688 lines
No EOL
25 KiB
JSON
688 lines
No EOL
25 KiB
JSON
{
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// 脚本模板库
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"AbilityName" : "Template_Common",
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"AbilityStacking": "Unique",
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//默认附加的Modifier
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"DefaultModifier":
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{
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"OnAdded" :
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[
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{
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"$type": "MoleMole.ModifySkillMaxEP",
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"Target" : "Self",
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"SkillName": "EVD",
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"DeltaValue": "%AddedPlayerMaxEpDelta", //调用AbilitySpecials中的参数
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},
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{
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"$type": "MoleMole.LogStringAction", //打Log调试
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"LogStr": "Template_Common启动!!!"
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},
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// {
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// "$type": "MoleMole.AdditionalGetItems", //掉落物
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// "Percentage": 1.0,
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// "RandomRewardParam": "10101,1",
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// "ConditionalRewardParam": "10102,1"
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// }
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],
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},
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//调用能力时,如AnimEvent中调用TriggerAbility,或脚本中调用TriggerAbilityAction
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"OnAbilityStart":
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[
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//使用指定Modifier
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{
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"$type": "MoleMole.ApplyModifier",
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"ModifierName": "MovementModifier"
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},
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//调用指定Ability
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
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},
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//输入屏蔽
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{
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"$type" : "MoleMole.InputMuteAction",
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"Tag" : "Template_Common_InputMute",
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"ingoreTimeScale" : true,
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"CharacterMoveMute" : false,
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"CharacterSkillMute" : false,
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"CharacterBagMute" : false,
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"CameraMoveMute" : false,
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},
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],
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"AbilityMixins" :
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[
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//按键监听Mixin
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{
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"$type": "MoleMole.SkillBtnListenerMixin",
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"BtnListeners":
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[
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{
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"SkillBtnIndex": 0,
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"BtnOperations":
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[
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{
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"ListenerType": "Click",
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"PressTime": 1.0, //仅在ListenerType为Press时生效
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"TriggerActions":
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[
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{
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"$type": "MoleMole.ApplyModifier",
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"ModifierName": "BleedBuffModifier",
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},
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]
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},
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]
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},
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],
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},
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//新版子弹Mixin
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{
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"$type" : "MoleMole.BulletMixin",
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"BulletName" : "Bullet_Empty",
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"Targetting" : "Enemy",
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"AliveDuration" : 10,
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//初始位置及朝向
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"BulletInitPosRot" :
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{
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"CoordsOption" : "Self", //选取参考系坐标轴
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"NeedRaycastGround" : false, //是否需要投影到地面高度
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"BackupOffsetReferTarget" : "Self",
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.11, "y":0.68, "z":1},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"BackupPositionOffset" : {"x":0.0, "y":0.0, "z":5.0}, //备选位置,当OffsetReferTarget为空时,以BackupOffsetReferTarget为子弹出生点,并应用此BackUp PosRot
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"BackupAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true, //是否应用目标的Y轴Rot
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"IsUseRotationXZ" : false, //是否应用目标的X/Z轴Rot
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},
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},
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//当前配置多个Movement或Rotation时,仅有一个生效(以后会迭代为并行执行)
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//简易位移
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"MovementConfig" :
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{
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"$type" : "MoleMole.ConfigMovementSimple",
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"Duration" : -1,
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"Gravity" : 0.0,
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"HitTangentialRatio" : 1,
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"HitNormalRatio" : 1,
