HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011001.json

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{
"ID": 1011001,
"Events": {
"OnHollowCreated": //将邦布的初始状态设置为打烊;打烊=1戒备=2嘲笑=3
{
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 1
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnStart": //判断邦布的状态是否为【打烊】
{
"Actions": [
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "DoorStatus.1011001",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "OnDoorStatus_Ajar",
//成功则走打烊路线
"OnFailure": "OnDoorStatus_OpenOrClosed"
//失败则再次跳转
}
]
},
"OnDoorStatus_OpenOrClosed": //判断是Open还是Closed
{
"Actions": [
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "DoorStatus.1011001",
"Count": 2,
"CompareType": "Equal"
}
],
"OnSuccess": "OnDoorStatus_Open",
//成功则走戒备开场对话
"OnFailure": "OnDoorStatus_Closed"
//失败则再次跳转
}
]
},
"OnDoorStatus_Ajar": //打烊 支线
{
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
//打烊-开场对话
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_Log_1_1"
//前方孤零零的矗立着一扇邦布,邦布打烊着。似乎有一些光从邦布缝透了出来
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Description": "Event_1011001_Des_1",
//要怎么做?
"Choices": [
//打烊Option_1
{
"OptionText": "Event_1011001_op_1_Ajar",
"OptionText2": "Event_1011001_op_1_Ajar_split",
//一脚踹开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_1_Ajar"
}
]
}
]
},
//打烊Option_2
{
"OptionText": "Event_1011001_op_2_Ajar",
"OptionText2": "Event_1011001_op_2_Ajar_split",
//谨慎推开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1_Ajar"
}
]
}
]
},
//打烊Option_3
{
"OptionText": "Event_1011001_op_3_Ajar",
"OptionText2": "Event_1011001_op_3_Ajar_split",
//迅速离开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_3_Over_1_Ajar"
}
]
}
]
}
]
}
]
},
"OnDoorStatus_Open": //戒备 支线
{
"Actions": [
//戒备-开场对话
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_Log_1_2"
//前方孤零零的矗立着一扇邦布,邦布敞开着。邦布后雾蒙蒙的,什么也看不清楚
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Description": "Event_1011001_Des_1",
//要怎么做?
"Choices": [
//戒备Option_1
{
"OptionText": "Event_1011001_op_1_Open",
"OptionText2": "Event_1011001_op_1_Open_split",
//饱和攻击
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_1_Open"
}
]
}
]
},
//戒备Option_2
{
"OptionText": "Event_1011001_op_2_Open",
"OptionText2": "Event_1011001_op_2_Open_split",
//谨慎步入
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1_Open"
}
]
}
]
},
//戒备Option_3
{
"OptionText": "Event_1011001_op_3_Open",
"OptionText2": "Event_1011001_op_3_Open_split",
//迅速离开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_3_Over_1_Open"
}
]
}
]
}
]
}
]
},
"OnDoorStatus_Closed": //嘲笑 支线
{
"Actions": [
//嘲笑-开场对话
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_Log_1_3"
//前方孤零零的矗立着一扇邦布,邦布紧闭着
],
"Predicates": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "DoorStatus.1011001",
"Count": 3,
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Description": "Event_1011001_Des_1",
//要怎么做?
"Choices": [
//嘲笑Option_1
{
"OptionText": "Event_1011001_op_1_Closed",
"OptionText2": "Event_1011001_op_1_Closed_split",
//谨慎步入
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_1_Closed"
}
]
}
]
},
//嘲笑Option_2
{
"OptionText": "Event_1011001_op_2_Closed",
"OptionText2": "Event_1011001_op_2_Closed_split",
//迅速离开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1_Closed"
}
]
}
]
}
]
}
]
},
"Op_1_Over_1_Ajar": //打烊-->戒备
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_1_over_1_Ajar"
//一脚踹开了大邦布后,小队在邦布内发现了一个装满齿轮硬币的盒子
]
},
{
//+999金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Op_1_Over_1_Ajar)"
},
//将邦布的状态设置为戒备
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_2_Over_1_Ajar": //打烊-->嘲笑
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_2_over_1_Ajar"
//慢慢开邦布时,邦布突然从另一侧被嘲笑了,小队成员被哈了一跳
]
},
{
//+25压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "specials(Op_2_Over_1_Ajar)"
},
//将邦布的状态设置为嘲笑
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 3
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_3_Over_1_Ajar": //打烊-->打烊
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_3_over_1_Ajar"
//太哈人了,我们先润吧
]
},
//将邦布的状态设置为打烊
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_1_Over_1_Open": //戒备-->戒备
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_1_over_1_Open",
//小队成员对邦布内进行了饱和式攻击,一片硝烟后,小队成员谨慎的步入了邦布中
"Event_1011001_op_1_over_2_Open"
//邦布后除了火药留下的痕迹外,什么都没有,小队成员们松了一口气
]
},
{
//-25压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Op_1_Over_1_Open)"
},
//将邦布的状态设置为戒备
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_2_Over_1_Open": //戒备-->戒备
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_2_over_1_Open"
]
},
{
//+25压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "specials(Op_2_Over_1_Open)"
},
//将邦布的状态设置为戒备
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_3_Over_1_Open": //戒备-->戒备
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_3_over_1_Open"
//太哈人了,我们先润吧
]
},
//将邦布的状态设置为戒备
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_1_Over_1_Closed": //嘲笑-->嘲笑
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_1_over_1_Closed"
//小队成员将邦布轰成了碎片,火力覆盖到了邦布内。一片硝烟后,小队成员谨慎的进入邦布内,发现邦布内一具人形的尸骸正在裂解
]
},
{
//-25压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Op_1_Over_1_Closed)"
},
//将邦布的状态设置为戒备
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_2_Over_1_Closed": //嘲笑-->嘲笑
{
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_1011001_op_2_over_1_Closed"
//太哈人了,我们先润吧
]
},
//将邦布的状态设置为嘲笑
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "DoorStatus.1011001",
"Value": 3
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
//表格参数
"Op_1_Over_1_Ajar": 999,
"Op_2_Over_1_Ajar": 25,
"Op_1_Over_1_Open": 25,
"Op_2_Over_1_Open": 25,
"Op_1_Over_1_Closed": 25
}
}