HollowPS_TV_experiments/extras/zzz-0.1-jsons/Card_Gun_1000304.json

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{
//若角色攻击命中时没有暴击则暴击率提升5%,暴击后重新计算
//用于抵消武器后坐力,提升枪械的射击稳定性。
"AbilityName" : "Card_Gun_1000304",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"ModifierStacking":"Unique",
"Properties" :
{
"Actor_CriticalDelta" : "%CriticalMultiple"
},
"OnAttackLanded":
[
{//普攻加5%暴击率
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "CriticalMultiple",
"ModifyFunction": "Add",
"Param": "CriticalDelta",
"ParamType": "abilitySpecial_float",
"DoRefresh":true,
"Predicates" :
[
{
"$type": "MoleMole.ByHitResult",
"HitResult" : "Normal"
},
{
"$type":"MoleMole.ByDamageElementType",
"DamageElement":"Physics",
"Target" : "Self"
}
]
},
{//暴击后归零
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "CriticalMultiple",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 0,
"DoRefresh":true,
"Predicates" :
[
{
"$type": "MoleMole.ByHitResult",
"HitResult" : "Critical"
}
]
}
]
},
"AbilitySpecials" :
{
"CriticalMultiple" :
{
"Value" : 0.0
},
//表格参数
"CriticalDelta" :
{
"Value" : 0.05
}
}
}