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"TimesUpMoveOption" : "Remain",
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"InitVelocity" : {"x":0, "y":0, "z":100},
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"Acceleration" : {"x":0, "y":0, "z":0},
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"CoordinateType" : "Local",
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},
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//抛物线,根据目标距离决定速度与高度
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"MovementConfig" :
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{
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"$type" : "MoleMole.ConfigMovementParabola",
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"Duration" : -1,
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"Gravity" : 0.0,
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"HitTangentialRatio" : 1,
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"HitNormalRatio" : 1,
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"TimesUpMoveOption" : "Remain",
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"TargetPosRot" :
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{
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"CoordsOption" : "Relative",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Target",
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},
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"Offset" :
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{
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"PositionOffset" : {"x":10, "y":0, "z":3},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsClampOffsetDistance" : true, //默认为false,为true时,Offset的距离不能大于自身至目标间的距离
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},
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},
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"DefaultOffset" : {"x":0.0, "y":0.0, "z":15},
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"s1" : 15,
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"s2" : 20,
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"h1" : 0.6,
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"h2" : 0.8,
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"t1" : 0.4,
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"t2" : 0.45,
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},
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//向目标移动
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"MovementConfig" :
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{
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"$type" : "MoleMole.ConfigMovementTarget",
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"Duration" : -1,
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"Gravity" : 0.0,
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"HitTangentialRatio" : 1,
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"HitNormalRatio" : 1,
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"TimesUpMoveOption" : "Remain",
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"TargetPosRot" :
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{
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"CoordsOption" : "Relative",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Target",
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},
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"Offset" :
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{
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"PositionOffset" : {"x":10, "y":0, "z":3},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsClampOffsetDistance" : true, //默认为false,为true时,Offset的距离不能大于自身至目标间的距离
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},
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},
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"DefaultOffset" : {"x":0.0, "y":0.0, "z":10},
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//几种方式中选一个
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//瞬移
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"MoveType":
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{
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"$type" : "MoleMole.MovementTypeInstant",
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},
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//匀速直线运动
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"MoveType":
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{
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"$type" : "MoleMole.MovementTypeFixedSpeed",
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"Speed":5,
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},
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//Lerp直线运动
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"MoveType":
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{
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"$type" : "MoleMole.MovementTypeLerpSpeed",
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"Speed":5,
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},
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//定时反推速度
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"MoveType":
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{
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"$type" : "MoleMole.MovementTypeFixedTime",
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"Time":5,
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},
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"TargetUpdateMode" : "Always",
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"ReachTargetStop" : false,
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},
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//简易旋转
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"RotationConfig" :
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{
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//绕自己
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"$type" : "MoleMole.ConfigRotationSimple",
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"CoordinateType" : "Local",
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"Duration" : 3,
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"InitAngleVelocity": {"x":0, "y":0, "z":180},
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"AngleAcceleration":{"x":0, "y":0, "z":0},
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},
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//向目标旋转
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"RotationConfig" :
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{
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"$type" : "MoleMole.ConfigRotationToTarget",
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"Duration" : -1,
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"TargetPosRot" :
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{
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"CoordsOption" : "Relative",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Target",
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"BackupOffsetReferTarget" : "None",
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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},
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},
