157 lines
5.6 KiB
JSON
157 lines
5.6 KiB
JSON
{
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//以太BOSS战 - 移动终点
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"ID": 2020705,
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"Events": {
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"OnStart": {
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"Actions": [
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump":"OnState_1",
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"Predicates":[
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "BOSS.20207",
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"CompareType": "Equal",
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"Count": 1
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}
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]
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},
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{
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"$type": "Share.CConfigJump",
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"Jump":"OnState_2"
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}
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]
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},
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"OnState_1":{ //利用机关追上
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"Actions":[
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{
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//对话框内容
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020705_1"//成功找到了杂货店小邦布三人组筹备的礼物之一,可惜已经受到了严重的以太侵蚀,不能带出空洞使用了。在委托日志里记录一下吧。
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]
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},
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//拿到斩加成
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{
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"$type":"Share.CConfigAddItem",
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"ItemID":1000928,//斩加成
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"Count":1
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},
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//找到第二把刀
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060054,
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"Progress":1,
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"ModifyType":"Add"
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},
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{
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//对话框内容
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020705_2"//清单上的物品信息收集完成,而那个四处奔窜的以骸也被逼到了绝路,虽然不是委托的内容,顺手将它消灭吧!
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]
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},
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//将BOSS逼上绝路
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060066,
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"Progress":1,
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"ModifyType":"Add"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump":"OnBattle"
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}
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]
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},
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"OnState_2":{ //追累了
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"Actions":[
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{
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//对话框内容
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020705_3"//你们发现一枚骸章,经过邦布的鉴定,正是被侵蚀的出刃刀。既然已经变成了这副样子,也没有带出空洞的必要了。在清单上记录一下吧。
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]
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},
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//拿到斩加成
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{
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"$type":"Share.CConfigAddItem",
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"ItemID":1000928,//斩加成
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"Count":1
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},
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//找到第二把刀
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060054,
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"Progress":1,
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"ModifyType":"Add"
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},
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{
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//对话框内容
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event2020705_4"//清单上的物品信息收集完成,而那个四处奔窜的以骸也终于停止行动,虽然不是委托的内容,顺手将它消灭吧!
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]
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},
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//坚持不懈追逐到首领停止行动(15次
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060065,
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"Progress":1,
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"ModifyType":"Add"
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},
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{
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"$type": "Share.CConfigJump",
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"Jump":"OnBattle"
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}
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]
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},
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"OnBattle":{
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"Actions":[
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{
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"$type":"Share.CConfigDropBattleID",
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"Type":[23],
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"SpecialName":"BattleID"
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},
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060053,
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"Progress":1,
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"ModifyType":"Add"
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},
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//击败头目
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060055,
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"Progress":1,
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"ModifyType":"Add"
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},
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{
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//这里已经出去了
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"$type": "Share.CConfigTriggerBattle",
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"BattleID": "specials(BattleID)",
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"OnSuccess": "OnEnd",
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"EndHollow": true
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}
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]
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},
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"OnEnd": {
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"Actions": [
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{
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"$type": "Share.CConfigFinishHollow"
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}
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]
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}
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},
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"Specials": {
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"BattleID": 0
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}
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}
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