HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1000213.json

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{
"ID": 1000213,
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 4, //不知道为什么填4有用也许填5也有用反正这么写了
"ModificationType": 1,
"TargetEventID": [ 1016,1005,1017,1025,1013,1018 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1003,1003,1003,1003,1003,1003],
"EventState": "Locked",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnCount"
}
]
},
//计数
"OnCount": {
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Disappear",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "count",
"Param": "specials(count_max)",
"CompareType": "GreaterEqual"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "count",
"SpecialValue": "specials(count)+1"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnHurt"
}
]
},
"OnHurt": {
"Actions": [
//增加压力
{
//+压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "specials(stamina)"
},
{
"$type": "Share.CConfigJump",
"Jump": "RewardWeight"
}
]
},
//奖励权重
"RewardWeight": {
"Actions": [
{
"$type":"Share.CConfigWaitSeconds",
"Time":"0.2"
},
//奖励发放
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
//齿轮硬币奖励
{
"Weight": 10,
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnReward_A"
}
]
},
//扭蛋奖励
{
"Weight": 5,
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnReward_B"
}
]
},
//压力回复奖励
{
"Weight": 10,
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnReward_C"
}
]
},
//丁尼奖励
{
"Weight": 5,
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnReward_D"
}
]
},
//生命回复
{
"Weight": 10,
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnReward_E"
}
]
}
//什 么 都 没 有
// {
// "Weight": 10,
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "OnReward_Y"
// }
// ]
// },
//全陷阱惩罚
// {
// "Weight": 1,
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "OnReward_Z"
// }
// ]
// }
]
}
]
},
//齿轮硬币
"OnReward_A": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 2,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1016 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1017 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
//扭蛋
"OnReward_B": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 2,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1005 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1017 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
//压力回复
"OnReward_C": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 2,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"TargetCoreNode": 1,
"EventID": [ 1017 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
//丁尼奖励
"OnReward_D": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 2,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1025 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1017 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
//生命回复
"OnReward_E": {
"Actions": [
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 2,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1018 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigEventModification",
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [ 1003 ],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1017 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
//什么都没有
// "OnReward_Y": {
// "Actions": [
// {
// "$type": "Share.CConfigShowTip",
// "TipID": 400010702, //什么都没发生呢......
// "Delay": 0
// },
// {
// "$type": "Share.CConfigJump",
// "Jump": "OnEnd"
// }
// ]
// },
//全陷阱
// "OnReward_Z": {
// "Actions": [
// {
// "$type": "Share.CConfigShowTip",
// "TipID": 400010703, //!?中计了
// "Delay": 0
// },
// {
// "$type": "Share.CConfigEventModification",
// "X": 0,
// "Y": 0,
// "Position": "Relative",
// "Radius": 15,
// "ModificationNum": 8,
// "ModificationType": 1,
// "TargetEventID": [ 1003 ],
// "TargetEventType": 1,
// //"TargetEventState": "Locked",
// //"TargetVisibleState": "Visible",
// "EventID": [ 1013 ],
// "EventState": "ShowEvent",
// "VisibleState": "Visible"
// },
// {
// "$type": "Share.CConfigJump",
// "Jump": "OnEnd"
// }
// ]
// },
//刺消失
"Disappear": {
"Actions": [
{
"$type": "Share.CConfigShowTip",
"TipID": 400010701, //看来已经失效了
"Delay": 0
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials":
{
//计数器
"count": 0,
"count_max": 3,
//单次伤害血量的百分比
"HpPercentage":10,
//角色血量
"Character1_Hp":0,
"Character2_Hp":0,
"Character3_Hp":0,
//角色血量最大值
"Character1_hpmax":0,
"Character2_hpmax":0,
"Character3_hpmax":0,
"stamina":30
}
}