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"RotateType" : "Fixed",
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"RotateSpeed" : 360,
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"TargetUpdateMode" : "Always",
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"ReachTargetStop" : false,
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},
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//子弹打击相关
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"BulletColliderConfig":
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{
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"ColliderType" : "Sphere",
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"BulletTypeName" : "ConfigurableSphereCollider",
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"SphereColliderRadius" : 0.3,
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"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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},
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"BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击
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"CanHitStage" : true, //能否命中墙壁
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"IsCanReflect" : true, //能否被反弹
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"MaxHitNum" : 0, //总打击次数
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"MaxHitTargetNum" : 0, //单位打击次数
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"MaxHitStageNum" : 0, //墙壁打击次数
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"MaxTouchStageNum" : 0, //墙壁反弹次数
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"HitAnimEventID" : "Nostradamus_Attack_Branch_01_Bullet_AttackProperty_01", //注意打击判定和爆炸判定一般只取一个
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//子弹爆炸相关
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"HitTargetExplode" : true, //命中怪物是否爆炸
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"HitStageExplode" : true, //命中墙壁是否爆炸
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"DestroyExplode" : true, //消失是否爆炸(达到最大打击次数时即为消失)
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"ExplodePosType": "HitPoint",
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"HitExplodeRadius" : 2,
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"ExplodeAnimEventID" : "Nostradamus_Attack_Branch_01_Bullet_AttackProperty_01", //注意打击判定和爆炸判定一般只取一个
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//子弹预判定相关
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"DodgeColliderConfig":
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{
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"ColliderType" : "Capsule",
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"CapsuleColliderRadius" : 2.0,
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"CapsuleColliderHeight" : 10.0,
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"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":5.0},
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"ColliderAngleOffset" : {"x":90.0, "y":0.0, "z":0.0},
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},
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//子弹特效
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"BulletEffect" :
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{
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"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Bullet"
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},
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//拖尾特效(子弹爆炸后不消失)
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"TrailEffect" :
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{
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"EffectPattern" : "Eff_Common_RandomSkill_Ani_Dagger_Explosive_FlyingTrail"
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},
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//爆炸特效
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"HitExplodeEffect" :
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{
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"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Explode"
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},
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//打击怪物特效(若不爆炸)
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"HitTargetEffect" :
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{
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"EffectPattern" : "Eff_Anbi_Electric_Discharge_Cancel",
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},
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//打击场景特效(若不爆炸)
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"HitStageEffect" :
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{
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"EffectPattern": "TestHit_Punch"
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},
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//消失特效(若不爆炸)
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"DestroyEffect" :
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{
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"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Explode_1"
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},
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"OnBulletDestroyAction":
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[
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
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"ExtraParam" : "HitStage"
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},
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
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"ExtraParam" : "HitOther"
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},
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
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"ExtraParam" : "TimeUp"
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},
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{
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"$type" : "MoleMole.AttackCameraShakeAction",
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"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
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"ExtraParam" : "HitStage"
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},
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{
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"$type" : "MoleMole.AttackCameraShakeAction",
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"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
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"ExtraParam" : "HitOther"
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},
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{
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"$type" : "MoleMole.AttackCameraShakeAction",
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|
||
"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
|
||
|
||
"ExtraParam" : "TimeUp"
|
||
|
||
},
|
||
|
||
],
|
||
|
||
}
|
||
|
||
],
|
||
|
||
|
||
|
||
"Modifiers" :
|
||
|
||
{
|
||
|
||
//带有Buff的Modier自动封装了OnAdd与OnRemoved时的Action
|
||
|
||
"BleedBuffModifier":
|
||
|
||
{
|
||
|
||
"Duration" : -1,
|
||
|
||
"Buff" :
|
||
|
||
{
|
||
|
||
"BuffID" : 108006,
|
||
|
||
