HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2020607.json

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{
"ID": 2020607, //人为财死tips
"Specials": {
//表格参数
"debuff": 0,
//玩家坐标
"Player_X":0,
"Player_Y":0
},
"Events": {
"OnHollowCreated":{
"Actions":[
//锁压力上限
{
"$type": "Share.CConfigLockCurse",
"Lock":true,
"Count":3
}
]
},
"OnPlayerMove": {
"Actions": [
//拿到玩家坐标
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"Player_X",
"SpecialValue":"playerpos(X)"
},
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"Player_Y",
"SpecialValue":"playerpos(Y)"
},
//判断身上有多少丁尼
//1500
{
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060079,
"Progress":1,
"ModifyType":"Add",
"Predicates":[
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 10,
"CompareType": "GreaterEqual",
"Count": 300
}
]
},
//2500
{
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060080,
"Progress":1,
"ModifyType":"Add",
"Predicates":[
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 10,
"CompareType": "GreaterEqual",
"Count": 500
}
]
},
//3500
{
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060081,
"Progress":1,
"ModifyType":"Add",
"Predicates":[
{
"$type": "Share.CConfigEventByItemID",
"ItemID": 10,
"CompareType": "GreaterEqual",
"Count": 700
}
]
},
//判断侵蚀情况
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "debuff",
"SpecialValue": "specials(debuff)+1",
"Predicates": [
{
"$type": "Share.CConfigEventBySceneProperty",
"Count": 100,
"Property": "Stamina",
"CompareType": "Equal"
}
]
},
{
"$type":"Share.CConfigJump",
"Jump":"OnTips",
"Predicates":[
{
"$type": "Share.CConfigEventBySceneProperty",
"Count": 60,
"Property": "Stamina",
"CompareType": "Equal"
},
{
"$type":"Share.CConfigEventByCurse",
"CompareType":"Equal",
"Count":1
}
]
}
]
},
"OnTips":{
"Actions":[
{
"$type": "Share.CConfigShowTip",
"TipID": 202060101,
"Type": "Duration",
"Delay": 0,
"Duration": 50,
"NextTips": [
{
"$type": "Share.CConfigShowTip",
"TipID": 202060102,
"Type": "End",
"Delay": 0,
"Duration": 50,
"NextTips": [
{
"$type": "Share.CConfigShowTip",
"TipID": 202060103,
"Delay": 0
}
]
}
]
},
//去除60压力值时的tips循环
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "debuff",
"SpecialValue":0,
"Predicates": [
{
"$type": "Share.CConfigEventBySceneProperty",
"Count": 60,
"Property": "Stamina",
"CompareType": "Equal"
}
]
}
]
}
}
}