134 lines
5.3 KiB
JSON
134 lines
5.3 KiB
JSON
//通关事件
|
|
|
|
{
|
|
|
|
"ID": 2010402,
|
|
|
|
"Events": {
|
|
|
|
"OnStart": {
|
|
|
|
"Actions": [
|
|
|
|
//------观测任务------
|
|
|
|
{
|
|
|
|
//极限测试者
|
|
|
|
"$type":"Share.CConfigSetConditionProgress",
|
|
|
|
"ConditionID":30060103,
|
|
|
|
"Progress":1,
|
|
|
|
"ModifyType":"Add",
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigEventByHollowVariable",
|
|
|
|
"Key": "battleCount_BuddyFriendChallenge",
|
|
|
|
"CompareType": "Equal",
|
|
|
|
"Count": 0
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
//------------
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigOpenDialog"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigChoiceServer",
|
|
|
|
"OptionsMode": "Normal",
|
|
|
|
"Title":"Event_2010402_Title",//「萝卜」终极测试
|
|
|
|
"Description": "Event_2010402_Des1",//到达目标点,同时侦测到了以骸接近反应!「咪娜萝卜」再次弹出了提示:计算出迂回路线,可以避开危险战斗,建议尝试。
|
|
|
|
"QuestionDescription": "Event_2010402_QuestionDes1",//要试试「萝卜」提供的策略吗?
|
|
|
|
"Choices": [
|
|
|
|
{
|
|
|
|
"OptionText": "Event_2010402_OP2_1",//别搞那些花里胡哨的了,直接开打!
|
|
|
|
"OptionText2": "Event_2010402_OP2_2",//别搞那些花里胡哨的了,直接开打!
|
|
|
|
"OptionIcon1": 109,
|
|
|
|
"OptionContents": [
|
|
|
|
{
|
|
|
|
"Actions":
|
|
|
|
[
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigJump",
|
|
|
|
"Jump": "TriggerBattle"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
// {
|
|
|
|
// "OptionText": "Event_2010402_OP1_1",//试试吧,「黄金兔脚」策略!
|
|
|
|
// "OptionText2": "Event_2010402_OP1_2",//试试吧,「黄金兔脚」策略!
|
|
|
|
// "OptionIcon1": 106,
|
|
|
|
// "OptionContents": [
|
|
|
|
// {
|
|
|
|
// "Actions":
|
|
|
|
// [
|
|
|
|
// {
|
|
|
|
// "$type": "Share.CConfigJump",
|
|
|
|
// "Jump": "Escape"
|
|
|
|
// }
|
|
|
|
// ]
|
|
|
|
// }
|
|
|
|
// ]
|
|
|
|
// }
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"Escape": {
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigLogText",
|
|
|
|
"Messages": [
|
|
|
|
"Event_2010402_OP1_Des" //迂回成功了……看来这「萝卜」的策略比想象中的靠谱。
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigCloseDialog"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigFinishEvent"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"TriggerBattle": {
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigRandomBattleID",
|
|
|
|
"Type":["LevelFin"],
|
|
|
|
"Tags":["Normal"],
|
|
|
|
"SpecialName":"BattleID"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigTriggerBattle",
|
|
|
|
"BattleID": "specials(BattleID)",
|
|
|
|
"OnSuccess": "OnEnd",
|
|
|
|
"EndHollow": true
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
|
|
|
|
"OnEnd": {
|
|
|
|
"Actions": [
|
|
|
|
// {
|
|
|
|
// "$type": "Share.CConfigPreset",
|
|
|
|
// "PerformKey" : "Chessboard_BattleEnd_None"
|
|
|
|
// },
|
|
|
|
// {
|
|
|
|
// "$type":"Share.CConfigCloseDialog",
|
|
|
|
// "CameraMove":false
|
|
|
|
// },
|
|
|
|
// //终点
|
|
|
|
// {
|
|
|
|
// "$type":"Share.CConfigSetConditionProgress",
|
|
|
|
// "ConditionID":30060019,
|
|
|
|
// "Progress":1,
|
|
|
|
// "ModifyType":"Add"
|
|
|
|
|
|
|
|
// },
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigFinishHollow"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"Specials": {
|
|
|
|
"Difficult": 22,
|
|
|
|
"BattleID": 50,
|
|
|
|
"BattleID1": 50,
|
|
|
|
"BattleID2": 50,
|
|
|
|
"OP":1
|
|
|
|
}
|
|
|
|
}
|
|
|