"IsOverrideDuration" : true,
|
||
|
||
//为True时,应用Modifier的Duration,否则用表中的时间进行Override
|
||
|
||
}
|
||
|
||
},
|
||
|
||
|
||
|
||
//屏幕后处理的Action,包括Glitch(花屏)、RadialBlur(径向模糊)与Vignette(暗角)
|
||
|
||
"ScreenEffectModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration" : -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ProcessScreenEffectAction",
|
||
|
||
"EffectType" : "Glitch", //Glitch、RadialBlur、Vignette
|
||
|
||
"EffectKey" : "TestCurve"
|
||
|
||
}
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//执行FadeAction,Key值填写在CharacterCommon中
|
||
|
||
"DitherFadeModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration" : -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.DitherFadeAction",
|
||
|
||
"DitherFadeType": "FadeIn",
|
||
|
||
"DitherFadeKey": "Buddy_Dither_Alpha_FadeIn",
|
||
|
||
"Duration": 1.0,
|
||
|
||
"Target" : "Self"
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//ThinkInterval功能与Delay功能
|
||
|
||
"DelayModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"ThinkInterval" : 0.01,
|
||
|
||
"OnThinkInterval" :
|
||
|
||
[
|
||
|
||
//SP回复不再使用ModifyProperty,以应用二级属性Actor_SPGetRatio(2022.01.07)
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.RecoverSPAction",
|
||
|
||
"Target" : "Self",
|
||
|
||
"Percentage": 0,
|
||
|
||
"Amount": 0.12,
|
||
|
||
"IgnoreRatio": false,
|
||
|
||
},
|
||
|
||
],
|
||
|
||
|
||
|
||
"DelayHandlers" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"DelayTime" : 1,
|
||
|
||
"TimeUpActions":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.FireEffect",
|
||
|
||
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target": "Self",
|
||
|
||
},
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"DelayTime" : 2,
|
||
|
||
"TimeUpActions":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.FireEffect",
|
||
|
||
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target": "Self",
|
||
|
||
},
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//对状态的Predicate
|
||
|
||
"StatePredicateModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.FireEffect",
|
||
|
||
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target" : "Self",
|
||
|
||
"Predicates" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ByAnimatorStateType",
|
||
|
||
"AnimatorStateType" : "Sky" //Ground、Sly、Floor
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//对阵营的Predicate
|
||
|
||
"CampTypePredicateModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.FireEffect",
|
||
|
||
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target" : "Self",
|
||
|
||
"Predicates":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ByCampType",
|
||
|
||
"Camp": "TeamEvil",
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//对敌我关系的Predicate
|
||
|
||
"RelationShipPredicateModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.FireEffect",
|
||
|
||
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target" : "Self",
|
||
|
||
"Predicates":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ByRelativeCampType",
|
||
|
||
"Relationship": "Enemy",
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//修改神器相关参数的Action
|
||
|
||
"ModifyArcanaCommonPropertyModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
//修改临时值
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ModifyArcanaCommonPropertyAction",
|
||
|
||
//ShieldDuration、ShieldValue、ShieldCount、FieldRangeDuration
|
||
|
||
"ArcanaProperty" : "ShieldDuration",
|
||
|
||
"Delta" : 5.0,
|
||
|
||
"Ratio" : 10.0,
|
||
|
||
"Target" : "Buddy",
|
||
|
||
},
|
||
|
||
//修改属性值(战斗层)
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ModifyProperty",
|
||
|
||
"PropertyType": "Custom",
|
||
|
||
//ShieldDuration_Delta、ShieldDuration_Ratio、ShieldValue_Delta、ShieldValue_Ratio
|
||
|
||
//ShieldCount_Delta、ShieldCount_Ratio、FieldRangeDuration_Delta、FieldRangeDuration_Ratio
|
||
|
||
//SkillCD_Delta、SkillCD_Ratio(所有类型)、Cannon_SkillCD_Delta、Cannon_SkillCD_Ratio(根据类型枚举)
|
||
|
||
"CustomPropertyType": "ShieldDuration_Delta",
|
||
|
||
"IsUsePercentage": false,
|
||
|
||
"PropertyModifyFunction": "Add",
|
||
|
||
"Percentage": 0.2,
|
||
|
||
"Amount": 5.0,
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
// //Attach无敌Action,与Modifier同生共死(已废弃,改用PushInvincible)
|
||
|
||
// "InvincibleModifier":
|
||
|
||
// {
|
||
|
||
// "ModifierStacking": "Unique",
|
||
|
||
// "Duration": 5,
|
||
|
||
|
||
|
||
// "OnAdded" :
|
||
|
||
// [
|
||
|
||
// {
|
||
|
||
// "$type" : "MoleMole.AttachInvincibleAction",
|
||
|
||
// "SetInvincible" : true,
|
||
|
||
// "Target" : "Self",
|
||
|
||
// },
|
||
|
||
// ],
|
||
|
||
// },
|
||
|
||
|
||
|
||
//设置AI行为树参数的Action
|
||
|
||
"InvincibleModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": 1,
|
||
|
||
|
||
|
||
"OnAdded" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.WriteAIParamAction",
|
||
|
||
"Target" : "Self",
|
||
|
||
"ParamName" : "TestParam_01",
|
||
|
||
"BoolParamValue" : true,
|
||
|
||
"IntParamValue" : 13,
|
||
|
||
"FloatParamValue" : 24.58,
|
||
|
||
"StringParamValue" : "ABCDCBA"
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//对受击角度的Predicate
|
||
|
||
"AnglePredicateModifier" :
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"OnBeingHit" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.FireEffect",
|
||
|
||
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
|
||
|
||
"Target": "Self",
|
||
|
||
"Predicates":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ByHitAngleRange",
|
||
|
||
"AngleMin": 60.0,
|
||
|
||
"AngleMax": 120.0,
|
||
|
||
},
|
||
|
||
]
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//平滑回复SP,用了ModifierMixin
|
||
|
||
"RecoverSPModifier" :
|
||
|
||
{
|
||
|
||
"ModifierStacking" : "Unique",
|
||
|
||
"Duration": -1,
|
||
|
||
|
||
|
||
"ModifierMixins" :
|
||
|
||
[
|
||
|
||
//SP回复不再使用SmoothChangeProperty,以应用二级属性Actor_SPGetRatio(2022.01.07)
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.SmoothRecoverSPMixin",
|
||
|
||
"IgnoreRatio":false,
|
||
|
||
"PropertyItem" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"PropertyModifyFunction": "Add",
|
||
|
||
"Percentage": 0,
|
||
|
||
"Amount": 10,
|
||
|
||
},
|
||
|
||
],
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
|
||
|
||
//对AbilitySpecials的设置与监听
|
||
|
||
"AbilitySpecialsModifier":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "MultipleRefresh",
|
||
|
||
"Duration": -1,
|
||
|
||
"OnAdded":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.RecoverSPAction",
|
||
|
||
"Percentage": 0,
|
||
|
||
"Amount": "%RecoverSP",
|
||
|
||
"IgnoreRatio": false,
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.SetAbilitySpecialAction",
|
||
|
||
"ParamName": "RecoverSP",
|
||
|
||
"ParamType": "float",
|
||
|
||
"ModifyFunction": "Add",
|
||
|
||
"Param": 10,
|
||
|
||
"Predicates" :
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ByAbilitySpecial",
|
||
|
||
"Target" : "Self",
|
||
|
||
"ParamName": "RecoverSP",
|
||
|
||
"ParamType": "float",
|
||
|
||
"CompareType": "Equal",
|
||
|
||
"Param" : 5,
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
],
|
||
|
||
},
|
||
|
||
},
|
||
|
||
|
||
|
||
//自定义参数,可以被其他地方调用、设置与监听
|
||
|
||
"AbilitySpecials" :
|
||
|
||
{
|
||
|
||
"RecoverSP" :
|
||
|
||
{
|
||
|
||
"Value" : 5,
|
||
|
||
},
|
||
|
||
|
||
|
||
"AddedPlayerMaxEpDelta":
|
||
|
||
{
|
||
|
||
"Value" : 1,
|
||
|
||
}
|
||
|
||
}
|
||
|
||
} |