3563 lines
236 KiB
JSON
3563 lines
236 KiB
JSON
//全局事件
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{
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"ID": 2020505,
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"Specials": {
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"turn": 0,
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//循环计数
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"cycle": 0,
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//出生位置
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"initPos1": 1,
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"initPos2": 1,
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"initPos3": 1,
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"initPos4": 1,
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//死亡重招做准备
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"recover_pos1": 1,
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"recover_pos2": 1,
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"recover_pos3": 1,
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"recover_pos4": 1,
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//战斗
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"BattleID": 0
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},
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"Events": {
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"OnHollowCreated": {
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"Actions": [
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{
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"$type": "Share.CConfigSwitchServer",
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"Switch": [
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{
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"Weight": 50,
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"Actions": [
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//6条路径的方向,正确表达
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{
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"$type": "Share.CConfigSwitchServer",
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"Switch": [
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{
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"Weight": 50,
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"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1001",
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"Value": 1
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}
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]
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},
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{
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"Weight": 50,
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||
"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1001",
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"Value": 0
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}
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]
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}
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]
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},
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{
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"$type": "Share.CConfigSwitchServer",
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"Switch": [
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{
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"Weight": 50,
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"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1002",
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"Value": 1
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}
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]
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},
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{
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"Weight": 50,
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"Actions": [
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{
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||
"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1002",
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"Value": 0
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}
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||
]
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||
}
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||
]
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||
},
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||
{
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||
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||
"$type": "Share.CConfigSwitchServer",
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||
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||
"Switch": [
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||
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||
{
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||
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||
"Weight": 50,
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||
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||
"Actions": [
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||
{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1003",
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"Value": 1
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||
}
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]
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||
},
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||
{
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||
"Weight": 50,
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||
"Actions": [
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{
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||
"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1003",
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"Value": 0
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}
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]
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}
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]
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||
},
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||
{
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||
"$type": "Share.CConfigSwitchServer",
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||
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||
"Switch": [
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||
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||
{
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||
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||
"Weight": 50,
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||
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||
"Actions": [
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||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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||
"Key": "Direct.1004",
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||
"Value": 1
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||
}
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||
]
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||
},
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||
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||
{
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||
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||
"Weight": 50,
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||
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||
"Actions": [
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||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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||
"Key": "Direct.1004",
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||
"Value": 0
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||
}
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||
]
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||
