HollowPS_TV_experiments/extras/zzz-0.1-jsons/Curse_DamageTakenUp_ByVulnerable.json

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{
//攻击脆弱状态的敌人角色受到的伤害增加50%不可叠加持续6s
"AbilityName" : "Curse_DamageTakenUp_ByVulnerable",
"AbilityStacking":"UniqueOverrideMap",
"DefaultModifier" :
{
"ModifierStacking":"Unique",
"OnHitOther" :
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName" : "PlayerDamageTakenUp",
"Predicates" :
[
{
"$type" : "MoleMole.ByBuffGroup",
"BuffGroupList" : ["Electric"],
"Target" : "Target"
}
]
}
]
},
"Modifiers" :
{
"PlayerDamageTakenUp" :
{
"Duration" : "%TimeOfDuration",
"ModifierStacking" : "Refresh",
"Properties" :
{
"Actor_DamageTakeRatio" : "%DamageTakeRatio"
}
}
},
"AbilitySpecials" :
{
//表格参数
"DamageTakeRatio" :
{
"Value" : 0.5
},
"TimeOfDuration" :
{
"Value" : 6
}
}
}