718 lines
No EOL
18 KiB
JSON
718 lines
No EOL
18 KiB
JSON
{
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//星见雅天赋4:在进入收刀状态0.5秒后使用ExSp,暴击率额外提升50%
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"AbilityName": "Unagi_Talent_04",
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"AbilityStacking": "Unique",
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"DefaultModifier":
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{
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"OnAdded":
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[
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 2,
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"ParamName": "Bool_Talent_04",
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"Target": "Self",
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"BoolVal": true
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},
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//出生时,默认赋予强化状态标记
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{
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"$type": "MoleMole.SetAbilitySpecialAction",
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"ParamName": "AS_ReadyIndex_Talent_04",
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"ParamType": "int",
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"ModifyFunction": "Replace",
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"Param": 1
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}
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]
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},
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"AbilityMixins":
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[
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{
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"$type": "MoleMole.AttachStateWithModifierMixin",
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"ConfigList":
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[
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//处于拔刀状态的动作
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//普攻(第一段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 7, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_01_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 113, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第二段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_02_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 131, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第三段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0, //刀刃出鞘时
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 24, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第四段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_04",
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"MaxFrameCountLow": false,
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"FrameCountLow": 8, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_04_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 129, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第四段_派生)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_04_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_04_02_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 138, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第五段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_05",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0, //刀刃出鞘时
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 34, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(第六段)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_06",
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"MaxFrameCountLow": false,
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"FrameCountLow": 12, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_06_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 89, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//普攻(魔刃分支)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_06_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 11, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_06_02_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 217, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//冲刺攻击
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Rush",
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"MaxFrameCountLow": false,
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"FrameCountLow": 9, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Rush_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 116, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//闪避反击
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Counter",
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"MaxFrameCountLow": false,
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"FrameCountLow": 3, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Counter_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 112, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//特殊技(Sp)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_01_Attack_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 17, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_01_Attack_01_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 135, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_01_Attack_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 17, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_01_Attack_02_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 135, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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//特殊技(ExSp_点按)
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_02_Attack_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 6, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_02_Attack_01_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 65, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_02_Attack_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 6, //刀刃出鞘时
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"UnagiTalent04Modifier_Attack"
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Branch_02_Attack_02_End",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 65, //纳刀闪光时
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"IsLoop": false,
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"ModifierNameList":
|
||
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[
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"UnagiTalent04Modifier_Attack"
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||
]
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},
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|
||
//特殊技(ExSp_长按)
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_03_Attack_01",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 12, //刀刃出鞘时
|
||
|
||
"MaxFrameCountHigh": true,
|
||
|
||
"FrameCountHigh": 0,
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Attack"
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_03_Attack_01_End",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 20, //纳刀闪光时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Attack"
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//连携技