}
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||
]
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||
},
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||
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||
{
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||
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||
"$type": "Share.CConfigSwitchServer",
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||
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||
"Switch": [
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||
{
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||
"Weight": 50,
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||
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||
"Actions": [
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||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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||
"Key": "Direct.1005",
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||
"Value": 1
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||
}
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||
]
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||
},
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{
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"Weight": 50,
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||
"Actions": [
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||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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||
"Key": "Direct.1005",
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||
"Value": 0
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||
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||
}
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||
]
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||
}
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||
]
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||
},
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||
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||
{
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||
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||
"$type": "Share.CConfigSwitchServer",
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||
"Switch": [
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||
{
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"Weight": 50,
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||
"Actions": [
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||
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||
{
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||
"$type": "Share.CConfigSetHollowVariable",
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"Key": "Direct.1006",
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||
"Value": 1
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||
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||
}
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||
]
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||
},
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||
{
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||
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||
"Weight": 50,
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||
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||
"Actions": [
|
||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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||
"Key": "Direct.1006",
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||
"Value": 0
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||
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||
}
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||
]
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|
||
}
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||
]
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||
},
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||
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||
//初始出生位置1-3
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||
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||
{
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||
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||
"$type": "Share.CConfigSwitchServer",
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||
"Switch": [
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||
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||
{
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||
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||
"Weight": "25*specials(initPos1)",
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||
"Actions": [
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
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|
||
"Key": "Coord.1001",
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||
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||
"Value": 1
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||
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||
},
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||
{
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||
"$type": "Share.CConfigSetSpecial",
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||
"SpecialName": "initPos1",
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||
"SpecialValue": 0
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||
},
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{
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||
"$type": "Share.CConfigSetSpecial",
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"SpecialName": "initPos2",
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"SpecialValue": 0
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||
},
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{
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||
"$type": "Share.CConfigSetSpecial",
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||
"SpecialName": "initPos3",
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||
"SpecialValue": 1
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||
},
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||
{
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||
"$type": "Share.CConfigSetSpecial",
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||
"SpecialName": "initPos4",
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||
"SpecialValue": 1
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||
}
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]
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||
},
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{
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||
"Weight": "25*specials(initPos2)",
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||
"Actions": [
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||
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||
{
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||
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||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1001",
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|
||
"Value": 2
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||
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||
},
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||
{
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||
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||
"$type": "Share.CConfigSetSpecial",
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||
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||
"SpecialName": "initPos1",
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||
"SpecialValue": 0
|
||
|
||
},
|
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||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
