HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011109.json

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{
"ID": 1011109,
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigJump",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventState.1011109",
"CompareType": "Equal",
"Count": 0
}
],
"Jump": "OnChoose1"
},
{
"$type": "Share.CConfigJump",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventState.1011109",
"CompareType": "Greater",
"Count": 0
}
],
"Jump": "OnChoose2"
}
]
},
"OnChoose1":{
"Actions":[
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"Event1011109_1", //空洞观测者
"Description": "Event1011109_2", //在「铁轨结」的一侧,你们发现了一根充电桩模样的装置。这是空洞调查协会所设置,用于观测空洞变化记录。
"QuestionDescription":"Event1011109_3", //或许其中恰好有远景列车相关的记录。
"Choices": [
{
"OptionText": "Event1011109_4", //读取记录。
"OptionIcon1": 109,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnTriggerBattle"
}
]
}
]
},
{
"OptionText": "Event1011109_5", //不管它。
"OptionIcon1": 106,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd2"
}
]
}
]
}
]
}
]
},
"OnChoose2":{
"Actions":[
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventState.1011109",
"Value": 1
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"Event1011109_1",//空洞观测者
"Description": "Event1011109_6",//顺利读取了观测记录,你们更加确信这条轨道是正确的路径。
"QuestionDescription":"Event1011109_7", //沿着它继续深入扭曲的空间吧。
"Choices": [
{
"OptionText": "Event1011109_8", //除了前进别无他法。
"OptionIcon1": 113,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnTeleport"
}
]
}
]
},
{
"OptionText": "Event1011109_9", //等等,先观望一下。
"OptionIcon1": 106,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd2"
}
]
}
]
}
]
}
]
},
"OnTriggerBattle":{
"Actions":[
{
"$type":"Share.CConfigDropBattleID",
"Type":[70],
"SpecialName":"BattleID"
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "OnTriggerBattleSuc"
}
]
},
"OnTriggerBattleSuc":{
"Actions":[
{
"$type": "Share.CConfigPreset",
"PerformKey" : "Chessboard_BattleEnd_None"
},
{
"$type":"Share.CConfigCloseDialog",
"CameraMove":false
},
{
"$type":"Share.CConfigOpenDialog"
},
{
"$type":"Share.CConfigJump",
"Jump":"OnChoose2"
}
]
},
"OnTeleport": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type":"Share.CConfigEmpty"
},
{
"$type": "Share.CConfigTransfer",
"X": 10,
"Y": 0,
"Random":false
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEnd": {
"Actions": [
// {
// "$type": "Share.CConfigCameraMove",
// "StretchKey": "Back",
// "Type": "Player"
// },
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEnd2": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
"BattleID":0
}
}