223 lines
8.9 KiB
JSON
223 lines
8.9 KiB
JSON
//雾天特殊事件
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{
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"ID": 2020304,
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"Events": {
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"OnStart": {
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"Actions": [
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Title":"Event2020304_Title", //躺平一族
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"Description": "Event2020304_1", //你们看到一个人躺在地上,急忙上前想....
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"QuestionDescription":"Event2020304_2", //这家伙,看上去是镇静剂使用过量了。
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"Choices": [
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{
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"OptionText": "Event2020304_3", // 拿一支就好。
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"OptionText2": "Event2020304_4", // 降低{specials(stamina0)}压力值
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"OptionIcon1":105,
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_0_Over_1"
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}
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]
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}
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]
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},
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{
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"OptionText": "Event2020304_5", // 还有吗?我们全买了!
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"OptionText2": "Event2020304_6", // 花费{specials(coin)}枚齿轮硬币,降低{specials(stamina1)}点压力值
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"OptionIcon1":105,
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"Predicates": [
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{
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//拥有足够金钱钱
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"$type": "Share.CConfigEventByItemID",
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"ItemID": 1,
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"CompareType": "GreaterEqual",
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"Count": "specials(coin)"
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}
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],
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_1_Over_1"
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}
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]
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}
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]
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},
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{
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"OptionText": "Event2020304_7", // 这里面有一瓶颜色有些特别……
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"OptionText2": "Event2020304_8", // {specials(odd)}%概率清除一个侵蚀,{100-specials(odd)}%概率增加{specials(stamina2)}点压力值
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"OptionIcon1":107,
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"Predicates": [
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{
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//有诅咒
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"$type": "Share.CConfigEventByCurse",
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// "Type": 1,
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"CompareType": "Greater",
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"Count": 0
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}
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],
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_2_Over_1"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"Op_0_Over_1": {
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020304_9" // 你们向男人表示了感谢,并劝他赶紧起身离开空洞,但他却无动于衷。
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]
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},
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{
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//-30压力值
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"$type" : "Share.CConfigModifySceneProperty",
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"Property" : "Stamina",
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"Count" : "-specials(stamina0)"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_1_Over_1": {
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"Actions": [
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{
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//获得金币
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"$type": "Share.CConfigAddItem",
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"ItemID": 1,
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"Count": "-specials(coin)"
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},
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020304_10" // 你们买下了所有的镇静剂,男人嘟囔着爬起了身,看来这些镇静剂给予了他在空洞里躺平的勇气。
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]
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},
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{
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//-30压力值
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"$type" : "Share.CConfigModifySceneProperty",
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"Property" : "Stamina",
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"Count" : "-specials(stamina1)"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_2_Over_1": {
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020304_11", // 「这是我自己调配的,效果更强…理论上是这样的。别看我这幅样子,这都是为了检验研究成果哦。」
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"Event2020304_14" // 队员们将信将疑使用了特殊镇静剂,感觉……
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]
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},
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{
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"$type": "Share.CConfigIf",
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"OnSuccess": "Op_2_Over_2",
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"OnFailure": "Op_2_Over_3",
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"Conditions":[
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{
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"$type": "Share.CConfigEventByRandom",
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"Odds": "specials(odd)" //跳转概率
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}
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]
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}
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]
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},
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"Op_2_Over_2": {
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//消除诅咒
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"Actions": [
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//------观测任务------
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{
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//布布存钱罐
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060127,
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"Progress":1,
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"ModifyType":"Add"
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},
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//------------
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020304_15" // 从没有像现在这样好!
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]
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},
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{
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//主动清除1个诅咒
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"$type": "Share.CConfigRemoveCurse",
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"RemoveType": "Initiative",
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"Count": 1
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_2_Over_3": {
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//获得压力
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020304_16" // 不太对劲,压力非但没有下降还……人呢,刚才那个人怎么不见了?
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]
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},
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{
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//-30压力值
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"$type" : "Share.CConfigModifySceneProperty",
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"Property" : "Stamina",
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"Count" : "specials(stamina2)"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"OnEnd": {
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"Actions": [
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{
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"$type": "Share.CConfigCloseDialog"
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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}
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},
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"Specials": {
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//表格参数
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"coin":800,
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"stamina0":20,
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"stamina1":40,
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"stamina2":60,
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"odd":50
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}
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}
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