Count" : 0
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //金护符
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "ItemID" : "specials(card_2)",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_4_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_5",
// "Predicates" :
// [
// {
// //有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 1
// },
// {
// //没有金护符
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_2)",
// "CompareType" : "Equal",
// "Count" : 0
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //失去卡牌
// "$type" : "Share.CConfigRemoveCard",
// "ItemID" : "specials(card_1)",
// "Count" : 1
// },
// {
// //300金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_5_0)"
// },
// {
// //卡牌
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "ItemID" : "specials(card_2)",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_5_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_6",
// "Predicates" :
// [
// {
// //有Item_RL_Purse_03_name
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_1)",
// "CompareType" : "Equal",
// "Count" : 0
// },
// {
// //没有金护符
// "$type" : "Share.CConfigEventByItemID",
// "ItemID" : "specials(card_2)",
// "CompareType" : "Equal",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// //失去卡牌
// "$type" : "Share.CConfigRemoveCard",
// "ItemID" : "specials(card_2)",
// "Count" : 1
// },
// {
// //300金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_5_0)"
// },
// {
// //卡牌
// "$type" : "Share.CConfigDropPool",
// "Type" : "Card",
// "ItemID" : "specials(card_1)",
// "Num" : 1
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_6_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011019_op_7",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_7_Over_1"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_1_over_1",
// "Event_1011019_op_1_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_2_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_3_over_1",
// "Event_1011019_op_3_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_4_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_4_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_5_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_5_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_6_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_6_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_7_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011019_op_7_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// //表格参数
// "op_2_0" : 200,
// "op_5_0" : 300,
// "card_1" : 1061004,
// "card_2" : 1061026
// }
// }