408 lines
No EOL
14 KiB
JSON
408 lines
No EOL
14 KiB
JSON
{
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// Unagi特殊攻击强化
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"AbilityName" : "Unagi_SpecialSkill",
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"AbilityStacking": "Unique",
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"DefaultModifier" :
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{
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"OnAdded" :
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[
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//设置UI箭头指示位置
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{
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"$type": "MoleMole.SetUIArrowAction",
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"position": 40
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}
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]
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},
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"AbilityMixins" :
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[
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{
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"$type": "MoleMole.ActionsOnPropertyChangeMixin",
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"PropertyActions":
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[
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{
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"PropertyType": "CurSP",
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"ReferMaxPropertyType": "MaxSP",
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"IsUsePercentage": false,
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"ValueRangeActions":
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[
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{
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"Val": 40,
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"LowToValueActions":
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 3,
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"ParamName" : "Int_BranchIndex",
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"Target" : "Self",
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"IntVal" : 1
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}
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]
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},
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{
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"Val": 40,
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"ValueToLowActions":
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 3,
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"ParamName" : "Int_BranchIndex",
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"Target" : "Self",
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"IntVal" : 0
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}
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]
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}
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]
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},
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{
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"PropertyType": "Custom",
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"CustomPropertyType": "MagicValueCounts",
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"IsUsePercentage": false,
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"ValueRangeActions":
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[
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//魔刃值等于3时,同步状态机参数
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{
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"Val": 3,
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"LowToValueActions":
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 2,
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"ParamName" : "Bool_MagicBladeNormal",
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"Target" : "Self",
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"BoolVal" : true
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}
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]
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},
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{
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"Val": 3,
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"ValueToLowActions":
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 2,
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"ParamName" : "Bool_MagicBladeNormal",
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"Target" : "Self",
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"BoolVal" : false
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}
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]
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}
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]
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}
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]
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},
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{
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"$type" : "MoleMole.AttachStateWithModifierMixin",
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"ConfigList":
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[
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_Start_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"HasExitTimeModifier_Controller",
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"ChargeAttackModifer_01",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_Start_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"HasExitTimeModifier_Controller",
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"ChargeAttackModifer_01",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_Start_03",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"HasExitTimeModifier_Controller",
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"ChargeAttackModifer_02",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_Start_04",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"HasExitTimeModifier_Controller",
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"ChargeAttackModifer_02",
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]
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}
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]
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}
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],
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"OnAbilityStart":
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[
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//执行SP检测,能量不足时强制松手
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{
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"$type": "MoleMole.ApplyModifier",
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"ModifierName": "SpCheckModifier_Failed",
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"Predicates" :
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[
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{
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"$type": "MoleMole.ByPlayerPropertyValue",
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"Numerator": "CurSP",
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//"CustomNumerator": "PerfectReady",
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"Denominator": "MaxSP",
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"IsUsePercent": false,
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"CompareType": "Less",
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"Val1" : 40,
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//"Val2" : 300,
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"Target" : "Self"
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},
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]
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},
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//执行SP检测,能量足够时成功蓄力
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{
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"$type": "MoleMole.ApplyModifier",
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"ModifierName": "SpCheckModifier_Success",
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"Predicates" :
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[
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{
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"$type": "MoleMole.ByPlayerPropertyValue",
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"Numerator": "CurSP",
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//"CustomNumerator": "PerfectReady",
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"Denominator": "MaxSP",
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"IsUsePercent": false,
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"CompareType": "GreaterEqual",
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"Val1" : 40,
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//"Val2" : 300,
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"Target" : "Self"
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}
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]
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}
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],
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"Modifiers" :
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{
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//略作延迟后,执行蓄力判定(30帧)
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"ChargeAttackModifer_01":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnAdded" :
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 3,
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"ParamName" : "Int_ChargeIndex",
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"Target" : "Self",
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"IntVal" : 0,
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},
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],
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"DelayHandlers" :
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[
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{
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"DelayTime" : 0.5,
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"TimeUpActions":
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[
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Unagi_SpecialSkill",
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"Target" : "Self",
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}
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]
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}
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]
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},
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//略作延迟后,执行蓄力判定(15帧)
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"ChargeAttackModifer_02":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnAdded" :
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 3,
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"ParamName" : "Int_ChargeIndex",
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"Target" : "Self",
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"IntVal" : 0,
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},
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],
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"DelayHandlers" :
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[
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{
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"DelayTime" : 0.25,
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"TimeUpActions":
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[
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Unagi_SpecialSkill",
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"Target" : "Self",
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}
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]
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}
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]
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},
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//无能量,蓄力失败
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"SpCheckModifier_Failed":
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{
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"ModifierStacking": "MultipleRefresh",
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"Duration": 0.1,
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"OnAdded" :
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 2,
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"ParamName" : "Bool_HoldAttackB",
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"Target" : "Self",
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"BoolVal" : false
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}
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],
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},
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//有能量,蓄力成功
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"SpCheckModifier_Success":
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{
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"ModifierStacking": "MultipleRefresh",
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"Duration": 0.1,
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"OnAdded" :
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[
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//蓄力成功状态机参数
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 3,
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"ParamName" : "Int_ChargeIndex",
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"Target" : "Self",
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"IntVal" : 1,
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},
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//隐藏小幽灵
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{
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"$type" : "MoleMole.TriggerAbilityAction",
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"AbilityName" : "Unagi_Follower_ShowandHidewithState",
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"Target" : "Self",
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},
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//蓄力成功特效
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{
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"$type": "MoleMole.FireEffect",
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"EffectPattern": "Eff_Unagi_Attack_Branch_01_Charge",
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"Target": "Self",
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"FireEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "WeaponPoint_01",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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"Predicates": //正好在同一帧松手会有时序问题,打个补丁
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[
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{
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"$type": "MoleMole.ByAnimCtrlerParam",
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"ParamType": 2,
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"ParamName": "Bool_HoldAttackB",
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"CompareType": "Equal",
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"BoolVal": true,
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}
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]
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},
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//蓄力成功音效
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{
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"$type" : "MoleMole.FireAudio",
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"AudioPattern" : "Play_sfx_char_unagi_attack_branch_03_2",
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"Predicates": //正好在同一帧松手会有时序问题,打个补丁
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[
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{
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"$type": "MoleMole.ByAnimCtrlerParam",
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"ParamType": 2,
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"ParamName": "Bool_HoldAttackB",
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"CompareType": "Equal",
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"BoolVal": true,
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}
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]
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},
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//略作延迟,强制触发攻击
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{
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"$type" : "MoleMole.ApplyModifier",
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"ModifierName" : "HasExitTimeModifier_Trigger",
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"Target" : "Self"
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}
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]
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},
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//略作延迟,强制触发攻击(管理)
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"HasExitTimeModifier_Controller":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnRemoved" :
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[
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{
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"$type" : "MoleMole.RemoveModifier",
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"ModifierName" : "HasExitTimeModifier_Trigger",
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"Target" : "Self"
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},
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]
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},
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//略作延迟,强制触发攻击(效果)
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"HasExitTimeModifier_Trigger":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"DelayHandlers" :
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[
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{
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"DelayTime" : 0.25,
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"TimeUpActions":
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[
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{
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"$type" : "MoleMole.SetAnimCtrlerParamAction",
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"ParamType" : 2,
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"ParamName" : "Bool_HoldAttackB",
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"Target" : "Self",
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"BoolVal" : false
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}
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||
]
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||
}
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]
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}
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||
|
||
}
|
||
|
||
} |