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||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1001",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1001",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1002",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1002",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1002",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1002",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1003",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1003",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1003",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1003",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//重置initPos
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
//初始出生位置4-6
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1004",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1004",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1004",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1004",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1005",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1005",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1005",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1005",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1006",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1006",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1006",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(initPos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.1006",
|
||
|
||
"Value": 4
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos3",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "initPos4",
|
||
|
||
"SpecialValue": 0
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//巡逻速度
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Speed.1000",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnStart": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEmpty"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnPlayerMove": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle复位
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
//复位玩家踩过的路面
|
||
|
||
//【表现】左1,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": -1,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】左2,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": -2,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】右1,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 1,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】右2,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 2,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】右3,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 3,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】上1,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 0,
|
||
|
||
"Y": -1,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】下1,复位玩家踩过的路面
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 0,
|
||
|
||
"Y": 1,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnEnd": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 1000,
|
||
|
||
"Actions": [
|
||
|
||
//清理玩家坐标
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "PlayerR.1000",
|
||
|
||
"Value": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Value": 0
|
||
|
||
},
|
||
|
||
//重置位置标记
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 1
|
||
|
||
},
|
||
|
||
//如果已复活{Dead.100{specials(cycle)}}== -2,则重置{Dead.100{specials(cycle)}}=0
|
||
|
||
//cycle==0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
//cycle==1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==2
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==3
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==4
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==5
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==6
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//【表现】强制完成脚下事件
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 0,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Unlocked",
|
||
|
||
"ShowEvent"
|
||
|
||
],
|
||
|
||
"ToState": ["Finished"]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnTurn": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//回合+1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "turn",
|
||
|
||
"SpecialValue": "specials(turn)+1"
|
||
|
||
},
|
||
|
||
//禁行-1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Patrol.1000",
|
||
|
||
"Value": "scenevar(Patrol.1000)-1"
|
||
|
||
},
|
||
|
||
//死亡重招,如果需要复活
|
||
|
||
//重置循环计数发生在OnPlayerMove
|
||
|
||
//cycle=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果dead.100{specials(cycle)}==1,就在非玩家位置,进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//完成复活后,dead.100{specials(cycle)}=-2,意思是此路本回合执行的是复活操作,不需要再执行巡逻
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1001)",
|
||
|
||
"Y": 1,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==2
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活+【表现】。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1002)",
|
||
|
||
"Y": 2,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==3
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活+【表现】。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1003)",
|
||
|
||
"Y": 3,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==4
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活+【表现】。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1004)",
|
||
|
||
"Y": 1,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==5
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活+【表现】。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1005)",
|
||
|
||
"Y": 2,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==6
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//复活+【表现】。如果Dead.100{specials(cycle)}==1,则立即复活,然后Dead.100{specials(cycle)}=-2,-2意味着这回合不执行巡逻(因为执行了复活逻辑)
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//排除玩家位置*如果玩家还在路上
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos1",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos2",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos3",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 3,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "recover_pos4",
|
||
|
||
"SpecialValue": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerP.1000",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "cycle",
|
||
|
||
"Param": "scenevar(PlayerR.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//进行复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos1)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 1
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos2)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 2
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos3)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 3
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"Weight": "25*specials(recover_pos4)",
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 4
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": -2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1006)",
|
||
|
||
"Y": 3,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//等待复活。如果Dead.100{specials(cycle)}==2,则使Dead.100{specials(cycle}=1。为2意味着这回合刚死,将2变更为1,等待下回合复活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 2,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//是否轮到巡逻回合,轮到则进行巡逻,否则处理完复活相关逻辑就结束此回合
|
||
|
||
//回合数turn>={scenevar(Speed.1000)} and 禁止巡逻{Patrol.1000}<=0 ? PatorlLoop : OnEnd
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigIf",
|
||
|
||
"OnSuccess": "PatrolLoop",
|
||
|
||
"OnFailure": "OnEnd",
|
||
|
||
"Conditions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventBySpecials",
|
||
|
||
"ParamName": "turn",
|
||
|
||
"Param": "scenevar(Speed.1000)",
|
||
|
||
"CompareType": "GreaterEqual"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Patrol.1000",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "LessEqual"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"PatrolLoop": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle==0,重置循环计数
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
//cycle==1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==2
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==3
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==4
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==5
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//cycle==6
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//cycle+=1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": "specials(cycle)+1"
|
||
|
||
},
|
||
|
||