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "SwitchIn_Attack",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 18, //刀刃出鞘时
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 68, //纳刀闪光时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Attack"
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//终结技
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "SwitchIn_Attack_Ex_Start",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0, //刀刃出鞘时
|
||
|
||
"MaxFrameCountHigh": true,
|
||
|
||
"FrameCountHigh": 0,
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Attack"
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "SwitchIn_Attack_Ex",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 114, //纳刀闪光时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Attack"
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//===============================
|
||
|
||
//暴击率提升影响的Exsp动作
|
||
|
||
//特殊技(ExSp_点按)
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_02_Attack_01",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": true,
|
||
|
||
"FrameCountHigh": 0,
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_02_Attack_01_End",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 12, //衔接走跑时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_02_Attack_02",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": true,
|
||
|
||
"FrameCountHigh": 0,
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_02_Attack_02_End",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 12, //衔接走跑时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//特殊技(ExSp_长按)
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_03_Attack_01",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": true,
|
||
|
||
"FrameCountHigh": 0,
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"LayerIndex": 0,
|
||
|
||
"AnimatorStateName": "Attack_Branch_03_Attack_01_End",
|
||
|
||
"MaxFrameCountLow": false,
|
||
|
||
"FrameCountLow": 0,
|
||
|
||
"MaxFrameCountHigh": false,
|
||
|
||
"FrameCountHigh": 30, //衔接走跑时
|
||
|
||
"IsLoop": false,
|
||
|
||
"ModifierNameList":
|
||
|
||
[
|
||
|
||
"UnagiTalent04Modifier_Controller",
|
||
|
||
]
|
||
|
||
},
|
||
|
||
]
|
||
|
||
}
|
||
|
||
],
|
||
|
||
|
||
|
||
"Modifiers":
|
||
|
||
{
|
||
|
||
//拔刀时清除标记,收刀时延迟添加标记
|
||
|
||
"UnagiTalent04Modifier_Attack":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration":-1,
|
||
|
||
"IgnoreTimeScale": false,
|
||
|
||
|
||
|
||
"OnAdded":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.SetAbilitySpecialAction",
|
||
|
||
"ParamName": "AS_ReadyIndex_Talent_04",
|
||
|
||
"ParamType": "int",
|
||
|
||
"ModifyFunction": "Replace",
|
||
|
||
"Param": 0
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.RemoveModifier",
|
||
|
||
"ModifierName": "UnagiTalent04Modifier_Delay",
|
||
|
||
"Target": "Self"
|
||
|
||
}
|
||
|
||
],
|
||
|
||
|
||
|
||
"OnRemoved":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ApplyModifier",
|
||
|
||
"ModifierName": "UnagiTalent04Modifier_Delay",
|
||
|
||
"Target": "Self"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
|
||
|
||
//延迟添加标记
|
||
|
||
"UnagiTalent04Modifier_Delay":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration":5.0, //注意需要大于Delay时间
|
||
|
||
|
||
|
||
"DelayHandlers":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"DelayTime": "%AS_DelayTime_Talent_04",
|
||
|
||
"TimeUpActions":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.SetAbilitySpecialAction",
|
||
|
||
"ParamName": "AS_ReadyIndex_Talent_04",
|
||
|
||
"ParamType": "int",
|
||
|
||
"ModifyFunction": "Replace",
|
||
|
||
"Param": 1
|
||
|
||
},
|
||
|
||
// //临时测试特效
|
||
|
||
// {
|
||
|
||
// "$type" : "MoleMole.FireEffect",
|
||
|
||
// "EffectPattern" : "Eff_Avatar_LevelUp_01",
|
||
|
||
// "Target" : "Self",
|
||
|
||
// }
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
|
||
|
||
//暴击率提升(添加移除管理)
|
||
|
||
"UnagiTalent04Modifier_Controller":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration":-1,
|
||
|
||
|
||
|
||
"OnAdded":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.ApplyModifier",
|
||
|
||
"ModifierName": "UnagiTalent04Modifier_Effect",
|
||
|
||
"Target": "Self",
|
||
|
||
"Predicates":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ByAbilitySpecial",
|
||
|
||
"ParamName": "AS_ReadyIndex_Talent_04",
|
||
|
||
"CompareType": "Equal",
|
||
|
||
"Param" : 1,
|
||
|
||
"ParamType": "int",
|
||
|
||
},
|
||
|
||
]
|
||
|
||
},
|
||
|
||
// //临时测试特效
|
||
|
||
// {
|
||
|
||
// "$type" : "MoleMole.FireEffect",
|
||
|
||
// "EffectPattern" : "Eff_Avatar_LevelUp_02",
|
||
|
||
// "Target" : "Self",
|
||
|
||
// "Predicates":
|
||
|
||
// [
|
||
|
||
// {
|
||
|
||
// "$type" : "MoleMole.ByAbilitySpecial",
|
||
|
||
// "ParamName": "AS_ReadyIndex_Talent_04",
|
||
|
||
// "CompareType": "Equal",
|
||
|
||
// "Param" : 1,
|
||
|
||
// "ParamType": "int",
|
||
|
||
// },
|
||
|
||
// ]
|
||
|
||
// }
|
||
|
||
],
|
||
|
||
|
||
|
||
"OnRemoved":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type": "MoleMole.RemoveModifier",
|
||
|
||
"ModifierName": "UnagiTalent04Modifier_Effect",
|
||
|
||
"Target": "Self",
|
||
|
||
}
|
||
|
||
],
|
||
|
||
},
|
||
|
||
|
||
|
||
//暴击率提升(实际效果)
|
||
|
||
"UnagiTalent04Modifier_Effect":
|
||
|
||
{
|
||
|
||
"ModifierStacking": "Unique",
|
||
|
||
"Duration":-1,
|
||
|
||
|
||
|
||
"OnHitOther":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ModifyAttackDataAction",
|
||
|
||
"Target" : "Self",
|
||
|
||
"PropertyKey" : "Actor_CriticalDelta",
|
||
|
||
"PropertyValue" : "%AS_AddedCritical_Talent_04",
|
||
|
||
"Predicates":
|
||
|
||
[
|
||
|
||
{
|
||
|
||
"$type" : "MoleMole.ByAnimatorEventIDs",
|
||
|
||
"Target" : "Self",
|
||
|
||
"AnimatorEventIDs" :
|
||
|
||
[
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_01_01",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_01",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_02",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_03",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_04",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_05",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_06",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_07",
|
||
|
||
"Unagi_Attack_Branch_02_AttackProperty_02_08",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_01_01",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_01_02",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_01_03",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_02_01",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_02_02",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_02_03",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_02_04",
|
||
|
||
"Unagi_Attack_Branch_03_AttackProperty_02_05",
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
},
|
||
|
||
|
||
|
||
"AbilitySpecials" :
|
||
|
||
{
|
||
|
||
//强化状态标记,标记为1时发动ExSp,则获得强化效果
|
||
|
||
"AS_ReadyIndex_Talent_04" :
|
||
|
||
{
|
||
|
||
"Value" : 1
|
||
|
||
},
|
||
|
||
//收刀后效果生效时间
|
||
|
||
"AS_DelayTime_Talent_04" :
|
||
|
||
{
|
||
|
||
"Value" : 0.5
|
||
|
||
},
|
||
|
||
//暴击提升50%
|
||
|
||
"AS_AddedCritical_Talent_04" :
|
||
|
||
{
|
||
|
||
"Value" : 0.5
|
||
|
||
}
|
||
|
||
}
|
||
|
||
} |