HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event3010102.json

144 lines
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//初始事件
{
"ID": 3010102,
"Specials":{
"normalBattleID":1009,
"eliteBattleID":1010,
"RandomCard_1":0,
"RandomCard_2":0,
"RandomCard_3":0
},
"Events": {
"OnStart":{
"Actions":[
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"Event3010102_Title", //超小型空洞
"Description": "Event3010102_1", //这是协会完全看不上的小型空洞,所以没有官方的「萝卜」地图可用,一步一步慢慢摸索吧。
"QuestionDescription": "Event3010102_2", //反正走几步就能碰到出口了。
"Choices": [
{
"OptionText": "Event3010102_3", //开始行动。
"OptionText2": "Event3010102_4",
"OptionIcon1": 101,
"OptionContents": [
{
"Actions":
[
]
}
]
}
]
},
{
"$type": "Share.CConfigRandomDropID",
"Type": "Card",
"Rare":[4],
"SpecialName": [
"RandomCard_1",
"RandomCard_2",
"RandomCard_3"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_1)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_1)",
"Num": 1
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_2)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_2)",
"Num": 1
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_3)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_3)",
"Num": 1
}
]
}
]
}
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigEventModification",
"ExcludePlayerPos":true,
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": 1,
"ModificationNum": 2,
"ModificationType": 2,
"TargetEventType": 1,
"TargetVisibleState": ["VisibleByTriggerEvent"],
"EventID": [ "specials(normalBattleID)","specials(eliteBattleID)" ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
},
//揭露一个invisible
{
"$type": "Share.CConfigSetMapState",
"ExcludePlayerPos":true,
"Position": "Relative",
"NodeType": "All",
"X": 0,
"Y": 0,
"Radius": 1,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}