//如果是永久死亡{Dead.100{specials(cycle)}}== -1 ,则敌军移动方向不存在{Direct.100{specials(cycle)}}= 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": -1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果是等待复活{Dead.100{specials(cycle)}}== 1 ,则敌军出生位置不存在{Coord.100{specials(cycle)}}= 99,设置为99的目的是无论{Direct.100{specials(cycle)}}当前是升序还是降序,执行巡逻逻辑后(本回合),敌军出生位置依然不存在
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": 99,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//更改巡逻方向
|
||
|
||
//如果当前敌军位于路径右侧{Coord.100{specials(cycle)}}== 4,方向变为向左(降序){Direct.100{specials(cycle)}} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 0,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 4,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//如果当前敌军位于路径左侧{Coord.100{specials(cycle)}}== 1,方向变为向右(升序){Direct.100{specials(cycle)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Value": 1,
|
||
|
||
"Predicates": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向左执行(降序){Direct.100{specials(cycle)}} == 0;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})-1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//执行巡逻【数值】;条件:按照向右执行(升序){Direct.100{specials(cycle)}} == 1;当前敌军存活{Dead.100{specials(cycle)}} == 0;而且能够巡逻(由策略事件决定){Move.100{specials(cycle)}} == 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{specials(cycle)}",
|
||
|
||
"Value": "scenevar(Coord.100{specials(cycle)})+1",
|
||
|
||
"Predicates": [
|
||
|
||
//没死
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//方向要对
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Direct.100{specials(cycle)}",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Move.100{specials(cycle)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//【表现】巡逻完成,更改脚底图标,为可能的战斗做准备
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 100,
|
||
|
||
"Actions": [
|
||
|
||
//【表现】盖上所有,如何避免玩家脚底下的事件被影响?
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": 0,
|
||
|
||
"Y": 0,
|
||
|
||
"Position": "Relative",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 11,
|
||
|
||
"Count": 24,
|
||
|
||
"FromState": [
|
||
|
||
"ShowEvent"
|
||
|
||
],
|
||
|
||
"ToState": ["Locked"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//【表现】巡逻
|
||
|
||
//路径1-3
|
||
|
||
{
|
||
|
||
//路径1-3
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1001)",
|
||
|
||
"Y": 1,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1002)",
|
||
|
||
"Y": 2,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "7+scenevar(Coord.1003)",
|
||
|
||
"Y": 3,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
//路径4-6
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1004)",
|
||
|
||
"Y": 1,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1005)",
|
||
|
||
"Y": 2,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetMapState",
|
||
|
||
"X": "12+scenevar(Coord.1006)",
|
||
|
||
"Y": 3,
|
||
|
||
"Position": "Absolute",
|
||
|
||
"NodeType": "All",
|
||
|
||
"Radius": 0,
|
||
|
||
"Count": 1,
|
||
|
||
"FromState": [
|
||
|
||
"Locked",
|
||
|
||
"Finished"
|
||
|
||
],
|
||
|
||
"ToState": ["ShowEvent"],
|
||
|
||
"EventTypeTag": "PatrolArmy"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//此路敌军存活(而且不算刚复活){Dead.100{scenevar(PlayerR.1000)}} == 0,且敌军位置与玩家位置重合{Coord.100{scenevar(PlayerR.1000)}}=={scenevar(PlayerP.1000)},同时玩家应该处于战斗区域{PlayerR.1000} != 0 ? TriggerBattle : Clear
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigIf",
|
||
|
||
"OnSuccess": "TriggerBattle",
|
||
|
||
"OnFailure": "Clear",
|
||
|
||
"Conditions": [
|
||
|
||
//敌军位置与玩家位置重合
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Coord.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Count": "scenevar(PlayerP.1000)",
|
||
|
||
"CompareType": "Equal"
|
||
|
||
},
|
||
|
||
//玩家处于战斗区域
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "PlayerR.1000",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "NotEqual"
|
||
|
||
},
|
||
|
||
//敌军存活
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Count": 0,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"TriggerBattle": {
|
||
|
||
"Actions": [
|
||
|
||
//Kill.1000 == 1 ? OnEliteBattle : OnNormalBattle,在策略事件中修改此变量
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigIf",
|
||
|
||
"OnSuccess": "OnEliteBattle",
|
||
|
||
"OnFailure": "OnNormalBattle",
|
||
|
||
"Conditions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigEventByHollowVariable",
|
||
|
||
"Key": "Kill.1000",
|
||
|
||
"Count": 1,
|
||
|
||
"CompareType": "Equal"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnNormalBattle": {
|
||
|
||
"Actions": [
|
||
|
||
//文本提示
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigOpenDialog"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"JsonText_1382" // 被发现了!准备进入战斗
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigDropBattleID",
|
||
|
||
"Type":[20],
|
||
|
||
"SpecialName":"BattleID"
|
||
|
||
},
|
||
|
||
//触发战斗
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigTriggerBattle",
|
||
|
||
"BattleID": "specials(BattleID)",
|
||
|
||
"OnSuccess": "OnNormalEnd",
|
||
|
||
"OnFailure": "OnNormalEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnEliteBattle": {
|
||
|
||
"Actions": [
|
||
|
||
//文本提示
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigOpenDialog"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"JsonText_1383" // 由于白噪音的刺激,敌人被激怒了,做好准备!
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigDropBattleID",
|
||
|
||
"Type":[22],
|
||
|
||
"SpecialName":"BattleID"
|
||
|
||
},
|
||
|
||
//触发战斗
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigTriggerBattle",
|
||
|
||
"BattleID": "specials(BattleID)",
|
||
|
||
"OnSuccess": "OnEliteEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnNormalEnd": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigPreset",
|
||
|
||
"PerformKey" : "Chessboard_BattleEnd_None"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigCloseDialog",
|
||
|
||
"CameraMove":false
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigOpenDialog"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"JsonText_1384" // 战斗的动静太大,附近似乎也有敌人被引了过来!
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigCloseDialog"
|
||
|
||
},
|
||
|
||
//等待复活标记{Dead.100{scenevar(PlayerR.1000)}} = 1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Value": 1
|
||
|
||
},
|
||
|
||
//敌军从地图上撤退{Coord.100{scenevar(PlayerR.1000)}} = 99
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Value": 99
|
||
|
||
},
|
||
|
||
//统一收尾——战斗、精英战斗、无战斗
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "Clear"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnEliteEnd": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigPreset",
|
||
|
||
"PerformKey" : "Chessboard_BattleEnd_None"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigCloseDialog",
|
||
|
||
"CameraMove":false
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type":"Share.CConfigOpenDialog"
|
||
|
||
},
|
||
|
||
//重置触发关键变量{Kill.1000} = 0
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Kill.1000",
|
||
|
||
"Value": 0
|
||
|
||
},
|
||
|
||
//永久死亡{Dead.100{scenevar(PlayerR.1000)}} = -1
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Dead.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Value": -1
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"JsonText_1385" // 由于破损邦布发出的定向扰乱信号,周围敌人并没有注意到这边的动静
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigCloseDialog"
|
||
|
||
},
|
||
|
||
//永久无法复活操作
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "Coord.100{scenevar(PlayerR.1000)}",
|
||
|
||
"Value": 99
|
||
|
||
},
|
||
|
||
//统一收尾——战斗、精英战斗、无战斗
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "Clear"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"Clear": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSwitchServer",
|
||
|
||
"Switch": [
|
||
|
||
{
|
||
|
||
"Weight": 50,
|
||
|
||
"Actions": [
|
||
|
||
//重置循环指针
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "cycle",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
//回合重新计算
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetSpecial",
|
||
|
||
"SpecialName": "turn",
|
||
|
||
"SpecialValue": 0
|
||
|
||
},
|
||
|
||
//统一结束逻辑——巡逻、非巡逻
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "OnEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|