HollowPS_TV_experiments/extras/zzz-0.1-jsons/Unagi_Talent_04.json

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{
//星见雅天赋4在进入收刀状态0.5秒后使用ExSp暴击率额外提升50%
"AbilityName": "Unagi_Talent_04",
"AbilityStacking": "Unique",
"DefaultModifier":
{
"OnAdded":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"Target": "Self",
"BoolVal": true
},
//出生时,默认赋予强化状态标记
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_ReadyIndex_Talent_04",
"ParamType": "int",
"ModifyFunction": "Replace",
"Param": 1
}
]
},
"AbilityMixins":
[
{
"$type": "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
//处于拔刀状态的动作
//普攻(第一段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_01",
"MaxFrameCountLow": false,
"FrameCountLow": 7, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 113, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(第二段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 131, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(第三段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03",
"MaxFrameCountLow": false,
"FrameCountLow": 0, //刀刃出鞘时
"MaxFrameCountHigh": false,
"FrameCountHigh": 24, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(第四段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_04",
"MaxFrameCountLow": false,
"FrameCountLow": 8, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_04_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 129, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻第四段_派生
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_04_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_04_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 138, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(第五段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_05",
"MaxFrameCountLow": false,
"FrameCountLow": 0, //刀刃出鞘时
"MaxFrameCountHigh": false,
"FrameCountHigh": 34, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(第六段)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_06",
"MaxFrameCountLow": false,
"FrameCountLow": 12, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_06_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 89, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//普攻(魔刃分支)
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_06_02",
"MaxFrameCountLow": false,
"FrameCountLow": 11, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_06_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 217, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//冲刺攻击
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Rush",
"MaxFrameCountLow": false,
"FrameCountLow": 9, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Rush_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 116, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//闪避反击
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Counter",
"MaxFrameCountLow": false,
"FrameCountLow": 3, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Counter_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 112, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//特殊技Sp
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_01_Attack_01",
"MaxFrameCountLow": false,
"FrameCountLow": 17, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_01_Attack_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 135, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_01_Attack_02",
"MaxFrameCountLow": false,
"FrameCountLow": 17, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_01_Attack_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 135, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//特殊技ExSp_点按
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_01",
"MaxFrameCountLow": false,
"FrameCountLow": 6, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 65, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_02",
"MaxFrameCountLow": false,
"FrameCountLow": 6, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 65, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//特殊技ExSp_长按
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_03_Attack_01",
"MaxFrameCountLow": false,
"FrameCountLow": 12, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_03_Attack_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 20, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//连携技
{
"LayerIndex": 0,
"AnimatorStateName": "SwitchIn_Attack",
"MaxFrameCountLow": false,
"FrameCountLow": 18, //刀刃出鞘时
"MaxFrameCountHigh": false,
"FrameCountHigh": 68, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//终结技
{
"LayerIndex": 0,
"AnimatorStateName": "SwitchIn_Attack_Ex_Start",
"MaxFrameCountLow": false,
"FrameCountLow": 0, //刀刃出鞘时
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "SwitchIn_Attack_Ex",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 114, //纳刀闪光时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Attack"
]
},
//===============================
//暴击率提升影响的Exsp动作
//特殊技ExSp_点按
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 12, //衔接走跑时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_02_Attack_02_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 12, //衔接走跑时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
//特殊技ExSp_长按
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_03_Attack_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Branch_03_Attack_01_End",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 30, //衔接走跑时
"IsLoop": false,
"ModifierNameList":
[
"UnagiTalent04Modifier_Controller",
]
},
]
}
],
"Modifiers":
{
//拔刀时清除标记,收刀时延迟添加标记
"UnagiTalent04Modifier_Attack":
{
"ModifierStacking": "Unique",
"Duration":-1,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_ReadyIndex_Talent_04",
"ParamType": "int",
"ModifyFunction": "Replace",
"Param": 0
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "UnagiTalent04Modifier_Delay",
"Target": "Self"
}
],
"OnRemoved":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "UnagiTalent04Modifier_Delay",
"Target": "Self"
}
]
},
//延迟添加标记
"UnagiTalent04Modifier_Delay":
{
"ModifierStacking": "Unique",
"Duration":5.0, //注意需要大于Delay时间
"DelayHandlers":
[
{
"DelayTime": "%AS_DelayTime_Talent_04",
"TimeUpActions":
[
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_ReadyIndex_Talent_04",
"ParamType": "int",
"ModifyFunction": "Replace",
"Param": 1
},
// //临时测试特效
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_01",
// "Target" : "Self",
// }
]
}
]
},
//暴击率提升(添加移除管理)
"UnagiTalent04Modifier_Controller":
{
"ModifierStacking": "Unique",
"Duration":-1,
"OnAdded":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "UnagiTalent04Modifier_Effect",
"Target": "Self",
"Predicates":
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_ReadyIndex_Talent_04",
"CompareType": "Equal",
"Param" : 1,
"ParamType": "int",
},
]
},
// //临时测试特效
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_02",
// "Target" : "Self",
// "Predicates":
// [
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_ReadyIndex_Talent_04",
// "CompareType": "Equal",
// "Param" : 1,
// "ParamType": "int",
// },
// ]
// }
],
"OnRemoved":
[
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "UnagiTalent04Modifier_Effect",
"Target": "Self",
}
],
},
//暴击率提升(实际效果)
"UnagiTalent04Modifier_Effect":
{
"ModifierStacking": "Unique",
"Duration":-1,
"OnHitOther":
[
{
"$type" : "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey" : "Actor_CriticalDelta",
"PropertyValue" : "%AS_AddedCritical_Talent_04",
"Predicates":
[
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Unagi_Attack_Branch_02_AttackProperty_01_01",
"Unagi_Attack_Branch_02_AttackProperty_02_01",
"Unagi_Attack_Branch_02_AttackProperty_02_02",
"Unagi_Attack_Branch_02_AttackProperty_02_03",
"Unagi_Attack_Branch_02_AttackProperty_02_04",
"Unagi_Attack_Branch_02_AttackProperty_02_05",
"Unagi_Attack_Branch_02_AttackProperty_02_06",
"Unagi_Attack_Branch_02_AttackProperty_02_07",
"Unagi_Attack_Branch_02_AttackProperty_02_08",
"Unagi_Attack_Branch_03_AttackProperty_01_01",
"Unagi_Attack_Branch_03_AttackProperty_01_02",
"Unagi_Attack_Branch_03_AttackProperty_01_03",
"Unagi_Attack_Branch_03_AttackProperty_02_01",
"Unagi_Attack_Branch_03_AttackProperty_02_02",
"Unagi_Attack_Branch_03_AttackProperty_02_03",
"Unagi_Attack_Branch_03_AttackProperty_02_04",
"Unagi_Attack_Branch_03_AttackProperty_02_05",
]
}
]
}
]
}
},
"AbilitySpecials" :
{
//强化状态标记标记为1时发动ExSp则获得强化效果
"AS_ReadyIndex_Talent_04" :
{
"Value" : 1
},
//收刀后效果生效时间
"AS_DelayTime_Talent_04" :
{
"Value" : 0.5
},
//暴击提升50%
"AS_AddedCritical_Talent_04" :
{
"Value" : 0.5
}
}
}